Dennis Ploeger
94d86d24d5
fix: Huge cleanup ( #420 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-25 08:59:07 +02:00
Julian Murgia
b3cd9abe21
Fix a wrong validation check in camera_set_limits ( #418 )
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Events interruption should now work at all time (added interruption in room_selector scene)
Fixed missing test in game.gd for when the player is not set
Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
2021-10-22 09:17:03 +02:00
Dennis Ploeger
af26521d3d
feat: Rewrote inventory handling basing on ESCItems ( #417 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-21 21:56:25 +02:00
Julian Murgia
89da6924a3
Clean after change room: game scene is cleanly removed from prev room ( #416 )
2021-10-19 15:48:26 +02:00
Julian Murgia
4fd1d72993
Fix crashes in rooms 9 and 13 ( #415 )
2021-10-19 15:48:13 +02:00
Julian Murgia
c859cffa33
Move Escoria settings load action out of init ( #414 )
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InputMap actions added/removed at plugin enabled/disabled
Some changes to README
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-14 21:56:02 +02:00
Julian Murgia
00de7fcc4d
Removed hardcoded "camera" name reference and manual tween node camera ( #411 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:27 +02:00
Julian Murgia
41902b5791
Adds "name" parameter to ESC spawn command ( #410 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:11 +02:00
Julian Murgia
378f29283d
Move settings load and main menu loading in _init method ( #408 )
2021-10-01 13:22:40 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a
feat: This enables user-defined transition and uses a tween to animate the transitions ( #405 )
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* feat: This enables user-defined transition and uses a tween to animate the transitions
fixes #344
* docs: Automatic update of API docs
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-28 11:30:40 +02:00
Dennis Ploeger
b710def99d
fix: Fixes for when the player scene isn't used in a room. ( #404 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-28 10:08:03 +02:00
Dennis Ploeger
09ef9e89fe
feat: Use wait parameter instead of immediate for turn_to and set_angle ( #403 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-27 15:33:51 +02:00
Dennis Ploeger
2273d97d86
fix: Adds validation fixes for commands ( #401 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-24 23:05:18 +02:00
Julian Murgia
527fe84d3c
Changed dialog cursor ( #398 )
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- some modifications in android exports presets
- commented out jump command in worker.esc as not implemented
2021-09-23 12:39:24 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
bb93dc1ef3
Fixed escoria.current_state when dialog line finishes ( #391 )
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- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00
Julian Murgia
0e6e8aa161
Re-implemented turn_to command ( #390 )
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* Re-implemented turn_to command
Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes
* docs: Automatic update of API docs
* Fixes
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-09 22:57:03 +02:00
Julian Murgia
ad390a6f65
Fix when no speech key is used and translate speech key if used ( #389 )
2021-09-09 09:15:56 +02:00
Julian Murgia
cb711b329b
Fix inverted transitions in/out ( #388 )
2021-09-09 08:23:03 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
903422960a
Small fixes and issue 386 ( #387 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-07 08:07:10 +02:00
Dennis Ploeger
3ee46f4977
Issue 335 ( #384 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:57:45 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Dennis Ploeger
3dc779311c
Issue 336 ( #380 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-30 20:57:25 +02:00
Dennis Ploeger
a639ad5f32
Issue 343 ( #379 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-28 22:29:04 +02:00
Artur Maciąg
eb9441df52
Fixed error on double left click and right click in inventory. ( #378 )
2021-08-28 22:27:35 +02:00
Julian Murgia
711cfe9888
Added a method to interrupt a running event in ESCEventManager. ( #375 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-27 08:16:12 +02:00
Dennis Ploeger
1f28fdc8f3
feat: Implemented all dialog features. Fixes #345 ( #376 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-27 08:15:52 +02:00
Julian Murgia
2ed184ad4a
Refactor ESCMovable._process() ( #374 )
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* Refactor ESCMovable._process()
Fixes #348
* Fixes
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-26 14:29:35 +02:00
Julian Murgia
3ab3d0945c
Refactor ESCMovable._is_angle_in_interval() ( #373 )
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* Refactor ESCMovable._is_angle_in_interval().
Fixes #349
* docs: Automatic update of API docs
* Fixes
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 15:59:29 +02:00
Julian Murgia
b230966fc6
Moved and split escoria._ev_left_click_on_item() function into ESCController ( #371 )
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* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 08:19:55 +02:00
Julian Murgia
fc3ea147a7
Implement save overwrite confirmation ( #368 )
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* Implement save overwrite confirmation + fixed pause game not pausing game execution.
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-13 09:28:38 +02:00
Dennis Ploeger
712083d126
fix: FIxed non-editor call to _set_animation_player ( #369 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-12 23:22:09 +02:00
Julian Murgia
a00bbd4d4d
Removed hardcoded access to node named "sprite" ( #364 )
2021-08-10 22:20:30 +02:00
Dennis Ploeger
c1c25aae03
Optimized item and background signal handling ( #365 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-10 22:14:00 +02:00
Dennis Ploeger
15bf1a8c81
Stable interface for both Animation player and Animated Sprite ( #363 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-08-10 21:35:01 +02:00
Julian Murgia
61726bca81
:setup action is not managed only once anymore ( #358 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 23:23:11 +02:00
Julian Murgia
cbb64df969
Removed hardcoded global_id "player" ( #359 )
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* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:46 +02:00
Julian Murgia
c711db5d3c
Add set_angle 'immediate' parameter. ( #357 )
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* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.
* docs: Automatic update of API docs
* Same fixes in style and removed a useless test.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:20 +02:00
Julian Murgia
a0218e2998
Add default behaviors in ESCGame click handlers on BG and items. ( #356 )
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If ESCGame functions concerned by this PR are not overridden in user's game.gd script, the default behavior will be used.
NB: if these function are overridden in user's game.gd script, these default behaviors will not be called (unless explicitly called using parent script call by adding a dot before the function: .left_click_on_bg())
2021-08-04 12:57:42 +02:00
Julian Murgia
51e1cfa92b
Some fixes in mark_animations and span command ( #355 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-04 11:02:48 +02:00
Julian Murgia
392dc2d607
Add ESCAnimationResource to hold characters animations. ( #342 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-03 17:48:55 +02:00
Dennis Ploeger
56bf96da8c
Checked all FIXMEs and TODOs ( #353 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090
Issue 315 ( #341 )
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* feat: accept_input implemented
* feat: More fixes for accept_input and tests for it
* feat: play_snd implemented
* fix: Removed game_over and queue_animation commands
* docs: Automatic update of API docs
* fix: FIxes schedule_event command
* feat: Implemented slide and slide_block
* feat: Implemented turn_to
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-29 23:05:24 +02:00
Julian Murgia
f2991c30c7
Added sound management in savegames and load games. ( #337 )
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Fixes #300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 14:22:42 +02:00
Julian Murgia
2c8107964c
Fix tooltip_node wrong references ( #332 )
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* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes #302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 07:53:44 +02:00
Julian Murgia
387d20ba92
Fix inputs on player CollisionShape2D node causing a crash ( #334 )
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* Fix inputs on player CollisionShape2D node causing a crash
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-28 15:38:54 +02:00
Julian Murgia
7f8555f6a4
Renamed _hover_stack_pop() to _hover_stack_erase_item() ( #331 )
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* Renamed _hover_stack_pop() to _hover_stack_erase_item(). Fixes #313
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-28 12:37:28 +02:00
Dennis Ploeger
29d594e43f
Fixes an issue with calculating the hover stack which resulted in #324
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Fixes #324
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-28 09:51:48 +02:00