Duncan Brown
9db27c6a74
fix: fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering
2022-04-19 16:25:26 +02:00
balloonpopper
3e80abf322
feat: Added print command to print output at any debug level ( #564 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:02:49 +02:00
balloonpopper
21ebb017e6
fix: Updated camera x limit to 1280 to match the background graphics ( #535 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-09 11:57:19 +01:00
Balloonpopper
7e3688fa63
feat: Updated room 9 graphics
2022-03-09 08:02:23 +01:00
balloonpopper
eea74ff828
fix: New graphics for room 10 ( #529 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-07 09:05:57 +01:00
balloonpopper
09ab75a913
feat: Updated room 2 and 3 graphics ( #492 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-02-15 18:21:42 +01:00
Duncan Brown
99dc1e0110
feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs ( #487 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2022-02-04 17:10:40 +01:00
Dennis Ploeger
012d978d66
fix: Optimized ESC command docs ( #450 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2021-11-21 21:10:56 +01:00
Julian Murgia
c86b802cbb
Add show_menu and hide_menu ESC commands
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Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Julian Murgia
9dbcf2b58b
Make ESCLocation is_start_location work ( #421 )
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Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00
Dennis Ploeger
94d86d24d5
fix: Huge cleanup ( #420 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-25 08:59:07 +02:00
Dennis Ploeger
09ef9e89fe
feat: Use wait parameter instead of immediate for turn_to and set_angle ( #403 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-27 15:33:51 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
bb93dc1ef3
Fixed escoria.current_state when dialog line finishes ( #391 )
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- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Julian Murgia
61726bca81
:setup action is not managed only once anymore ( #358 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 23:23:11 +02:00
Julian Murgia
cbb64df969
Removed hardcoded global_id "player" ( #359 )
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* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:46 +02:00
Dennis Ploeger
90f880d090
Issue 315 ( #341 )
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* feat: accept_input implemented
* feat: More fixes for accept_input and tests for it
* feat: play_snd implemented
* fix: Removed game_over and queue_animation commands
* docs: Automatic update of API docs
* fix: FIxes schedule_event command
* feat: Implemented slide and slide_block
* feat: Implemented turn_to
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-29 23:05:24 +02:00
Julian Murgia
43dc217359
Add ESCLocation node ( #323 )
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Fixes #306
2021-07-15 09:42:22 +02:00
Julian Murgia
7de969d75e
Renamed all room folders to use 2 digits.
2021-07-06 10:25:09 +02:00
Dennis Ploeger
4e09f522ff
Documentation and Optimization Part 1 ( #2 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-16 10:12:51 +02:00
Julian Murgia
40dd4a6718
Added bg_sound manager and according ESC command.
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Started transitions scene.
2021-04-01 08:15:28 +02:00