8d9c3523d2
builds
2024-11-12 00:23:34 +01:00
963ca95f59
enable savegame
2024-11-02 22:59:07 +01:00
b5d57bd2e3
Disable hover stack
2024-11-02 22:58:42 +01:00
bcf185231d
fix(patata): added object-manager override. Solves #82
2024-11-02 22:45:24 +01:00
d4f9cdb48f
Savegame disable buttons setting
2024-11-02 22:24:41 +01:00
b2673e71ac
feat(story): el pan que habla
2024-11-02 17:44:05 +01:00
f142ea1b5d
adds game over credits ( #74 )
...
## Changes
- Adds game over credits
Reviewed-on: gymkhana/gymkhana#74
Reviewed-by: Eneko Nieto <eneko@eneko.ovh >
Co-authored-by: oier <oierbravo@gmail.com >
Co-committed-by: oier <oierbravo@gmail.com >
2024-11-02 00:59:37 +01:00
62e07c83fe
feat(dialog): show tip to speed up dialogs
2024-11-01 22:59:08 +01:00
a866a6b7cf
add build action workflow
2024-10-27 04:58:12 +01:00
18529f8e29
fix(export): closes #57
2024-08-26 00:36:02 +02:00
26328155df
fix(godot3.6): fixed inventory background
2024-08-25 12:28:35 +02:00
15f88c8203
feat: speed up dialogs
2024-04-09 22:57:59 +02:00
9f9cebeda9
Merge branch 'custom-data-components'
2024-03-17 20:03:34 +01:00
e56b3149c8
outline fix
2024-03-17 20:02:52 +01:00
19ef4704d4
Custom data tooltip, Tooltip manager, Gymkhana autoload
2024-03-17 19:48:58 +01:00
48e4f693d7
feat: deleted game folder
2024-03-17 18:42:58 +01:00
eed5e64a53
feat: save game system is working!
2024-03-03 19:32:30 +01:00
55a473d40c
fix: project.godot for savegame branch
2024-02-13 22:54:19 +01:00
5a86567a97
fix merge
2024-02-13 00:12:22 +01:00
30d3f0bc69
Merge branch 'main' of git.fosil.eu:gymkhana/gymkhana
2024-02-13 00:11:09 +01:00
277dc9e10a
clean up
2024-02-13 00:07:11 +01:00
a0225e9c4f
relocate addons
2024-02-12 23:40:14 +01:00
b65b5806f5
relocate addons
2024-02-12 23:38:18 +01:00
83d7aac5ee
feat: delete addons folder and use link to external folder
2024-02-08 00:12:27 +01:00
876a19b932
feat: intro dialog
2023-10-18 00:06:57 +02:00
275458a8a4
feat: say_last_dialog_option command
2023-10-13 02:41:43 +02:00
937e0fd8d3
Item cleanup
2023-10-10 23:28:06 +02:00
5d50f3e188
Auto set_active(false) for inventory items component
2023-10-08 03:44:21 +02:00
cdf85cd1c5
Outline item component
2023-10-08 03:26:31 +02:00
e6de1f1323
Fix: tried to fix compiling errors in esc_item_with_tooltip.gd
2023-10-07 23:38:56 +02:00
d1fc5995d4
feat: Oier does not speak to Eneko at startup, now the game has no story and is very boring
...
fix: remember picked items to avoid appering in scene again
fix: counting potatoes
2023-10-06 00:08:33 +02:00
a776252bb7
sequences, random & global variables
2023-09-26 02:18:24 +02:00
9c4df0d4d7
Merge branch 'gymkhana/main' of git.fosil.eu:gymkhana/gymkhana into gymkhana/main
2023-09-26 00:48:44 +02:00
401de66a9f
cursor fix
2023-09-26 00:48:27 +02:00
2d32f4b312
Localization ( #15 )
...
## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`
## Changes (gymkhana)
- Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.
## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`
## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.
Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com >
Co-committed-by: oier <oierbravo@gmail.com >
2023-09-26 00:13:55 +02:00
6cbd466f76
me corte con el cuchillo, XD
2023-09-25 23:49:48 +02:00
c307f2e5c6
Merge branch 'gymkhana/main' of git.fosil.eu:gymkhana/gymkhana into gymkhana/main
2023-09-25 23:07:20 +02:00
38dece6947
WIP
2023-09-22 00:50:03 +02:00
0b21813e77
gymkhana/item_count ( #16 )
...
Item can now be countable objects, like money, bullets or even potatoes!
Reviewed-on: gymkhana/gymkhana#16
2023-09-22 00:10:02 +02:00
92bfd3bbc2
added sound library settings & command ( #12 )
...
## Changes
- Added file base simple sound library
- Added base UI settings and sound library settings
- Added `play_lib_snd` command
## Notes
- The command accepts a namespace so we can leave common sound in the root folder and chapter specific sounds in its own folder
## How to test
- Run the game
- All the door sounds should play as normal.
Reviewed-on: gymkhana/gymkhana#12
Co-authored-by: oier <oierbravo@gmail.com >
Co-committed-by: oier <oierbravo@gmail.com >
2023-09-21 00:38:12 +02:00
d309c9fb88
video player feature
2023-09-17 02:10:20 +02:00
5f15bca474
menu icon, F3 key to show room selector
2023-09-16 21:09:06 +02:00
049d18327f
Death to the Godot editor! long life to *VSX*
2023-08-28 18:19:17 +02:00
59384da8ac
simple dialog plugin naming changed to avoid collision with the core
2023-08-28 16:57:21 +02:00
c4e732701f
dialog simple plugin updated & enabled
2023-08-28 16:38:02 +02:00
c20964a17c
set_tooltip esc command
2023-08-27 16:37:43 +02:00
bc2ce9dbf6
bugfix frontal
2023-08-27 04:28:32 +02:00
beb244a01e
cocina frontal-patata
2023-08-27 03:31:18 +02:00
73b2a8be5d
bol+lentejas
2023-08-27 02:19:04 +02:00
85062ea912
Item Outline, despensa
2023-08-27 01:34:50 +02:00