Commit Graph

263 Commits

Author SHA1 Message Date
StraToN
4c39e47d38 chore: storing version and changelog 2022-04-30 18:04:13 +00:00
balloonpopper
bb594deab4 fix:removed debug.gd after it was accidently readded with PR569 (#590)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-30 20:03:49 +02:00
StraToN
08dd74cf55 chore: storing version and changelog 2022-04-27 16:42:41 +00:00
balloonpopper
72e6517a35 fix: Enforce rooms to be located at (0,0) (#576)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-27 18:42:18 +02:00
StraToN
c302b7e75f chore: storing version and changelog 2022-04-24 13:31:21 +00:00
Julian Murgia
b23adae360 Fix: removed calls to inexisting "escoria" singleton after plugin disbld (#578)
* Fix: removed calls to inexisting "escoria" singleton after plugin disabled
* review: added a factory-like function to get the escoria singleton

Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* Keep a reference of escoria singleton in plugin.gd
2022-04-24 15:30:57 +02:00
monsieur xx
ad96ff4177 fix : crash when current scene is null (#583)
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-04-23 19:09:12 +02:00
StraToN
371197423b chore: storing version and changelog 2022-04-23 16:55:44 +00:00
Julian Murgia
4b2b6f516e feat: Save objects states in Obj Manager to keep them btwn rooms (#554) 2022-04-23 18:55:21 +02:00
StraToN
3bde47b3e9 chore: storing version and changelog 2022-04-21 07:56:19 +00:00
monsieur xx
c4296a17a1 fix: fixes incorrect date formatting (#577)
* fixed incorrect date formatting

* de-aligned assignments, as per PR review comment

Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-04-21 09:55:55 +02:00
Balloonpopper
584b81a496 fix: Corrected wether to whether 2022-04-21 09:55:00 +02:00
StraToN
3b47a93a9e chore: storing version and changelog 2022-04-21 07:54:26 +00:00
Balloonpopper
eeea2d0e5a refactor: remove deprecated debug command 2022-04-21 09:54:02 +02:00
StraToN
9f4a5d53c6 chore: storing version and changelog 2022-04-19 14:26:27 +00:00
StraToN
59aff141a3 chore: storing version and changelog 2022-04-19 14:25:52 +00:00
Duncan Brown
0cf4672161 fix: needs instantiation; also small cleanup 2022-04-19 16:25:26 +02:00
Duncan Brown
0175342a61 wip: splits out camera from UI game scene; makes camera a per-room thing; updated check for running rooms directly; corrected timing issue w/ updating state immediately by ensuring animation player does seek with immediate animation update 2022-04-19 16:25:26 +02:00
Duncan Brown
8d1b00bb90 fix: moves game scene removal/addition to room until after transition; still needs testing, especially w instant transitions 2022-04-19 16:25:26 +02:00
Duncan Brown
eac4385b81 wip: moving camera setup closer to actual :setup event post-transition out to allow for more setup to be done 'under the hood' 2022-04-19 16:25:26 +02:00
Duncan Brown
4b3b96b688 fix: missing this parameter 2022-04-19 16:25:26 +02:00
Duncan Brown
92e23beb00 fix: should now block for yielding events but only on the same channel 2022-04-19 16:25:26 +02:00
Duncan Brown
3ff3849232 fix: prevents async (i.e. events that are yielded to) from overlapping 2022-04-19 16:25:26 +02:00
Duncan Brown
c92c4edacf fix: remove duplicate transition out (needs testing) 2022-04-19 16:25:26 +02:00
StraToN
a8ab14cd01 chore: storing version and changelog 2022-04-19 07:12:53 +00:00
Balloonpopper
b4a57fa788 feat: Added warning message when multiple locations found for an item 2022-04-19 09:12:28 +02:00
StraToN
0a1f16f61f chore: storing version and changelog 2022-04-19 05:55:31 +00:00
Duncan Brown
768f65d929 fix: allows for bare decimals (no leading 0) to be properly interpreted; also adds in additional validation for 'wait' command 2022-04-19 07:55:09 +02:00
Duncan Brown
7050a8a2fb feat: adds in max args checking; also removes duplicate command validation and now properly validates min_args; re-orders validation to allow argument descriptor validation to always be done first; misc. cleanup of error strings 2022-04-19 07:55:09 +02:00
Duncan Brown
b1b301d917 WIP: added max args checking; working on fixing min args checking and validation in general as commands are validating on prepared args and therefore cannot validate on original user args currently 2022-04-19 07:55:09 +02:00
Duncan Brown
157c2f564c fix: properly validate min_args and remove superfluous validation call to argument descriptor 2022-04-19 07:55:09 +02:00
StraToN
7a46908569 chore: storing version and changelog 2022-04-09 14:13:32 +00:00
Duncan Brown
baee79f5a0 feat: reports source of ESC errors when possible (#568) 2022-04-09 16:13:09 +02:00
StraToN
fda97352a0 chore: storing version and changelog 2022-04-08 19:20:45 +00:00
Julian Murgia
05f139ef1a Fix: Avoid globals starting with 'i/' (#556) 2022-04-08 21:20:20 +02:00
StraToN
431efd853a chore: storing version and changelog 2022-04-08 19:19:23 +00:00
Duncan Brown
6d98e7bdce fix: should now also prevent areas from spawning events; also removes a superfluous variable 2022-04-08 21:18:57 +02:00
Duncan Brown
85b86f38be fix: handles the case where no coroutines are run as part of room creation; also fixes a small bug in ESCCamera 2022-04-08 21:18:57 +02:00
Duncan Brown
503d6134dd fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup 2022-04-08 21:18:57 +02:00
Duncan Brown
114ef2fc55 wip: rough attempt at properly incorporating existing coroutines to correctly place room swapping. 2022-04-08 21:18:57 +02:00
Duncan Brown
c87e853ba6 fix: add code to handle scenes run directly from the Godot editor and allow for the current room to be set in the object manager, allowing proper setup 2022-04-08 21:18:57 +02:00
Duncan Brown
2508786cde fix: break loading up into two batches so objects can be loaded and accessed by other code in the loading method here 2022-04-08 21:18:57 +02:00
Duncan Brown
7ff0176d62 fix: allows for proper reloading of all globals (reserved or otherwise); also now properly saves reserved objects; plus a couple small guards to correct issues while quitting after loading games in certain conditions 2022-04-08 21:18:57 +02:00
Duncan Brown
84c84d3a0f fix: makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case 2022-04-08 21:18:57 +02:00
Duncan Brown
ecb7bfb528 fix: accommodate empty parameter 2022-04-08 21:18:57 +02:00
Duncan Brown
99568c1764 Fixes issues with inventory items not properly persisting between rooms as well as a bug with unregistering items more than once. Also a couple small cleanup items and some additional docstrings. 2022-04-08 21:18:57 +02:00
Duncan Brown
01d7d041cd chore: refactor of object manager to use array of objects instead of untyped dictionary. 2022-04-08 21:18:57 +02:00
Duncan Brown
82acf8374d feat: adds instant transitions with an object manager rework, along with
something missed from PR #487
2022-04-08 21:18:57 +02:00
balloonpopper
06d37b0aad feat: Reverse save games order - issue 211 (#565)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-07 20:36:53 +02:00
StraToN
607808536d chore: storing version and changelog 2022-04-05 06:03:09 +00:00