Commit Graph

443 Commits

Author SHA1 Message Date
Duncan Brown
84c84d3a0f fix: makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case 2022-04-08 21:18:57 +02:00
Duncan Brown
ecb7bfb528 fix: accommodate empty parameter 2022-04-08 21:18:57 +02:00
Duncan Brown
0556ccbf32 fix: we now need to transition in from :ready in the case of manual transitions 2022-04-08 21:18:57 +02:00
Duncan Brown
99568c1764 Fixes issues with inventory items not properly persisting between rooms as well as a bug with unregistering items more than once. Also a couple small cleanup items and some additional docstrings. 2022-04-08 21:18:57 +02:00
Duncan Brown
01d7d041cd chore: refactor of object manager to use array of objects instead of untyped dictionary. 2022-04-08 21:18:57 +02:00
Duncan Brown
82acf8374d feat: adds instant transitions with an object manager rework, along with
something missed from PR #487
2022-04-08 21:18:57 +02:00
dploeger
fc7665fc2b chore: storing version and changelog 2022-04-07 18:37:18 +00:00
balloonpopper
06d37b0aad feat: Reverse save games order - issue 211 (#565)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-07 20:36:53 +02:00
StraToN
607808536d chore: storing version and changelog 2022-04-05 06:03:09 +00:00
balloonpopper
3e80abf322 feat: Added print command to print output at any debug level (#564)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-05 08:02:49 +02:00
StraToN
27c15d7dc7 chore: storing version and changelog 2022-04-05 06:02:39 +00:00
balloonpopper
167e06bfd5 feat: Add global interpolation for say command (#562)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-05 08:02:17 +02:00
StraToN
9cc06679c9 chore: storing version and changelog 2022-04-05 06:02:05 +00:00
balloonpopper
aa6a4c4d50 feat: Added ability to print globals as part of debug messages (#561)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-05 08:01:40 +02:00
dploeger
c42349372e chore: storing version and changelog 2022-03-29 05:20:34 +00:00
balloonpopper
2c79da17e4 fix: rand_global fixes (#555)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-29 07:20:12 +02:00
dploeger
eb6f5fa01a chore: storing version and changelog 2022-03-29 05:10:49 +00:00
Dennis Ploeger
d60e659978 chore: Approve asset lib edit directly (#557) 2022-03-29 07:10:28 +02:00
StraToN
3775d68ffc chore: storing version and changelog 2022-03-26 13:25:11 +00:00
Balloonpopper
9dd06d0d81 fix: Fix broken camera push. Issue 125 2022-03-26 14:24:44 +01:00
StraToN
af2c975006 chore: storing version and changelog 2022-03-24 06:28:58 +00:00
Balloonpopper
dd4b120289 feat: intro cutscene 2022-03-24 07:28:34 +01:00
StraToN
a9aa8dd7e6 chore: storing version and changelog 2022-03-24 06:28:13 +00:00
Balloonpopper
3c74e18119 fix: Added animations for the worker character 2022-03-24 07:27:50 +01:00
dploeger
543ba16105 chore: storing version and changelog 2022-03-24 06:23:18 +00:00
bolinfest
38e3eb264d fix: exit loop as soon as command is found (#550) 2022-03-24 07:22:57 +01:00
StraToN
bda879fd22 chore: storing version and changelog 2022-03-23 12:56:44 +00:00
Julian Murgia
284cb0d539 Fix: Mirroed ESCItem's talk animation was conflicting with mirrored idle
Also remove multiple calls to get_animation_player()
Fixes https://github.com/godot-escoria/escoria-issues/issues/201
2022-03-23 13:56:18 +01:00
StraToN
82eb95c99a chore: storing version and changelog 2022-03-23 12:05:30 +00:00
Michael Bolin
a3c8fe882e fix: eliminate escoria/esc/command_paths that duplicates escoria/main/command_directories
It appears that the settings `escoria/esc/command_paths` and
`escoria/main/command_directories` have duplicate purposes.
Unfortunately, they are read in different places, so if you add a
directory to one setting, it will not be present in the other.
Specifically, `ESCCompiler` read from `escoria/esc/command_paths`
while `ESCCommand` and `ESCCommandRegistry` read from
`escoria/main/command_directories`.

As the `COMMAND_PATHS` constant had no references, it seemed more
appropriate to delete.

The `escoria/esc/command_paths` appears to have been set initially in
`project.godot` as part of:

https://github.com/godot-escoria/escoria-demo-game/pull/467
2022-03-23 13:05:09 +01:00
StraToN
23b51938e7 chore: storing version and changelog 2022-03-21 21:32:20 +00:00
balloonpopper
23ce44eefb feat: Updated exit documentation (#545)
Co-authored-by: Dennis Ploeger <github.dennis@dieploegers.de>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-21 22:31:57 +01:00
StraToN
77add65e2d chore: storing version and changelog 2022-03-21 21:19:34 +00:00
Julian Murgia
3c0ebf1869 Fix: out of bounds exception in camera_push (#546) 2022-03-21 22:19:11 +01:00
StraToN
9455bf8e21 chore: storing version and changelog 2022-03-18 09:21:06 +00:00
Julian Murgia
9b80aeb154 New logo that looks less like a risen middle finger (#544) 2022-03-18 10:20:41 +01:00
StraToN
82078a22a3 chore: storing version and changelog 2022-03-17 22:10:15 +00:00
Dennis Ploeger
e98209d387 fix: Reset audio bus layout (#542) 2022-03-17 23:09:53 +01:00
StraToN
8e1302b57b chore: storing version and changelog 2022-03-17 21:33:42 +00:00
Balloonpopper
2dd931fdd0 fix 2022-03-17 22:33:20 +01:00
StraToN
1e0862c3f2 chore: storing version and changelog 2022-03-17 21:33:02 +00:00
Julian Murgia
0262a75b25 Managed mirrored speak animations in ESCItem
Simplified sprite mirroring in cases of movement and talking


Simplified even more


Fix: simplification again
2022-03-17 22:32:34 +01:00
StraToN
d47e2316ee chore: storing version and changelog 2022-03-17 21:30:26 +00:00
Balloonpopper
1b4f3dccfe feat: Add walk fast flag to walk_pos commands to make them consistent with the walk commands 2022-03-17 22:30:02 +01:00
StraToN
29d0f6d6a9 chore: storing version and changelog 2022-03-15 06:45:22 +00:00
Dennis Ploeger
26e4e4c1a3 fix: Ensure escoria#apply_settings only called in game not editor (#543)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Julian Murgia <the.straton@gmail.com>
2022-03-15 07:45:00 +01:00
StraToN
2ab675613c chore: storing version and changelog 2022-03-14 21:38:59 +00:00
Dennis Ploeger
fdd61de4d5 fix: Reduced log to warning if multiple navigation polygons are enabled while in editor
fixes godot-escoria/escoria-issues#103
2022-03-14 22:38:36 +01:00
dploeger
e83b8161d0 chore: storing version and changelog 2022-03-14 22:15:01 +01:00
bolinfest
d0d97ba9bf feat: add gamepad support to escoria-ui-simplemouse (#518)
This commit starts by introducing a new action, `ESC_UI_PRIMARY_ACTION`,
that is used to represent a "primary action" from an input device, such
as a left-click on a mouse or the press of the primary button on a
gamepad. Although this action is not added to `InputMap` by default in
`escoria-core`, `_unhandled_input()` in `esc_item.gd` is updated to look
for it.

The other portion of this commit is an update to
`addons/escoria-ui-simplemouse/game.gd` that adds a gamepad mapping to
the `InputMap` for both `ESC_UI_PRIMARY_ACTION` as well as another new
action `ESC_UI_CHANGE_VERB_ACTION`. These actions are mapped to X and Y
on an XBox controller, respectively.

Note that `game.gd` is also updated to implement `_process()` such that
moving `JOY_AXIS_0` and `JOY_AXIS_1` on "gamepad 0" will move the
cursor around on the screen as the mouse would.

Overall, this makes the game fairly playable with a gamepad, though
admittedly a mouse is still currently required to click the "New game"
button on the initial menu because `BaseButton::gui_input()` appears to
be hardcoded to check for mouse events exclusively:

godotengine/godot@a09814e/scene/gui/base_button.cpp#L55-L81
2022-03-14 22:15:01 +01:00