Duncan Brown
b1b301d917
WIP: added max args checking; working on fixing min args checking and validation in general as commands are validating on prepared args and therefore cannot validate on original user args currently
2022-04-19 07:55:09 +02:00
Duncan Brown
157c2f564c
fix: properly validate min_args and remove superfluous validation call to argument descriptor
2022-04-19 07:55:09 +02:00
StraToN
7a46908569
chore: storing version and changelog
2022-04-09 14:13:32 +00:00
Duncan Brown
baee79f5a0
feat: reports source of ESC errors when possible ( #568 )
2022-04-09 16:13:09 +02:00
StraToN
fda97352a0
chore: storing version and changelog
2022-04-08 19:20:45 +00:00
Julian Murgia
05f139ef1a
Fix: Avoid globals starting with 'i/' ( #556 )
2022-04-08 21:20:20 +02:00
StraToN
431efd853a
chore: storing version and changelog
2022-04-08 19:19:23 +00:00
Duncan Brown
6d98e7bdce
fix: should now also prevent areas from spawning events; also removes a superfluous variable
2022-04-08 21:18:57 +02:00
Duncan Brown
85b86f38be
fix: handles the case where no coroutines are run as part of room creation; also fixes a small bug in ESCCamera
2022-04-08 21:18:57 +02:00
Duncan Brown
503d6134dd
fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup
2022-04-08 21:18:57 +02:00
Duncan Brown
114ef2fc55
wip: rough attempt at properly incorporating existing coroutines to correctly place room swapping.
2022-04-08 21:18:57 +02:00
Duncan Brown
c87e853ba6
fix: add code to handle scenes run directly from the Godot editor and allow for the current room to be set in the object manager, allowing proper setup
2022-04-08 21:18:57 +02:00
Duncan Brown
2508786cde
fix: break loading up into two batches so objects can be loaded and accessed by other code in the loading method here
2022-04-08 21:18:57 +02:00
Duncan Brown
7ff0176d62
fix: allows for proper reloading of all globals (reserved or otherwise); also now properly saves reserved objects; plus a couple small guards to correct issues while quitting after loading games in certain conditions
2022-04-08 21:18:57 +02:00
Duncan Brown
84c84d3a0f
fix: makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case
2022-04-08 21:18:57 +02:00
Duncan Brown
ecb7bfb528
fix: accommodate empty parameter
2022-04-08 21:18:57 +02:00
Duncan Brown
0556ccbf32
fix: we now need to transition in from :ready in the case of manual transitions
2022-04-08 21:18:57 +02:00
Duncan Brown
99568c1764
Fixes issues with inventory items not properly persisting between rooms as well as a bug with unregistering items more than once. Also a couple small cleanup items and some additional docstrings.
2022-04-08 21:18:57 +02:00
Duncan Brown
01d7d041cd
chore: refactor of object manager to use array of objects instead of untyped dictionary.
2022-04-08 21:18:57 +02:00
Duncan Brown
82acf8374d
feat: adds instant transitions with an object manager rework, along with
...
something missed from PR #487
2022-04-08 21:18:57 +02:00
dploeger
fc7665fc2b
chore: storing version and changelog
2022-04-07 18:37:18 +00:00
balloonpopper
06d37b0aad
feat: Reverse save games order - issue 211 ( #565 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-07 20:36:53 +02:00
StraToN
607808536d
chore: storing version and changelog
2022-04-05 06:03:09 +00:00
balloonpopper
3e80abf322
feat: Added print command to print output at any debug level ( #564 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:02:49 +02:00
StraToN
27c15d7dc7
chore: storing version and changelog
2022-04-05 06:02:39 +00:00
balloonpopper
167e06bfd5
feat: Add global interpolation for say command ( #562 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:02:17 +02:00
StraToN
9cc06679c9
chore: storing version and changelog
2022-04-05 06:02:05 +00:00
balloonpopper
aa6a4c4d50
feat: Added ability to print globals as part of debug messages ( #561 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:01:40 +02:00
dploeger
c42349372e
chore: storing version and changelog
2022-03-29 05:20:34 +00:00
balloonpopper
2c79da17e4
fix: rand_global fixes ( #555 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-29 07:20:12 +02:00
dploeger
eb6f5fa01a
chore: storing version and changelog
2022-03-29 05:10:49 +00:00
Dennis Ploeger
d60e659978
chore: Approve asset lib edit directly ( #557 )
2022-03-29 07:10:28 +02:00
StraToN
3775d68ffc
chore: storing version and changelog
2022-03-26 13:25:11 +00:00
Balloonpopper
9dd06d0d81
fix: Fix broken camera push. Issue 125
2022-03-26 14:24:44 +01:00
StraToN
af2c975006
chore: storing version and changelog
2022-03-24 06:28:58 +00:00
Balloonpopper
dd4b120289
feat: intro cutscene
2022-03-24 07:28:34 +01:00
StraToN
a9aa8dd7e6
chore: storing version and changelog
2022-03-24 06:28:13 +00:00
Balloonpopper
3c74e18119
fix: Added animations for the worker character
2022-03-24 07:27:50 +01:00
dploeger
543ba16105
chore: storing version and changelog
2022-03-24 06:23:18 +00:00
bolinfest
38e3eb264d
fix: exit loop as soon as command is found ( #550 )
2022-03-24 07:22:57 +01:00
StraToN
bda879fd22
chore: storing version and changelog
2022-03-23 12:56:44 +00:00
Julian Murgia
284cb0d539
Fix: Mirroed ESCItem's talk animation was conflicting with mirrored idle
...
Also remove multiple calls to get_animation_player()
Fixes https://github.com/godot-escoria/escoria-issues/issues/201
2022-03-23 13:56:18 +01:00
StraToN
82eb95c99a
chore: storing version and changelog
2022-03-23 12:05:30 +00:00
Michael Bolin
a3c8fe882e
fix: eliminate escoria/esc/command_paths that duplicates escoria/main/command_directories
...
It appears that the settings `escoria/esc/command_paths` and
`escoria/main/command_directories` have duplicate purposes.
Unfortunately, they are read in different places, so if you add a
directory to one setting, it will not be present in the other.
Specifically, `ESCCompiler` read from `escoria/esc/command_paths`
while `ESCCommand` and `ESCCommandRegistry` read from
`escoria/main/command_directories`.
As the `COMMAND_PATHS` constant had no references, it seemed more
appropriate to delete.
The `escoria/esc/command_paths` appears to have been set initially in
`project.godot` as part of:
https://github.com/godot-escoria/escoria-demo-game/pull/467
2022-03-23 13:05:09 +01:00
StraToN
23b51938e7
chore: storing version and changelog
2022-03-21 21:32:20 +00:00
balloonpopper
23ce44eefb
feat: Updated exit documentation ( #545 )
...
Co-authored-by: Dennis Ploeger <github.dennis@dieploegers.de >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-21 22:31:57 +01:00
StraToN
77add65e2d
chore: storing version and changelog
2022-03-21 21:19:34 +00:00
Julian Murgia
3c0ebf1869
Fix: out of bounds exception in camera_push ( #546 )
2022-03-21 22:19:11 +01:00
StraToN
9455bf8e21
chore: storing version and changelog
2022-03-18 09:21:06 +00:00
Julian Murgia
9b80aeb154
New logo that looks less like a risen middle finger ( #544 )
2022-03-18 10:20:41 +01:00