* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* Implement save overwrite confirmation + fixed pause game not pausing game execution.
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.
* docs: Automatic update of API docs
* Same fixes in style and removed a useless test.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
Fixes#300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes#302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* Fix inputs on player CollisionShape2D node causing a crash
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
* docs: Automatic update of API docs
* fix: Added deployment token to workflow. Fixes #328
* docs: Automatic update of API docs
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>