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0d38a8646a
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Updated escoria-demo-game
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2023-06-06 19:28:49 +02:00 |
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Duncan Brown
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13a600598f
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feat: adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering.
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2022-12-04 18:36:00 +01:00 |
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Duncan Brown
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d676e50284
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feat: adds additional options to dialog manager, including a left-click action option and a text skipping option
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2022-12-04 18:36:00 +01:00 |
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Duncan Brown
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d955e2ef1b
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chore: speech stops immediately when skipping/interrupting
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2022-12-04 18:36:00 +01:00 |
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Duncan Brown
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bd2f28214b
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feat: allows for the skipping of dialogue after the text is fully visible; still need to look at integrating with user options
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2022-12-04 18:36:00 +01:00 |
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Balloonpopper
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584b81a496
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fix: Corrected wether to whether
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2022-04-21 09:55:00 +02:00 |
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balloonpopper
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0a45140fad
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documentation: Fixes to command descriptions (#506)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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2022-03-10 23:05:27 +01:00 |
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balloonpopper
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21df2af2c8
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refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
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2022-02-17 23:00:53 +01:00 |
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Dennis Ploeger
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b40c0a241c
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feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499)
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2022-02-17 22:25:13 +01:00 |
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Julian Murgia
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b4d5e380e6
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Fix: makes dialog players pausable by removing yields (#472)
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2021-12-01 09:39:24 +01:00 |
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Dennis Ploeger
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57ce7fbcae
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feat: Made dialogs pluggable (#424)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
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2021-10-27 08:34:13 +02:00 |
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