The pack./packwiz service was removed operationally long ago, but several
plan docs still presented pack. as a live caddy vhost / DNS subdomain and
render-pack.sh as a current tool. Remove those references from the
current-architecture docs (overview, caddy, tooling, uptime-kuma,
letsencrypt, mc-backup); leave the migration log (04-mods.md), superseded
banner (04-packwiz.md), commit history (12-build-order.md), and planned
landing rework (18) intact as deliberate history.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Remove the stat-grid from the status section (server card only); prune the
now-orphaned site.stats, MOD_COUNT_KEY, statLabels (3 locales), and
.stat-grid/.tile CSS.
- Empty-roster message -> "Nobody online", now localized (status.empty in
en/es/eu) and wired to both ServerCard instances.
- Flatten the server-card icon (drop the inset emboss bevel on .sc-icon).
- Drop "Solo LAN" (hero metaLan) from the hero meta row; prune metaLan (3 locales).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
YUNG's Cave Biomes hard-requires geckolib>=4.7.6 and terrablender>=4.1.0.8;
both now in the distribution. Classified both (server worldgen libs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
OPS env resolves names via Mojang lookup, but the server is offline-mode
with Drasl auth (own UUIDs) → wrong UUID, inert op entry. Document the
RCON procedure that uses the cached Drasl UUID from usercache.json.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The home page header already used ulicraft-logo-mini.svg; apply the same
brand mark to the register, account, and fjord page headers (and footers),
replacing the leftover Creeper pixel-art.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- landing header + footer brand: swap the Creeper pixel-art for the
ulicraft-logo-mini.svg goat mark.
- ServerCard fallback icon: same logo (real SLP favicon still overrides on
a successful ping).
- minecraft: set ICON=/extras/server-icon.png + OVERRIDE_ICON so the
in-game server-list entry and the SLP favicon use the goat logo. PNG
ships in ./runtime (mounted /extras).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pack service was already gone from compose/caddy and the landing is
off packwiz. Remove the remaining live references: the pack. TLS vhost in
the host nginx template, pack from LE_SUBDOMAINS, and stale docs in README
and CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Describe the self-hosted mc-status pinger (mcstatus.io v2 JSON, same-origin via
caddy /api/mcstatus/* → mc-status:8080) that the landing ServerCard reads, with
the apex endpoint and a direct-to-caddy curl example.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Document the gotcha hit fixing distribution CORS: caddy/conf.d/*.caddy are
single-file bind mounts pinned to the host inode at container creation. git pull
rewrites tracked files via atomic rename (new inode), so a running caddy keeps
the old config; `restart`/`caddy reload` reuse the stale inode. Apply conf
changes with `docker compose up -d --force-recreate caddy` (or the --hard
down/up). Added to plan/14-deploy.md and the deploy skill guardrails.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The landing page (apex origin) fetches launcher.json from the distribution
vhost cross-origin to render download buttons; add Access-Control-Allow-Origin
on /launcher/* so the browser doesn't block it. Public assets, no credentials.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The build-time download buttons baked stale/placeholder URLs (the host has no
synced launcher.json, so the build fell back to launcher.example.json). Render
a skeleton at build time instead and fetch the live launcher.json client-side
once on page load (no polling) from
https://distribution.${BASE_DOMAIN}/launcher/launcher.json, building per-OS
buttons from files[]. On fetch error the skeleton clears.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename all "crew" mentions (en/es/eu) to the untranslated proper name
"El valle" across hero, members, and features copy in i18n/ui.ts.
Rewire the homepage launcher download list to the custom-launcher build
output launcher.json (productName/version/files[]) instead of the
never-produced launcher-manifest.json shape. site.ts now reads launcher.json
and normalizes files[] -> internal builds[]; launcher.example.json is the
committed fallback. Drop the stale launcher-manifest.example/schema, update
.gitignore and docs (CLAUDE.md, plan/18).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Added picaxe (both). Pruned 5 stale keys for removed jars: LittleFrames,
waterframes, watermedia, watervision (WaterMedia stack dropped from the
pack) and the orphan iris key. sides keys 135→131 = current dist count.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
watermedia throws IllegalEnvironmentException on server-side ("keep it
on client"). Its natives (wm_binaries) and dependents (watervision,
waterframes) are client-render media mods too — flip all four to client
so sync drops them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
cwb declares @Mod(dist=CLIENT); classify-mods.py read its toml side as
BOTH (the dist annotation isn't in the manifest), so it synced to the
server and RuntimeDistCleaner FATAL'd on CubesWithoutBordersImpl. Flip
to client so sync drops it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Distribution grew 76→135 forgemods; classify-mods.py seeded the 59
new jars into mods-sides.json (57 both, 2 client). Unblocks the server
mod sync — server was stuck on the old 52-jar subset.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rewrite the routine-redeploy section around update-all.sh (rolling vs --hard),
list the steps it runs, note the python>=3.11 requirement for build-modlist on
cochi (default python3 is 3.10), and that www/ + mods.json are generated every
run. The deploy skill = pull + fetch-authlib + ./update-all.sh --hard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The host's default python3 may predate stdlib tomllib (cochi/Ubuntu 22.04 ships
3.10), so the shebang-resolved python3 failed the version guard and strict-halt
aborted the run. Pick the first python3.11+ interpreter instead.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
update-all.sh is the single source of truth for the on-host post-pull build +
restart steps: render drasl/nmsr configs, sync server mods, regen the landing
mod list, rebuild www/, then apply via docker compose. Two modes:
- default (rolling): up -d --build, then restart ONLY services whose mounted
inputs changed since a pre-run snapshot — drasl/nmsr on a config re-render,
minecraft on a mod change. Minimal downtime. (Cannot detect caddy static-conf
changes — use --hard for those.)
- --hard: down --remove-orphans && up -d --build (full restart, MC downtime).
Strict halt on any error; landing build sources nvm + pnpm (never npm) and bakes
.env. fetch-authlib stays out (rarely changes) — the deploy skill runs it before
update-all. Refactor the deploy skill to `pull && fetch-authlib && update-all.sh
--hard` so the step list can't drift.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace Pixelify Sans with Block Blueprint as the heading font (theme.headFont).
Block Blueprint isn't on Google Fonts, so it's vendored straight from 1001fonts
(License: 1001Fonts Free For Personal Use — fine for this private friends'
server) as a TTF, with a hand-written @font-face appended to fonts.css. The
vendor step is added to fetch-fonts.sh (runs after the Google rewrite so it
survives re-runs). Pixelify stays available as a HEAD_FONTS option + the
hard-coded fallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Members roster avatars render 230px tall (full body); NMSR size bumped to 256
and tiles widened to fit the portrait.
- Features section is now two columns: the 4 feature cards stacked on the left, a
Minecraft goat image on the right (public/Goat_JE1_BE1.webp). Stacks on narrow
screens.
- Header nav links trimmed to How to Join + Status; the auth CTA cluster is now
Register / Account / Play (the old "Log in" button relabeled Account →
Cuenta/Kontua).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Default language Spanish at root /, English moves to /en/ (eu unchanged):
getStaticPaths {lang:undefined}->es + LANG_*_PATH maps swapped in ui.ts.
- Section order: hero -> join -> status -> members -> mods -> features.
- Join flow 3 -> 2 steps (drop the Connect/IP step; launcher handles the
address). Remove the hero IP CopyChip. Header CTA renamed Play/Jugar/Jolastu
and gains Register + Login links on all four pages.
- Account page: hide the whole login block once authenticated (not just the
form), add an avatar Refresh button (cache-busted NMSR re-fetch), flatten the
avatar (no bevel). New i18n key account.refresh.
- Register page: new REGISTRATION_SHOW_INVITE env (default false/hidden) toggles
the invite-code field independently of the REGISTRATION_MODE backend gate.
- Members roster: drop the `admin` account, render full-body via a new
ROSTER_AVATAR_MODE (default fullbodyiso); portrait tiles.
- Style: flatten emboss on feature icons (.picon) + player tiles (.roster-tile).
PixelIcon gains optional image support (/icons/<name>.png|svg).
- Favicon now /favicon.png (committed) on all pages.
- Docs: plan/09-landing.md Assets section (logo/favicon/features-icons drop
points) + default-language note; .env.example documents the two new vars.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Capture what this session learned the hard way, in plan/03-drasl.md and CLAUDE.md:
- Correct admin key is DefaultAdmins (not DefaultAdminUsernames); wrong/unknown
keys are silently ignored by drasl (logged as "unknown config option").
- CORSAllowOrigins must be top-level, before any [Section], or it's ignored.
- First-admin bootstrap under invite mode is a chicken-egg → temp-flip
RequireInvite=false, register, revert.
- NMSR needs the auth. host-gateway pin + https mojank endpoints or avatars
render the default skin (cross-ref plan/19-routes.md).
- Fix the stale example config and mark the admin-bootstrap task done.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Every avatar rendered the default skin. NMSR fetched the player profile from
Drasl fine, but the profile embeds an absolute HTTPS skin URL (Drasl BaseURL is
https), and NMSR could not connect to auth.${BASE_DOMAIN}:443: the mcnet alias
resolves auth. -> caddy, which only listens on :80 internally. Logs showed
`fetch_texture_from_mojang … client error (Connect)` for the skin URL, so NMSR
fell back to the default skin.
Mirror what the minecraft service already does: pin auth.${BASE_DOMAIN} to the
host via extra_hosts so NMSR reaches the host nginx on :443 (real LE cert,
publicly trusted — no private CA needed), and switch the nmsr mojank endpoints
from http:// to https:// so the profile/texture scheme matches the embedded
skin URLs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
NMSR has no per-request avatar refresh (the `?skin=` override is ignored by this
build), so the only lever for a changed skin to appear is the resolve cache.
Drop resolve_cache_duration 15m -> 60s so account-page skin changes propagate
within ~1 min; texture cache stays 48h (Drasl skin URLs are content-hashed, so a
new skin is always a new URL — never stale). Cost is one extra internal Drasl
profile lookup per avatar per minute, trivial for 4-10 players.
Update the now-stale "~15 min" copy (skinLead + skinPreviewNote, en/es/eu) and
code comments to "~1 min".
Add plan/19-routes.md: a reference for the nmsr / landing / auth HTTP routes
(public via caddy + browser->Drasl + internal service-to-service), indexed in
plan/00-overview.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two config keys were silently ignored by drasl (logged as "unknown config
option"), so neither took effect in production:
- `DefaultAdminUsernames` is not a drasl option; the correct top-level key is
`DefaultAdmins`. With the wrong key, the `admin` user never got promoted —
admin-only API routes (e.g. GET /players for the registered-players roster)
returned 403.
- `CORSAllowOrigins` sat after the `[RegistrationNewPlayer]` table header, so
TOML parsed it as `RegistrationNewPlayer.CORSAllowOrigins` (ignored → no CORS
headers → landing register/account browser calls blocked). Moved it top-level,
before any [Section], with a comment warning against re-nesting.
Verified against drasl master configuration.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Host cochi carried an untracked landing/pnpm-workspace.yaml with a bogus
`allowBuilds:` key and no `packages:` field, which made pnpm 11 abort every
command with "packages field missing or empty" — breaking the deploy landing
rebuild. Track a correct file: `packages: ['.']` plus `onlyBuiltDependencies`
for esbuild/sharp. Verified install + astro build clean locally.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Execute plan/18 (WS1-6) + plan/17.
- WS1: homepage join = 3 steps off packwiz (register -> UlicraftLauncher
-> join); per-OS downloads from a synced launcher-manifest.json (schema +
example committed); Fjord moved to its own /fjord page. Drop packwizUrl.
- WS2/3: mc-status gains an isolated /players endpoint (admin login ->
Drasl GET /players, own client+TTL+token cache, never blocks the status
path); online + registered rosters render shared name+avatar tiles;
AVATAR_MODE env (default headiso).
- WS4: /account skin CRUD via browser-direct Drasl (login -> upload ->
reset), in-memory token, players[0]; register relinks "Manage it here".
- WS5: footer link to status.${BASE_DOMAIN} in every footer.
- WS6: tooling/build-modlist.py generates mods.json + extracted logos from
the distribution forgemods; ModList.astro renders a flat list; stat tile
fed from the count.
Manifest/mods loaders read at build with a process.cwd() fallback (the
import.meta.url-only path does not resolve in Astro's bundled build).
New env: AVATAR_MODE, DRASL_ADMIN_USERNAME, DRASL_ADMIN_PASSWORD (mc-status
only). Generated mods.json / launcher-manifest.json / logos are gitignored;
.example.json files document the shapes. Build: 12 pages; mc-status builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Document the two crash classes hit on first deploy: NeoForge pin must match
the distribution's version, and client-only mods that declare BOTH crash the
dedicated server with "invalid dist DEDICATED_SERVER" (tomllib can't catch
them — hand-set to client + re-sync). Mark the decommission checklist done;
flag the landing join-flow rework as the one remaining open item. Current
state: 24 client / 52 both.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drippy Loading Screen (and other client-only mods declaring BOTH in their
manifest) crashed the dedicated server with "Attempted to load class
net/minecraft/client/gui/screens/Screen for invalid dist DEDICATED_SERVER".
tomllib can't catch these (they declare BOTH), so hand-classify the leaf
client-only mods as `client`: BetterF3, JustEnoughResources, MouseTweaks,
Searchables, TravelersTitles, drippyloadingscreen, entityculling, fancymenu,
konkrete, melody, ponderjs, welcomescreen, yeetusexperimentus. Now 24 client
/ 52 both.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two follow-ups from the packwiz→04-mods migration: curate cosmetic-client
entries in mods-sides.json, and rework the landing join flow off the dead
packwiz pack.toml URL onto the HeliosLauncher/distribution.json flow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The distribution-fed modset is built against NeoForge 21.1.233
(distribution.json); several mods hard-require it (ferritecore ≥21.1.218,
farmersdelight ≥21.1.219, configured ≥21.1.211). The old 21.1.209 pin made
the server crash in pre-load with "Missing or unsupported mandatory
dependencies: neoforge".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop packwiz entirely. The server now loads a filtered mod subset from a
local ./server-mods volume instead of fetching a packwiz pack at boot.
New flow:
- tooling/classify-mods.py (tomllib only, no network) reads each jar's
META-INF/neoforge.mods.toml and seeds mods-sides.json with a side
(client|server|both; default both). Existing entries are preserved.
- mods-sides.json: committed, keyed by jar filename, hand-editable override
surface. Initial seed: 65 both, 11 client, 0 server (76 jars).
- tooling/sync-server-mods.sh mirrors the both/server jars from
$DISTRIBUTION_WEB_ROOT into ./server-mods/ (authoritative; prunes strays;
halts on a missing jar). Replaces render-pack.sh.
- compose: minecraft mounts ./server-mods:/mods:ro with REMOVE_OLD_MODS=TRUE
(itzg auto-syncs /mods -> /data/mods). Removed PACKWIZ_URL, the pack.
extra_host (auth. kept for authlib), and depends_on caddy (drasl kept).
Both classify-mods.py and sync-server-mods.sh resolve their source dir as:
CLI arg / MODS_DIST_DIR env / $DISTRIBUTION_WEB_ROOT (in that order).
Removed: tooling/render-pack.sh + add-custom-mod.sh (packwiz tooling),
pack/ (packwiz source), custom/ (76 jars now sourced from the distribution),
the pack. caddy vhost + its mounts/alias, and the packwiz .gitignore block.
Client distribution is UNCHANGED: HeliosLauncher still installs the full
modset from distribution.json. Docs (CLAUDE.md, plan/04/05/14, runtime)
updated; plan/04-packwiz.md stubbed as superseded by plan/04-mods.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a featured live ServerCard to the landing (replaces the static
ServerListPanel in hero + status sections): server favicon, color MOTD,
online/offline pill, players online/max with fill bar, and a player-head
row rendered by our own NMSR from Drasl skins. Progressive enhancement —
SSG skeleton degrades gracefully when JS or the API is unavailable.
Back it with a self-hosted pinger instead of the public api.mcstatus.io:
mcstatus.io's API service is closed-source (only the mcutil library is
open), so docker/mc-status wraps mcutil and re-emits its v2 JSON shape,
keeping the frontend unchanged. The service ignores the path address and
only pings MC_STATUS_TARGET (no SSRF relay), with a 30s TTL cache.
Exposed same-origin via caddy at the apex /api/mcstatus/* path (no new DNS
subdomain or LE cert change, no CORS). Uptime Kuma stays the uptime
history + alerting backend; see plan/15-mc-status.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a static /register page (en/es/eu) that calls the Drasl REST API v2
directly from the browser: register -> login -> optional skin upload, all
in the pixel design. Guests never touch Drasl's own web UI.
Drasl config gains the pieces this needs:
- CORSAllowOrigins scoped to the apex (the API has no CORS until set;
never "*").
- [RateLimit] for the now public-facing anonymous POST /users.
- [RegistrationNewPlayer] with RequireInvite driven by a new
REGISTRATION_MODE (invite|open) .env flag.
REGISTRATION_MODE has two consumers from one key: render-config.sh derives
the TOML boolean for Drasl (drasl is TOML-only, no env), and the landing
build reads it to show/hide the invite-code field. render-config.sh halts
on any value other than invite/open.
Security verified against drasl source: anonymous POST /users cannot set
privileged fields (isAdmin/isLocked/chosenUuid/maxPlayerCount are gated on
callerIsAdmin in CreateUser), so browser-direct registration is safe.
Docs: plan/16-landing-registration.md captures the design + the B1 vs fork
decision; build-order, deploy, and the deploy skill wire REGISTRATION_MODE
and the landing-rebuild requirement (www/ is gitignored, not updated by a
git pull).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Containers don't inherit the host's /etc/hosts; the LAN resolver returns a
dead address (192.168.0.3:443) for the public names, crash-looping the
packwiz install on boot. extra_hosts host-gateway routes HTTPS through the
host's nginx (valid LE cert) -> caddy -> service.
Also add plan/10-uptime-kuma.md (Minecraft monitor: internal + public probes)
and document the HTTPS resolution variant in plan/00-overview.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The server JVM agent (runtime/authlib-injector.jar, mounted at /extras) is
gitignored and was previously fetched by the deleted build-stack.sh prep. A
fresh checkout had no jar, so minecraft crashlooped with "Error opening zip
file or JAR manifest missing". Add a standalone fetch tool: resolves the latest
release asset, downloads, and verifies it's a real zip/jar (PK magic) before
trusting it. Idempotent (skips if valid, --force to re-download). Wire it into
the deploy skill and README launch steps.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The guest landing page advertised http:// service URLs (mixed-content on the
https origin) and the wrong packwiz subdomain:
- authUrl / authlibUrl: http -> https
- packwizUrl: http://packwiz. -> https://pack. (correct vhost)
- serverAddress: mc. -> apex (connect to ${BASE_DOMAIN}:25565)
- remove caCertUrl + the "trust the local CA" join step (airgap-only, /ca.crt
no longer exists) and its en/es/eu i18n strings + type.
Also fix the stale http BaseURL example in plan/03-drasl.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Public scheme is HTTPS (host nginx terminates TLS in front of caddy). Drasl
builds absolute URLs — texture URLs and the authlib-injector API location —
from BaseURL, so an http:// value caused mixed-content blocking and broken
login on the https origin. Point BaseURL at https://auth.${BASE_DOMAIN}.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ./custom:/srv/pack/custom mount nests inside the read-only ./pack:/srv/pack
mount. Docker can't mkdir the child mountpoint under a :ro parent, so on a fresh
checkout (no pack/custom/ dir) container init fails with "read-only file system".
Track an empty pack/custom/ so the mountpoint always exists.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop stale Keycloak/OIDC, NetBird, AdGuard/.home.local, airgap, and
Prism-specific content. Reflect the current reality: single docker-compose.yml
(drasl, minecraft, mc-backup, caddy, nmsr, uptime-kuma), Drasl password-login
auth (no OIDC), public nginx+LE -> caddy ingress, DNS handled outside the repo,
FjordLauncher for guests. Point to plan/ as the source of truth; keep the
still-valid gotchas (secure-profile, authlib-injector, NeoForge pinning, mod
source) and carry-over comms prefs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Collapse the override-file matrix into a single docker-compose.yml holding the
whole stack: drasl, minecraft, mc-backup, caddy, nmsr, uptime-kuma. Bring-up is
now just `docker compose up -d --build`.
Removed features (dead-ends for this deployment):
- airgap / full asset mirror (mirror-airgap.sh, mirror-mods.sh, 20-mirror.caddy,
caddy local-CA export, /ca.crt)
- dnsmasq + avahi/mDNS + dns-records.sh + mdns-host-setup.sh + ENABLE_MDNS;
DNS is now handled outside this repo (HOST_LAN_IP dropped)
- Blessing Skin auth variant (compose + 00-core-blessingskin.caddy + BS_* env)
- host-nginx-static variant (docker-compose.nginx.yml, nginx/ulicraft.conf.tmpl)
- build-stack.sh and its run modes (online/airgap/core)
Production ingress is the only path now: host nginx terminates TLS (LE certs)
in front of caddy on a localhost-only port; caddy routes every vhost by Host
header. Launcher downloads move mirror/launcher -> launcher/.
Docs: README, deploy skill, and plan/ rewritten to match; obsolete plan docs
(dnsmasq, blessing-skin, assets-mirror, full-airgap-mirror, dns-and-run-modes)
deleted.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add docker-compose.status.yml (louislam/uptime-kuma) layered on the caddy
ingress, joining mcnet so it probes the stack by internal service name and
the public vhosts end-to-end. Host port bound to 127.0.0.1:3001 only; public
access via nginx -> caddy.
- caddy/conf.d/50-status.caddy: status. -> uptime-kuma:3001
- nginx caddy-front template: status. TLS vhost + websocket upgrade headers
for Kuma's live UI; status. added to the HTTP->HTTPS redirect list
- status added to LE_SUBDOMAINS defaults (.env.example, issue-letsencrypt.sh)
- README: Status monitoring section + recommended monitor list (incl. native
Minecraft-protocol ping)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an Avatar renderer (NMSR) section: Drasl-backed config, internal mcnet
resolution, localhost-only host port, endpoints, lavapipe note. List nmsr +
distribution as optional layers, refresh the Public TLS vhost list (www/avatar,
HTTPS-only), and update the Layout tree.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>