6 Commits

Author SHA1 Message Date
9c6136a435 wf
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Gymkhana exports / All exports (push) Successful in 30s
2025-10-11 02:45:16 +02:00
10caeb0092 tars
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Gymkhana exports / All exports (push) Successful in 29s
2025-10-11 02:42:35 +02:00
3c706c0566 build
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Gymkhana exports / All exports (push) Successful in 43s
2025-10-11 02:32:02 +02:00
0129deed0e build
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Gymkhana exports / All exports (push) Successful in 1m2s
2025-10-11 02:24:03 +02:00
1efb43de51 push
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Gymkhana exports / All exports (push) Successful in 23m40s
2025-10-11 01:56:29 +02:00
09027bbd1c build
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Gymkhana exports / All exports (push) Has been cancelled
2025-10-11 01:55:50 +02:00
2 changed files with 30 additions and 13 deletions

View File

@@ -1,9 +1,12 @@
name: Gymkhana exports
run-name: ${{ gitea.actor }} is building Gymkhanikas 🚀
on: [push]
on:
push:
branches:
- 'release/*'
- '!main'
env:
GODOT_VERSION: 4.4.1
GODOT_VERSION: 4.5
EXPORT_NAME: LasGymkhanikasDeUli
PROJECT_PATH: .
@@ -25,9 +28,7 @@ jobs:
run: |
./build.sh
- name: Upload Artifact
uses: uses: akkuman/gitea-release-action@v1
uses: akkuman/gitea-release-action@v1
with:
files: |-
build/**/*.tar.gz
build/**/*.appimage.x86_64"
build/**/*.appimage.arm_64
"build/**/*.tar.gz"

View File

@@ -23,17 +23,24 @@ sed -i "s/debug_enabled\=true/savegame_enabled\=false/" project.godot
echo "Building $AMD64..."
mkdir -p $RELEASE_EXPORT_DIR/$AMD64
godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
godot --headless --verbose --export-release "Linux" "$RELEASE_EXPORT_DIR/$AMD64/$EXPORT_NAME.x86_64.appimage"
cd $RELEASE_EXPORT_DIR/$AMD64
tar cfz ../$EXPORT_NAME-$AMD64.tar.gz
cd ../../
echo "Building $ARM64..."
mkdir -p $RELEASE_EXPORT_DIR/$ARM64
godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
godot --headless --verbose --export-release "LinuxARM" "$RELEASE_EXPORT_DIR/$ARM64/$EXPORT_NAME.arm_64.appimage"
cd $RELEASE_EXPORT_DIR/$ARM64
tar cfz ../$EXPORT_NAME-$ARM64.tar.gz
cd ../../
echo "Building $WEB..."
mkdir -p $RELEASE_EXPORT_DIR/$WEB
godot --headless --verbose --export-release "Web" "$RELEASE_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB
cd $RELEASE_EXPORT_DIR/$WEB
tar cfz ../$WEB.tar.gz
cd ../../
echo "Debug builds..."
@@ -48,16 +55,25 @@ sed -i "s/debug_enabled\=false/debug_enabled\=true/" project.godot
echo "Building $AMD64..."
mkdir -p $DEBUG_EXPORT_DIR/$AMD64
godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAME.appimage.x86_64"
godot --headless --verbose --export-debug "Linux" "$DEBUG_EXPORT_DIR/$AMD64/$EXPORT_NAMEx86_64.x86_64.appimage"
cd $RELEASE_EXPORT_DIR/$AMD64
tar cfz ../$EXPORT_NAME-$AMD64.tar.gz
cd ../../
echo "Building $ARM64..."
mkdir -p $DEBUG_EXPORT_DIR/$ARM64
godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.appimage.arm_64"
godot --headless --verbose --export-debug "LinuxARM" "$DEBUG_EXPORT_DIR/$ARM64/$EXPORT_NAME.arm_64.appimage"
cd $RELEASE_EXPORT_DIR/$ARM64
tar cfz ../$EXPORT_NAME-$ARM64.tar.gz
cd ../../
echo "Building $WEB..."
mkdir -p $DEBUG_EXPORT_DIR/$WEB
godot --headless --verbose --export-debug "Web" "$DEBUG_EXPORT_DIR/$WEB/index.html"
cd $DEBUG_EXPORT_DIR/$WEB
cd $RELEASE_EXPORT_DIR/$WEB
tar cfz ../$WEB-debug.tar.gz
cd ../../
echo "Finish!🎉"