Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
Escoria Demo Game
Libre framework for the creation of point-and-click adventure games with the multi-platform game engine Godot Engine.
Check out the Escoria documentation, especially the Getting Started Guide for further details.
If you want to contribute to the development of Escoria, please read our Contribution guidelines.
This is the demo game that acts as a testing ground for future Escoria development and a general showcase of its features.
Art credits
Characters
- Mark spritesheet by Marco Giorgini - marcogiorgini.com Licence : CC0 Licence https://opengameart.org/content/mark-2d-adventure-game-sprite with some additions (talk animations) by Julian Murgia
- Worker spritesheet based on Mark spritesheet by Marco Giorgini - marcogiorgini.com Licence: CC0 Licence edited by Julian Murgia
Items
- Generic items by Kenney Licence: CC0 Licence https://www.kenney.nl/assets/generic-items
Sound credits
- Concrete footstep Licence: CC0 Licence https://www.kenney.nl/
- “Game Menu Looping” (Licence CC-BY 4.0)
- “Mystical Ocean Puzzle Game” (Licence CC-BY 4.0) by Eric Matyas www.soundimage.org
Cursors
- Pointers part 4 by "yd" Licence: CC0 Licence https://opengameart.org/content/pointers-part-4x edited by Julian Murgia
Font
These fonts are provided as an example. Please mind checking the licence before redistributing with your game.
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Caslon Antique https://www.1001fonts.com/caslon-antique-font.html#license Licence: Free for personal use - Free for commercial use This is the font used in LucasArt's game Curse of Monkey Island.
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Onesize https://www.whatfontis.com/Onesize.font Licence: Free for personal use This is the font used in LucasArt's games The Secret of Monkey Island and Monkey Island 2: Lechuck's Revenge.
