0d38a8646a
Updated escoria-demo-game
2023-06-06 19:28:49 +02:00
0380acc353
RESTORED ORIGINAL addons/escoria-core/game/escoria.gd
2023-03-07 23:41:30 +01:00
50ad55ce14
MODIFIED escoria.gdgit add . Action manager extended to apply needed changes for monkey UI
2023-03-07 00:29:46 +01:00
Balloonpopper
c597414659
fix: Fix bug where inventory is invisible by default
2023-01-26 16:39:18 -05:00
Duncan Brown
895700870d
feat: allows for default/fallback actions to be specified
2022-09-13 19:27:03 -04:00
BHSDuncan
bc244d5c05
chore: storing version and changelog
2022-09-01 18:48:19 +00:00
Julian Murgia
04348147b9
Unified settings management and sound fixes
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- fix: speech was not paused during pause menu
- fix: allow sound levels to reach min value 0.0 (=muted)
- fix: crash was happening when switch language during the game
2022-09-01 14:47:53 -04:00
StraToN
2e67aa9973
chore: storing version and changelog
2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1
Big refactor: Fix plugin issues when disabling/reenabling plugins ( #598 )
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Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-07-10 20:40:08 +02:00
Duncan Brown
aeffe09e34
fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
2022-05-11 19:18:05 +02:00
Julian Murgia
d255f781ec
Prefixed all Escoria console output with 'ESC' ( #591 )
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Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com >
2022-05-01 12:45:44 +02:00
Julian Murgia
8a58aa7efc
Fix: disable ESCGame inputs until signal room_ready is emitted ( #582 )
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* Fix: disable ESCGame inputs until signal room_ready is emitted
* fix: add a new function to use in _input() to check for inputs
* Apply suggestions from code review
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-04-30 20:10:14 +02:00
Duncan Brown
eeb7042d11
fix: adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup
2022-04-30 20:06:13 +02:00
monsieur xx
ad96ff4177
fix : crash when current scene is null ( #583 )
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Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com >
2022-04-23 19:09:12 +02:00
Duncan Brown
0175342a61
wip: splits out camera from UI game scene; makes camera a per-room thing; updated check for running rooms directly; corrected timing issue w/ updating state immediately by ensuring animation player does seek with immediate animation update
2022-04-19 16:25:26 +02:00
StraToN
fda97352a0
chore: storing version and changelog
2022-04-08 19:20:45 +00:00
StraToN
431efd853a
chore: storing version and changelog
2022-04-08 19:19:23 +00:00
Duncan Brown
c87e853ba6
fix: add code to handle scenes run directly from the Godot editor and allow for the current room to be set in the object manager, allowing proper setup
2022-04-08 21:18:57 +02:00
Duncan Brown
7ff0176d62
fix: allows for proper reloading of all globals (reserved or otherwise); also now properly saves reserved objects; plus a couple small guards to correct issues while quitting after loading games in certain conditions
2022-04-08 21:18:57 +02:00
Dennis Ploeger
26e4e4c1a3
fix: Ensure escoria#apply_settings only called in game not editor ( #543 )
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Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Julian Murgia <the.straton@gmail.com >
2022-03-15 07:45:00 +01:00
Julian Murgia
cb538edb01
fix: Wrong variable used causing a crash on UI de-registering
2022-03-10 23:41:46 +01:00
balloonpopper
21df2af2c8
refactor: Whitespace removal from all .gd files ( #494 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-02-17 23:00:53 +01:00
Julian Murgia
2384127ca4
Fix: use Escoria plugin version from plugin.cfg in savegames ( #489 )
2022-02-15 18:21:19 +01:00
Duncan Brown
99dc1e0110
feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs ( #487 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2022-02-04 17:10:40 +01:00
Julian Murgia
2179b803e0
Implement custom data save in settings and savegames ( #484 )
2022-01-13 11:09:06 +01:00
Julian Murgia
a0f15af10b
Removed ESCController and greatly reworked ESCActionManager ( #480 )
2021-12-13 14:06:43 +01:00
Duncan Brown
391bf08f21
feat: add esc_current_scene reserved global ( #474 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2021-12-03 08:45:02 +01:00
Julian Murgia
b4d5e380e6
Fix: makes dialog players pausable by removing yields ( #472 )
2021-12-01 09:39:24 +01:00
Dennis Ploeger
47fe4df841
feat: Several fixes and optimizations ( #467 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-27 20:10:16 +01:00
Julian Murgia
6393a7edd8
Adds a popup on crash, wait for it to close to quit the game ( #447 )
2021-11-18 20:52:54 +01:00
Julian Murgia
4221cda1c2
Logger outputs logfile and savegame on crash ( #439 )
2021-11-14 14:12:18 +01:00
Julian Murgia
c86b802cbb
Add show_menu and hide_menu ESC commands
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Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
57ce7fbcae
feat: Made dialogs pluggable ( #424 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-27 08:34:13 +02:00
Julian Murgia
c859cffa33
Move Escoria settings load action out of init ( #414 )
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InputMap actions added/removed at plugin enabled/disabled
Some changes to README
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-14 21:56:02 +02:00
Julian Murgia
41902b5791
Adds "name" parameter to ESC spawn command ( #410 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:11 +02:00
Julian Murgia
378f29283d
Move settings load and main menu loading in _init method ( #408 )
2021-10-01 13:22:40 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Julian Murgia
711cfe9888
Added a method to interrupt a running event in ESCEventManager. ( #375 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-27 08:16:12 +02:00
Julian Murgia
b230966fc6
Moved and split escoria._ev_left_click_on_item() function into ESCController ( #371 )
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* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 08:19:55 +02:00
Julian Murgia
fc3ea147a7
Implement save overwrite confirmation ( #368 )
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* Implement save overwrite confirmation + fixed pause game not pausing game execution.
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-13 09:28:38 +02:00
Julian Murgia
61726bca81
:setup action is not managed only once anymore ( #358 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 23:23:11 +02:00
Dennis Ploeger
56bf96da8c
Checked all FIXMEs and TODOs ( #353 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090
Issue 315 ( #341 )
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* feat: accept_input implemented
* feat: More fixes for accept_input and tests for it
* feat: play_snd implemented
* fix: Removed game_over and queue_animation commands
* docs: Automatic update of API docs
* fix: FIxes schedule_event command
* feat: Implemented slide and slide_block
* feat: Implemented turn_to
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-29 23:05:24 +02:00
Dennis Ploeger
29d594e43f
Fixes an issue with calculating the hover stack which resulted in #324
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Fixes #324
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-28 09:51:48 +02:00
Julian Murgia
43dc217359
Add ESCLocation node ( #323 )
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Fixes #306
2021-07-15 09:42:22 +02:00
Julian Murgia
958c8b441b
Fix settings being applied a second time with wrong data ( #308 )
2021-07-15 09:41:29 +02:00
Julian Murgia
bd4c33cf77
Implement save and loading games ( #8 )
2021-07-02 23:08:43 +02:00
Dennis Ploeger
4e09f522ff
Documentation and Optimization Part 1 ( #2 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-16 10:12:51 +02:00
Dennis Ploeger
746a724f5a
ESC compiler rewrite
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Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers.
Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-04 16:12:42 +02:00