Commit Graph
65 Commits
Author SHA1 Message Date
Julian Murgia 4b2b6f516e feat: Save objects states in Obj Manager to keep them btwn rooms (#554) 2022-04-23 18:55:21 +02:00
Balloonpopper 584b81a496 fix: Corrected wether to whether 2022-04-21 09:55:00 +02:00
Balloonpopper eeea2d0e5a refactor: remove deprecated debug command 2022-04-21 09:54:02 +02:00
Duncan Brown 0175342a61 wip: splits out camera from UI game scene; makes camera a per-room thing; updated check for running rooms directly; corrected timing issue w/ updating state immediately by ensuring animation player does seek with immediate animation update 2022-04-19 16:25:26 +02:00
Duncan Brown 4b3b96b688 fix: missing this parameter 2022-04-19 16:25:26 +02:00
Duncan Brown baee79f5a0 feat: reports source of ESC errors when possible (#568) 2022-04-09 16:13:09 +02:00
StraToN fda97352a0 chore: storing version and changelog 2022-04-08 19:20:45 +00:00
StraToN 431efd853a chore: storing version and changelog 2022-04-08 19:19:23 +00:00
Duncan Brown 85b86f38be fix: handles the case where no coroutines are run as part of room creation; also fixes a small bug in ESCCamera 2022-04-08 21:18:57 +02:00
Duncan Brown 503d6134dd fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup 2022-04-08 21:18:57 +02:00
Duncan Brown 84c84d3a0f fix: makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case 2022-04-08 21:18:57 +02:00
Duncan Brown ecb7bfb528 fix: accommodate empty parameter 2022-04-08 21:18:57 +02:00
Duncan Brown 82acf8374d feat: adds instant transitions with an object manager rework, along with
something missed from PR #487
2022-04-08 21:18:57 +02:00
0a45140fad documentation: Fixes to command descriptions (#506)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-10 23:05:27 +01:00
balloonpopperandBalloonpopper deac3df61d fix: fix error message - bug 143 (#513)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:17:01 +01:00
balloonpopperandBalloonpopper d3f1b8b6e2 fix: camera commands to use time instead of speed (#509)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:06:18 +01:00
balloonpopperandBalloonpopper 21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Duncan BrownandDuncan Brown 99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia b4d5e380e6 Fix: makes dialog players pausable by removing yields (#472) 2021-12-01 09:39:24 +01:00
Julian Murgia b031d69cd9 Save and load game fixes (and some other small fixes) (#466) 2021-11-29 14:21:29 +01:00
Dennis PloegerandDennis Ploeger 14887c711b fix: Safety guards for disconnects (#470)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:38:02 +01:00
Dennis PloegerandDennis Ploeger 0e295f0ebb feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:36:50 +01:00
Julian Murgia a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00
Dennis PloegerandDennis Ploeger c2bbefedd3 Issue 58 (#453)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-21 22:18:15 +01:00
Dennis PloegerandDennis Ploeger dbc7415aaf fix: Say command fixes (#452)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-21 21:10:22 +01:00
Julian Murgia c4d1432d66 fix: Fixed input problems (#440)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-14 13:36:59 +01:00
Dennis PloegerandDennis Ploeger 15b3e30e28 feat: Optimized ESCCamera (#434)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-12 16:55:26 +01:00
Julian Murgia c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis PloegerandDennis Ploeger 57ce7fbcae feat: Made dialogs pluggable (#424)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-27 08:34:13 +02:00
Dennis PloegerandDennis Ploeger 94d86d24d5 fix: Huge cleanup (#420)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-25 08:59:07 +02:00
Dennis PloegerandDennis Ploeger af26521d3d feat: Rewrote inventory handling basing on ESCItems (#417)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-21 21:56:25 +02:00
Julian Murgia 4fd1d72993 Fix crashes in rooms 9 and 13 (#415) 2021-10-19 15:48:13 +02:00
Julian MurgiaandStraToN 00de7fcc4d Removed hardcoded "camera" name reference and manual tween node camera (#411)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:27 +02:00
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
60ea4d851b Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-23 08:32:08 +02:00
Julian MurgiaandStraToN 0e6e8aa161 Re-implemented turn_to command (#390)
* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-09 22:57:03 +02:00
Julian Murgia ad390a6f65 Fix when no speech key is used and translate speech key if used (#389) 2021-09-09 09:15:56 +02:00
Julian Murgia cb711b329b Fix inverted transitions in/out (#388) 2021-09-09 08:23:03 +02:00
Julian MurgiaandStraToN b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00
c8958e7454 Issue 377 (#383)
* feat: Implements speech fixes #377

* docs: Automatic update of API docs

* chore: Updated speech translation.

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-06 08:52:16 +02:00
a639ad5f32 Issue 343 (#379)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-28 22:29:04 +02:00
1f28fdc8f3 feat: Implemented all dialog features. Fixes #345 (#376)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-27 08:15:52 +02:00
c1c25aae03 Optimized item and background signal handling (#365)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-10 22:14:00 +02:00
Julian MurgiaandStraToN c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00
56bf96da8c Checked all FIXMEs and TODOs (#353)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-02 21:23:57 +02:00
90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00
Julian Murgia f2991c30c7 Added sound management in savegames and load games. (#337)
Fixes #300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-07-29 14:22:42 +02:00
Julian Murgia f84d1be741 Fix bug when leaving a room after a item was picked up 2021-07-06 12:59:46 +02:00
Julian Murgia bd4c33cf77 Implement save and loading games (#8) 2021-07-02 23:08:43 +02:00