fix: Fix #168 as turn to in room 10 didn't work correctly (#597)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-05-13 18:54:20 +10:00
committed by GitHub
parent 689600d2dc
commit fa5e57aa4e
2 changed files with 4 additions and 2 deletions

View File

@@ -2,8 +2,8 @@
say player "Huh?"
turn_to player r10_l_exit
turn_to player left_door_location
say player "Nothing."
turn_to player r10_r_exit 0.2
turn_to player right_door_location 0.2

View File

@@ -48,6 +48,7 @@ default_action = "walk"
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1228, 437 )
script = ExtResource( 5 )
global_id = "right_door_location"
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1174, 122, 1280, 167, 1279, 482, 1173, 414 )
@@ -69,6 +70,7 @@ polygon = PoolVector2Array( 1, 482, 3, 166, 109, 124, 109, 413 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 57, 437 )
script = ExtResource( 5 )
global_id = "left_door_location"
[node name="button_stop_bg_music" type="Area2D" parent="Hotspots"]
pause_mode = 1