Dennis Ploeger
af26521d3d
feat: Rewrote inventory handling basing on ESCItems ( #417 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-21 21:56:25 +02:00
Julian Murgia
89da6924a3
Clean after change room: game scene is cleanly removed from prev room ( #416 )
2021-10-19 15:48:26 +02:00
Julian Murgia
4fd1d72993
Fix crashes in rooms 9 and 13 ( #415 )
2021-10-19 15:48:13 +02:00
Julian Murgia
c859cffa33
Move Escoria settings load action out of init ( #414 )
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InputMap actions added/removed at plugin enabled/disabled
Some changes to README
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-14 21:56:02 +02:00
Julian Murgia
00de7fcc4d
Removed hardcoded "camera" name reference and manual tween node camera ( #411 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:27 +02:00
Julian Murgia
41902b5791
Adds "name" parameter to ESC spawn command ( #410 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:11 +02:00
Julian Murgia
378f29283d
Move settings load and main menu loading in _init method ( #408 )
2021-10-01 13:22:40 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a
feat: This enables user-defined transition and uses a tween to animate the transitions ( #405 )
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* feat: This enables user-defined transition and uses a tween to animate the transitions
fixes #344
* docs: Automatic update of API docs
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-28 11:30:40 +02:00
Dennis Ploeger
b710def99d
fix: Fixes for when the player scene isn't used in a room. ( #404 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-28 10:08:03 +02:00
Dennis Ploeger
09ef9e89fe
feat: Use wait parameter instead of immediate for turn_to and set_angle ( #403 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-27 15:33:51 +02:00
Dennis Ploeger
2273d97d86
fix: Adds validation fixes for commands ( #401 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-09-24 23:05:18 +02:00
Julian Murgia
527fe84d3c
Changed dialog cursor ( #398 )
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- some modifications in android exports presets
- commented out jump command in worker.esc as not implemented
2021-09-23 12:39:24 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
bb93dc1ef3
Fixed escoria.current_state when dialog line finishes ( #391 )
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- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00
Julian Murgia
0e6e8aa161
Re-implemented turn_to command ( #390 )
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* Re-implemented turn_to command
Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes
* docs: Automatic update of API docs
* Fixes
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-09 22:57:03 +02:00
Julian Murgia
ad390a6f65
Fix when no speech key is used and translate speech key if used ( #389 )
2021-09-09 09:15:56 +02:00
Julian Murgia
cb711b329b
Fix inverted transitions in/out ( #388 )
2021-09-09 08:23:03 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
903422960a
Small fixes and issue 386 ( #387 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-07 08:07:10 +02:00
Dennis Ploeger
3ee46f4977
Issue 335 ( #384 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:57:45 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Dennis Ploeger
3dc779311c
Issue 336 ( #380 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-30 20:57:25 +02:00
Dennis Ploeger
a639ad5f32
Issue 343 ( #379 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-28 22:29:04 +02:00
Artur Maciąg
eb9441df52
Fixed error on double left click and right click in inventory. ( #378 )
2021-08-28 22:27:35 +02:00
Julian Murgia
711cfe9888
Added a method to interrupt a running event in ESCEventManager. ( #375 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-27 08:16:12 +02:00
Dennis Ploeger
1f28fdc8f3
feat: Implemented all dialog features. Fixes #345 ( #376 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-27 08:15:52 +02:00
Julian Murgia
2ed184ad4a
Refactor ESCMovable._process() ( #374 )
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* Refactor ESCMovable._process()
Fixes #348
* Fixes
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-26 14:29:35 +02:00
Julian Murgia
3ab3d0945c
Refactor ESCMovable._is_angle_in_interval() ( #373 )
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* Refactor ESCMovable._is_angle_in_interval().
Fixes #349
* docs: Automatic update of API docs
* Fixes
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 15:59:29 +02:00
Julian Murgia
b230966fc6
Moved and split escoria._ev_left_click_on_item() function into ESCController ( #371 )
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* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 08:19:55 +02:00
Julian Murgia
fc3ea147a7
Implement save overwrite confirmation ( #368 )
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* Implement save overwrite confirmation + fixed pause game not pausing game execution.
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-13 09:28:38 +02:00
Dennis Ploeger
712083d126
fix: FIxed non-editor call to _set_animation_player ( #369 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-12 23:22:09 +02:00
Julian Murgia
a00bbd4d4d
Removed hardcoded access to node named "sprite" ( #364 )
2021-08-10 22:20:30 +02:00
Dennis Ploeger
c1c25aae03
Optimized item and background signal handling ( #365 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-10 22:14:00 +02:00
Dennis Ploeger
15bf1a8c81
Stable interface for both Animation player and Animated Sprite ( #363 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-08-10 21:35:01 +02:00
Julian Murgia
61726bca81
:setup action is not managed only once anymore ( #358 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 23:23:11 +02:00
Julian Murgia
cbb64df969
Removed hardcoded global_id "player" ( #359 )
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* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:46 +02:00
Julian Murgia
c711db5d3c
Add set_angle 'immediate' parameter. ( #357 )
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* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.
* docs: Automatic update of API docs
* Same fixes in style and removed a useless test.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:20 +02:00
Julian Murgia
a0218e2998
Add default behaviors in ESCGame click handlers on BG and items. ( #356 )
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If ESCGame functions concerned by this PR are not overridden in user's game.gd script, the default behavior will be used.
NB: if these function are overridden in user's game.gd script, these default behaviors will not be called (unless explicitly called using parent script call by adding a dot before the function: .left_click_on_bg())
2021-08-04 12:57:42 +02:00
Julian Murgia
51e1cfa92b
Some fixes in mark_animations and span command ( #355 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-04 11:02:48 +02:00
Julian Murgia
392dc2d607
Add ESCAnimationResource to hold characters animations. ( #342 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-03 17:48:55 +02:00
Dennis Ploeger
56bf96da8c
Checked all FIXMEs and TODOs ( #353 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090
Issue 315 ( #341 )
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* feat: accept_input implemented
* feat: More fixes for accept_input and tests for it
* feat: play_snd implemented
* fix: Removed game_over and queue_animation commands
* docs: Automatic update of API docs
* fix: FIxes schedule_event command
* feat: Implemented slide and slide_block
* feat: Implemented turn_to
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-29 23:05:24 +02:00
Julian Murgia
f2991c30c7
Added sound management in savegames and load games. ( #337 )
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Fixes #300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 14:22:42 +02:00
Julian Murgia
2c8107964c
Fix tooltip_node wrong references ( #332 )
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* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes #302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 07:53:44 +02:00
Julian Murgia
387d20ba92
Fix inputs on player CollisionShape2D node causing a crash ( #334 )
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* Fix inputs on player CollisionShape2D node causing a crash
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-28 15:38:54 +02:00
Julian Murgia
7f8555f6a4
Renamed _hover_stack_pop() to _hover_stack_erase_item() ( #331 )
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* Renamed _hover_stack_pop() to _hover_stack_erase_item(). Fixes #313
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-28 12:37:28 +02:00
Dennis Ploeger
29d594e43f
Fixes an issue with calculating the hover stack which resulted in #324
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Fixes #324
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-28 09:51:48 +02:00
Dennis Ploeger
604cccb56d
Fix command docs, automate API doc generation ( #327 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-27 16:05:14 +02:00
Julian Murgia
43dc217359
Add ESCLocation node ( #323 )
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Fixes #306
2021-07-15 09:42:22 +02:00