Commit Graph
527 Commits
Author SHA1 Message Date
Michael Bolin f21ec15560 fix: early return for mouse_in_shape 2022-03-03 21:50:47 +01:00
Balloonpopper 10f770855f refactor: remove redundant check for camera node 2022-03-03 21:49:20 +01:00
Balloonpopper 4fbe3527e8 fix: parameter validation function cant print arrays 2022-03-03 18:41:52 +01:00
Balloonpopper 5bdd519d67 feat: more useful error messages 2022-03-03 18:30:49 +01:00
bolinfest 0570edc3ff fix: ESCItem that is a trigger should not capture input events (#516)
Fixes https://github.com/godot-escoria/escoria-issues/issues/147
2022-03-01 20:48:59 +01:00
balloonpopperandBalloonpopper 02a66fecda fix: add validates to camera commands missing them (#508)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-27 17:05:24 +01:00
balloonpopperandBalloonpopper deac3df61d fix: fix error message - bug 143 (#513)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:17:01 +01:00
balloonpopperandBalloonpopper 348a2b697c fix: check to see if requested camera limit is invalid. (#512)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:13:09 +01:00
balloonpopperandBalloonpopper 5adf5b8d49 fix: stops negative numbers being interpreted as strings (#511)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:12:20 +01:00
balloonpopperandBalloonpopper d3f1b8b6e2 fix: camera commands to use time instead of speed (#509)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:06:18 +01:00
bolinfest 282ea24b7d fix: enable transition to ESCRoom even if esc_script is not set (#502) 2022-02-24 16:35:32 +01:00
Dennis Ploeger 93926390b3 Merge pull request #501 from bolinfest/remove-action-to-string 2022-02-19 18:19:19 +01:00
Michael Bolin 045cf9a05e Remove non-existent escoria.action_to_string() function.
Apparently this was accidentally introduced in
99dc1e0110. This commit
removes it and consolidates one clause into the existing
conditional check.
2022-02-19 09:08:24 -08:00
Balloonpopper 166414098a fix: animations doesnt have a speaks parameter when it is null 2022-02-19 14:08:29 +11:00
balloonpopperandBalloonpopper 21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Julian Murgia bb4d218277 Fix crash when save folder is empty and manage corrupted savegame file (#497) 2022-02-17 22:23:41 +01:00
Duncan Brown d41f647a11 Merge branch 'develop' into issue-98 2022-02-16 10:59:03 -05:00
Duncan Brown ea3543b5ee fix: guard for cases where no animations are set. 2022-02-16 10:57:21 -05:00
balloonpopperandBalloonpopper 5e0e83f23e feat: Debug set state animations (#495)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-15 18:24:08 +01:00
Julian Murgia 2384127ca4 Fix: use Escoria plugin version from plugin.cfg in savegames (#489) 2022-02-15 18:21:19 +01:00
Duncan BrownandDuncan Brown 326618df18 fix: set a proper guard in case of no speaking animations (#488)
+ correct the upper limit check for the speaking index
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-06 11:24:55 +01:00
Duncan Brown 9d16122d1a Also need this here. 2022-02-05 13:08:20 -05:00
Duncan Brown 31b57505b5 fix: set a proper guard in case of no speaking animations and correct the upper limit check for the speaking index 2022-02-04 17:10:23 -05:00
Duncan BrownandDuncan Brown 99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia 353b349d1b Set a default implementation for ESCGame._on_event_done() (#486) 2022-02-04 16:27:21 +01:00
Julian Murgia 3e6db46ec6 Fix transitions not happening if the ESCRoom has no ESC script (#485)
Fixes godot-escoria/escoria-issues#95
2022-01-17 09:48:25 +01:00
Julian Murgia 2179b803e0 Implement custom data save in settings and savegames (#484) 2022-01-13 11:09:06 +01:00
Julian Murgia ba0b66656d Fix initial value of globals in signals emissions (#483) 2021-12-31 16:57:10 +01:00
Julian Murgia 3e4d936007 Fix "global_changed" signal arguments order (#482) 2021-12-15 08:49:36 +01:00
Julian Murgia 92e38b245e Fix input being blocked when item is not interactive #91 (#481) 2021-12-14 07:23:37 +01:00
Julian Murgia a0f15af10b Removed ESCController and greatly reworked ESCActionManager (#480) 2021-12-13 14:06:43 +01:00
Duncan BrownandDuncan Brown e9d63e94b0 feat: move room initialization code into manager (#479)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-13 07:35:38 +01:00
Dennis Ploeger 84adc0ac9b fix: Support Godot 3.4 (#478) 2021-12-06 15:12:52 +01:00
Duncan BrownandDuncan Brown fd47499fed feat: add options menu to pause menu (#477)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-06 07:56:31 +01:00
Duncan Brown 9fbf0c254c fix: correct data type and update missed constant references (#476)
fix: correct data type and update missed constant references
2021-12-03 23:30:19 +01:00
Duncan BrownandDuncan Brown 391bf08f21 feat: add esc_current_scene reserved global (#474)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-03 08:45:02 +01:00
Dennis PloegerandDennis Ploeger b5d5217aa4 feat: Support for Escoria and Game migrations (#473)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-12-01 15:00:19 +01:00
8e043f56a6 Fix a bug where player angle was wrongly tested around 360 (#471)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: Dennis Ploeger <github.dennis@dieploegers.de>
2021-12-01 13:37:28 +01:00
Julian Murgia b4d5e380e6 Fix: makes dialog players pausable by removing yields (#472) 2021-12-01 09:39:24 +01:00
Julian Murgia 44056673c9 Fixed dialogs pause mode 2021-11-29 23:26:41 +01:00
Julian Murgia b031d69cd9 Save and load game fixes (and some other small fixes) (#466) 2021-11-29 14:21:29 +01:00
Dennis PloegerandDennis Ploeger 14887c711b fix: Safety guards for disconnects (#470)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:38:02 +01:00
Dennis PloegerandDennis Ploeger 0e295f0ebb feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:36:50 +01:00
Dennis PloegerandDennis Ploeger 84fe9b64af fix: Fixes from the ETF release day (#468)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:33:38 +01:00
Dennis PloegerandDennis Ploeger 47fe4df841 feat: Several fixes and optimizations (#467)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-27 20:10:16 +01:00
Dennis PloegerandDennis Ploeger 8c9ee734fd fix: Fixes smaller things (#465)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-26 08:06:20 +01:00
Julian Murgia 3a43bac46e Reverted setting ESC_LAST_SCENE too early in ESCRoom (#464) 2021-11-25 23:44:20 +01:00
Dennis PloegerandDennis Ploeger 75c00b4993 feat: Optimized animation handler and crashing (#463)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-25 23:05:17 +01:00
Julian Murgia a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00