Commit Graph

11 Commits

Author SHA1 Message Date
0d38a8646a Updated escoria-demo-game 2023-06-06 19:28:49 +02:00
Duncan Brown
13a600598f feat: adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering. 2022-12-04 18:36:00 +01:00
Duncan Brown
d676e50284 feat: adds additional options to dialog manager, including a left-click action option and a text skipping option 2022-12-04 18:36:00 +01:00
Duncan Brown
d955e2ef1b chore: speech stops immediately when skipping/interrupting 2022-12-04 18:36:00 +01:00
Duncan Brown
bd2f28214b feat: allows for the skipping of dialogue after the text is fully visible; still need to look at integrating with user options 2022-12-04 18:36:00 +01:00
Balloonpopper
584b81a496 fix: Corrected wether to whether 2022-04-21 09:55:00 +02:00
balloonpopper
0a45140fad documentation: Fixes to command descriptions (#506)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-10 23:05:27 +01:00
balloonpopper
21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger
b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Julian Murgia
b4d5e380e6 Fix: makes dialog players pausable by removing yields (#472) 2021-12-01 09:39:24 +01:00
Dennis Ploeger
57ce7fbcae feat: Made dialogs pluggable (#424)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-27 08:34:13 +02:00