Commit Graph

52 Commits

Author SHA1 Message Date
balloonpopper
0a45140fad documentation: Fixes to command descriptions (#506)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-10 23:05:27 +01:00
balloonpopper
deac3df61d fix: fix error message - bug 143 (#513)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:17:01 +01:00
balloonpopper
d3f1b8b6e2 fix: camera commands to use time instead of speed (#509)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:06:18 +01:00
balloonpopper
21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger
b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Duncan Brown
99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia
b4d5e380e6 Fix: makes dialog players pausable by removing yields (#472) 2021-12-01 09:39:24 +01:00
Julian Murgia
b031d69cd9 Save and load game fixes (and some other small fixes) (#466) 2021-11-29 14:21:29 +01:00
Dennis Ploeger
14887c711b fix: Safety guards for disconnects (#470)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:38:02 +01:00
Dennis Ploeger
0e295f0ebb feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:36:50 +01:00
Julian Murgia
a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00
Dennis Ploeger
c2bbefedd3 Issue 58 (#453)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-21 22:18:15 +01:00
Dennis Ploeger
dbc7415aaf fix: Say command fixes (#452)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-21 21:10:22 +01:00
Julian Murgia
c4d1432d66 fix: Fixed input problems (#440)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-14 13:36:59 +01:00
Dennis Ploeger
15b3e30e28 feat: Optimized ESCCamera (#434)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-12 16:55:26 +01:00
Julian Murgia
c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
57ce7fbcae feat: Made dialogs pluggable (#424)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-27 08:34:13 +02:00
Dennis Ploeger
94d86d24d5 fix: Huge cleanup (#420)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-25 08:59:07 +02:00
Dennis Ploeger
af26521d3d feat: Rewrote inventory handling basing on ESCItems (#417)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-21 21:56:25 +02:00
Julian Murgia
4fd1d72993 Fix crashes in rooms 9 and 13 (#415) 2021-10-19 15:48:13 +02:00
Julian Murgia
00de7fcc4d Removed hardcoded "camera" name reference and manual tween node camera (#411)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:27 +02:00
Dennis Ploeger
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
Dennis Ploeger
60ea4d851b Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-23 08:32:08 +02:00
Julian Murgia
0e6e8aa161 Re-implemented turn_to command (#390)
* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-09 22:57:03 +02:00
Julian Murgia
ad390a6f65 Fix when no speech key is used and translate speech key if used (#389) 2021-09-09 09:15:56 +02:00
Julian Murgia
cb711b329b Fix inverted transitions in/out (#388) 2021-09-09 08:23:03 +02:00
Julian Murgia
b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00
Dennis Ploeger
c8958e7454 Issue 377 (#383)
* feat: Implements speech fixes #377

* docs: Automatic update of API docs

* chore: Updated speech translation.

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-06 08:52:16 +02:00
Dennis Ploeger
a639ad5f32 Issue 343 (#379)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-28 22:29:04 +02:00
Dennis Ploeger
1f28fdc8f3 feat: Implemented all dialog features. Fixes #345 (#376)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-27 08:15:52 +02:00
Dennis Ploeger
c1c25aae03 Optimized item and background signal handling (#365)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-10 22:14:00 +02:00
Julian Murgia
c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00
Dennis Ploeger
56bf96da8c Checked all FIXMEs and TODOs (#353)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00
Julian Murgia
f2991c30c7 Added sound management in savegames and load games. (#337)
Fixes #300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-07-29 14:22:42 +02:00
Julian Murgia
f84d1be741 Fix bug when leaving a room after a item was picked up 2021-07-06 12:59:46 +02:00
Julian Murgia
bd4c33cf77 Implement save and loading games (#8) 2021-07-02 23:08:43 +02:00
Dennis Ploeger
d5a0022b7b Optimization Part 2 (#6)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-20 18:19:42 +02:00
Dennis Ploeger
4e09f522ff Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-16 10:12:51 +02:00
Dennis Ploeger
746a724f5a ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-04 16:12:42 +02:00
Julian Murgia
5d1df7aaa9 Add sound volume management and language selection
Not all translated yet though
2021-06-01 07:35:50 +02:00
Julian Murgia
909031f536 Added translations management
Prepares work for line voiceovers management.
2021-04-07 08:39:59 +02:00
Julian Murgia
40dd4a6718 Added bg_sound manager and according ESC command.
Started transitions scene.
2021-04-01 08:15:28 +02:00
Julian Murgia
6aa466d6d2 Finished ESC camera commands reimplementation.
Some cleaning done, and all logging commands put in escoria.logger script.
2021-02-09 08:56:30 +01:00
Julian Murgia
4f2977ea98 Added management of overlapped item in room 9. 2021-02-03 22:40:50 +01:00
Julian Murgia
2552e444ed Moved last movement-related vars into Movable.gd 2021-01-27 17:15:46 +01:00
Julian Murgia
6890d927f5 Continued camera effects adding (zoom, shift)
Added trigger behaviour to ESCItem and removed ESCTriggerZone.
2021-01-18 23:34:58 +01:00
Julian Murgia
ff56816205 Deleted ESCHotspot (use ESCItem instead)
Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00
Julian Murgia
933122f085 Deleted non-CC0 assets
Managed room7 camera pushes
2021-01-09 18:41:35 +01:00
Julian Murgia
ff89dc1677 Add NPC and items walking. 2020-12-28 08:39:57 +01:00