9 Commits

Author SHA1 Message Date
3539140752 build
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Gymkhana exports / All exports (push) Successful in 52s
2025-10-11 03:04:12 +02:00
d21e5a01c3 web
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Gymkhana exports / All exports (push) Successful in 54s
2025-10-11 02:57:50 +02:00
a56ac03c30 build
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Gymkhana exports / All exports (push) Failing after 1m11s
2025-10-11 02:54:48 +02:00
9c6136a435 wf
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Gymkhana exports / All exports (push) Successful in 30s
2025-10-11 02:45:16 +02:00
10caeb0092 tars
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Gymkhana exports / All exports (push) Successful in 29s
2025-10-11 02:42:35 +02:00
3c706c0566 build
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Gymkhana exports / All exports (push) Successful in 43s
2025-10-11 02:32:02 +02:00
0129deed0e build
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Gymkhana exports / All exports (push) Successful in 1m2s
2025-10-11 02:24:03 +02:00
1efb43de51 push
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Gymkhana exports / All exports (push) Successful in 23m40s
2025-10-11 01:56:29 +02:00
09027bbd1c build
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Gymkhana exports / All exports (push) Has been cancelled
2025-10-11 01:55:50 +02:00
2 changed files with 33 additions and 15 deletions

View File

@@ -1,9 +1,12 @@
name: Gymkhana exports name: Gymkhana exports
run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀 run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
on: [push] on:
push:
branches:
- 'release/*'
- '!main'
env: env:
GODOT_VERSION: 4.4.1 GODOT_VERSION: 4.5
EXPORT_NAME: LasGymkhanikasDeUli EXPORT_NAME: LasGymkhanikasDeUli
PROJECT_PATH: . PROJECT_PATH: .
@@ -25,9 +28,7 @@ jobs:
run: | run: |
./build.sh ./build.sh
- name: Upload Artifact - name: Upload Artifact
uses: uses: akkuman/gitea-release-action@v1 uses: akkuman/gitea-release-action@v1
with: with:
files: |- files: |-
build/**/*.tar.gz "**/*.tar.gz"
build/**/*.appimage.x86_64"
build/**/*.appimage.arm_64

View File

@@ -10,6 +10,8 @@ echo "Release builds"
EXPORT_NAME="LasGymkhanikasDeUli" EXPORT_NAME="LasGymkhanikasDeUli"
EXPORT_DIR="build" EXPORT_DIR="build"
BASE_RELATIVE_DIR=../../../
mkdir -p $EXPORT_DIR mkdir -p $EXPORT_DIR
RELEASE_EXPORT_DIR=$EXPORT_DIR/release RELEASE_EXPORT_DIR=$EXPORT_DIR/release
@@ -23,17 +25,24 @@ sed -i "s/debug_enabled\=true/savegame_enabled\=false/" project.godot
echo "Building $AMD64..." echo "Building $AMD64..."
mkdir -p $RELEASE_EXPORT_DIR/$AMD64 mkdir -p $RELEASE_EXPORT_DIR/$AMD64
godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64" godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.x86_64.appimage"
cd $RELEASE_EXPORT_DIR/$AMD64
tar cfz ../$EXPORT_NAME.$AMD64.tar.gz $EXPORT_NAME.x86_64.appimage
cd $BASE_RELATIVE_DIR
echo "Building $ARM64..." echo "Building $ARM64..."
mkdir -p $RELEASE_EXPORT_DIR/$ARM64 mkdir -p $RELEASE_EXPORT_DIR/$ARM64
godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64" godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.arm_64.appimage"
cd $RELEASE_EXPORT_DIR/$ARM64
tar cfz ../$EXPORT_NAME.$ARM64.tar.gz $ARM64/$EXPORT_NAME.arm_64.appimage
cd $BASE_RELATIVE_DIR
echo "Building $WEB..." echo "Building $WEB..."
mkdir -p $RELEASE_EXPORT_DIR/$WEB mkdir -p $RELEASE_EXPORT_DIR/$WEB
godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html" godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB cd $RELEASE_EXPORT_DIR
tar cfz ../$WEB.tar.gz tar cfz ../$WEB.tar.gz web
cd $BASE_RELATIVE_DIR
echo "Debug builds..." echo "Debug builds..."
@@ -48,16 +57,24 @@ sed -i "s/debug_enabled\=false/debug_enabled\=true/" project.godot
echo "Building $AMD64..." echo "Building $AMD64..."
mkdir -p $DEBUG_EXPORT_DIR/$AMD64 mkdir -p $DEBUG_EXPORT_DIR/$AMD64
godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64" godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.x86_64.appimage"
cd $DEBUG_EXPORT_DIR/$AMD64
tar cfz ../$EXPORT_NAME.$AMD64.tar.gz $EXPORT_NAMEx86_64.x86_64.appimage
cd $BASE_RELATIVE_DIR
echo "Building $ARM64..." echo "Building $ARM64..."
mkdir -p $DEBUG_EXPORT_DIR/$ARM64 mkdir -p $DEBUG_EXPORT_DIR/$ARM64
godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64" godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.arm_64.appimage"
cd $DEBUG_EXPORT_DIR/$ARM64
tar cfz ../$EXPORT_NAME.$ARM64.tar.gz $EXPORT_NAME.arm_64.appimage
cd $BASE_RELATIVE_DIR
echo "Building $WEB..." echo "Building $WEB..."
mkdir -p $DEBUG_EXPORT_DIR/$WEB mkdir -p $DEBUG_EXPORT_DIR/$WEB
godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html" godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB cd $DEBUG_EXPORT_DIR
tar cfz ../$WEB-debug.tar.gz tar cfz ../$WEB-debug.tar.gz web
echo "Finish!🎉" echo "Finish!🎉"