Files
gymkhana-actions/docs/api/ESCInputsManager.md
Dennis Ploeger 90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00

56 lines
763 B
Markdown

<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# ESCInputsManager
**Extends:** [Node](../Node)
## Description
Escoria inputs manager
Catches, handles and distributes input events for the game
## Constants Descriptions
### INPUT\_ALL
```gdscript
const INPUT_ALL: int = 0
```
### INPUT\_NONE
```gdscript
const INPUT_NONE: int = 1
```
### INPUT\_SKIP
```gdscript
const INPUT_SKIP: int = 2
```
## Property Descriptions
### input\_mode
```gdscript
var input_mode
```
The current input mode
### hover\_stack
```gdscript
var hover_stack: Array
```
A LIFO stack of hovered items
### hotspot\_focused
```gdscript
var hotspot_focused: String = ""
```
The global id fo the topmost item from the hover_stack