Dennis Ploeger
7963f03087
feat: Keep current animations resource ( #459 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-23 22:19:24 +01:00
Dennis Ploeger
860c6adc20
fix: Fixes signal handling on AnimationPlayer nodes. ( #458 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-23 22:11:58 +01:00
Dennis Ploeger
f4c5803646
fix: Safety guard for characters without speaking animations ( #457 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 15:09:37 +01:00
Julian Murgia
5a94d9be73
Check that ending animation is not looping before resetting it ( #456 )
2021-11-22 13:08:47 +01:00
Dennis Ploeger
e14373b179
feat: New streamlined exit item ( #455 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 13:08:10 +01:00
Dennis Ploeger
9adc7bbade
feat: This introduces background events queue in Escoria ( #444 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 11:04:35 +01:00
Julian Murgia
c9cbd2db80
Fixes ESCMoving angles calculation to make it work with 2-dir animations ( #454 )
2021-11-21 22:21:30 +01:00
Dennis Ploeger
c2bbefedd3
Issue 58 ( #453 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-21 22:18:15 +01:00
Dennis Ploeger
012d978d66
fix: Optimized ESC command docs ( #450 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2021-11-21 21:10:56 +01:00
Dennis Ploeger
dbc7415aaf
fix: Say command fixes ( #452 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-21 21:10:22 +01:00
Julian Murgia
d9932e964a
Connect crash_popup_confirmed signal automatically
2021-11-18 21:49:33 +01:00
Julian Murgia
43f06e38c2
Adds default crash popup, if game.gd doesn't reimplement it ( #449 )
2021-11-18 21:41:27 +01:00
Julian Murgia
bb0520adcb
Re-add removed assert(false) ( #448 )
2021-11-18 21:21:01 +01:00
Julian Murgia
6393a7edd8
Adds a popup on crash, wait for it to close to quit the game ( #447 )
2021-11-18 20:52:54 +01:00
Dennis Ploeger
c9a6f802c7
feat: Optimizes animation commands ( #446 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-18 20:01:03 +01:00
Dennis Ploeger
37b0c6c0f1
Support fixes ( #445 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-17 22:27:57 +01:00
Dennis Ploeger
b626973f11
fix: Fixed more input events ( #442 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-15 10:34:56 +01:00
Julian Murgia
729a60f6c0
Manage save game in case of room loading failure ( #441 )
2021-11-15 09:18:15 +01:00
Julian Murgia
4221cda1c2
Logger outputs logfile and savegame on crash ( #439 )
2021-11-14 14:12:18 +01:00
Julian Murgia
c4d1432d66
fix: Fixed input problems ( #440 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-14 13:36:59 +01:00
Julian Murgia
a6beb40b3e
Added a check on unknown ESC command at compilation time ( #438 )
2021-11-13 11:15:03 +01:00
Julian Murgia
555f820254
Fix broken room camera ( #437 )
2021-11-13 10:14:18 +01:00
Julian Murgia
bbe885edc2
Ensure player is set at start location if there is one ( #435 )
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This is done even if there is no ESC script attached to the room.
First default position will then be the start ESCLocation if there is one.
Else, fallback to origin (0,0).
2021-11-12 22:57:44 +01:00
Dennis Ploeger
15b3e30e28
feat: Optimized ESCCamera ( #434 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-12 16:55:26 +01:00
Dennis Ploeger
1823845141
Makes ESCDialog and ESCDialogOption instantiable without an ESC string
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and other dialog optimizations
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-11 22:55:35 +01:00
Julian Murgia
e4bc9ecccf
Rename flag NO_HUD to NO_UI (code) ( #432 )
2021-11-11 22:46:00 +01:00
Julian Murgia
c86b802cbb
Add show_menu and hide_menu ESC commands
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Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
8b70448bf7
fix: Fixes skipping empty or comment lines in groups and dialogs ( #429 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-07 23:46:13 +01:00
Dennis Ploeger
d42c973369
fix: Corrected variable name ( #428 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-02 16:32:46 +01:00
Julian Murgia
891d997d56
Fix Player walk miscaluculation ( #425 )
2021-10-27 22:27:03 +02:00
Dennis Ploeger
57ce7fbcae
feat: Made dialogs pluggable ( #424 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-27 08:34:13 +02:00
Julian Murgia
b7b01c5770
Simplified overcomplex test ( #423 )
2021-10-26 21:30:20 +02:00
Julian Murgia
9dbcf2b58b
Make ESCLocation is_start_location work ( #421 )
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Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00
Julian Murgia
b3cd9abe21
Fix a wrong validation check in camera_set_limits ( #418 )
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Events interruption should now work at all time (added interruption in room_selector scene)
Fixed missing test in game.gd for when the player is not set
Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
2021-10-22 09:17:03 +02:00
Dennis Ploeger
af26521d3d
feat: Rewrote inventory handling basing on ESCItems ( #417 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-21 21:56:25 +02:00
Julian Murgia
89da6924a3
Clean after change room: game scene is cleanly removed from prev room ( #416 )
2021-10-19 15:48:26 +02:00
Julian Murgia
4fd1d72993
Fix crashes in rooms 9 and 13 ( #415 )
2021-10-19 15:48:13 +02:00
Julian Murgia
c859cffa33
Move Escoria settings load action out of init ( #414 )
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InputMap actions added/removed at plugin enabled/disabled
Some changes to README
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-14 21:56:02 +02:00
Julian Murgia
00de7fcc4d
Removed hardcoded "camera" name reference and manual tween node camera ( #411 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:27 +02:00
Julian Murgia
41902b5791
Adds "name" parameter to ESC spawn command ( #410 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:11 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a
feat: This enables user-defined transition and uses a tween to animate the transitions ( #405 )
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* feat: This enables user-defined transition and uses a tween to animate the transitions
fixes #344
* docs: Automatic update of API docs
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-28 11:30:40 +02:00
Dennis Ploeger
b710def99d
fix: Fixes for when the player scene isn't used in a room. ( #404 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-28 10:08:03 +02:00
Dennis Ploeger
09ef9e89fe
feat: Use wait parameter instead of immediate for turn_to and set_angle ( #403 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-27 15:33:51 +02:00
Dennis Ploeger
2273d97d86
fix: Adds validation fixes for commands ( #401 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-24 23:05:18 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
bb93dc1ef3
Fixed escoria.current_state when dialog line finishes ( #391 )
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- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00
Julian Murgia
0e6e8aa161
Re-implemented turn_to command ( #390 )
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* Re-implemented turn_to command
Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes
* docs: Automatic update of API docs
* Fixes
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-09 22:57:03 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
903422960a
Small fixes and issue 386 ( #387 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-07 08:07:10 +02:00