* Implement save overwrite confirmation + fixed pause game not pausing game execution. * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
36 lines
583 B
GDScript
36 lines
583 B
GDScript
extends Control
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func _ready():
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self.pause_mode = Node.PAUSE_MODE_PROCESS
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hide()
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func _on_continue_pressed():
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escoria.main.current_scene.game.pause_game()
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func _on_save_game_pressed():
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$Panel/VBoxContainer.hide()
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$save_game.show()
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func _on_load_game_pressed():
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$Panel/VBoxContainer.hide()
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$load_game.refresh_savegames()
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$load_game.show()
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func _on_quit_pressed():
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get_tree().quit()
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func _on_save_game_back_button_pressed():
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$Panel/VBoxContainer.show()
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$save_game.hide()
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func _on_load_game_back_button_pressed():
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$Panel/VBoxContainer.show()
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$load_game.hide()
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