Commit Graph

190 Commits

Author SHA1 Message Date
Julian Murgia
9b80aeb154 New logo that looks less like a risen middle finger (#544) 2022-03-18 10:20:41 +01:00
Dennis Ploeger
e98209d387 fix: Reset audio bus layout (#542) 2022-03-17 23:09:53 +01:00
StraToN
8e1302b57b chore: storing version and changelog 2022-03-17 21:33:42 +00:00
Balloonpopper
2dd931fdd0 fix 2022-03-17 22:33:20 +01:00
StraToN
1e0862c3f2 chore: storing version and changelog 2022-03-17 21:33:02 +00:00
Julian Murgia
0262a75b25 Managed mirrored speak animations in ESCItem
Simplified sprite mirroring in cases of movement and talking


Simplified even more


Fix: simplification again
2022-03-17 22:32:34 +01:00
Balloonpopper
1b4f3dccfe feat: Add walk fast flag to walk_pos commands to make them consistent with the walk commands 2022-03-17 22:30:02 +01:00
Dennis Ploeger
26e4e4c1a3 fix: Ensure escoria#apply_settings only called in game not editor (#543)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Julian Murgia <the.straton@gmail.com>
2022-03-15 07:45:00 +01:00
Dennis Ploeger
fdd61de4d5 fix: Reduced log to warning if multiple navigation polygons are enabled while in editor
fixes godot-escoria/escoria-issues#103
2022-03-14 22:38:36 +01:00
bolinfest
d0d97ba9bf feat: add gamepad support to escoria-ui-simplemouse (#518)
This commit starts by introducing a new action, `ESC_UI_PRIMARY_ACTION`,
that is used to represent a "primary action" from an input device, such
as a left-click on a mouse or the press of the primary button on a
gamepad. Although this action is not added to `InputMap` by default in
`escoria-core`, `_unhandled_input()` in `esc_item.gd` is updated to look
for it.

The other portion of this commit is an update to
`addons/escoria-ui-simplemouse/game.gd` that adds a gamepad mapping to
the `InputMap` for both `ESC_UI_PRIMARY_ACTION` as well as another new
action `ESC_UI_CHANGE_VERB_ACTION`. These actions are mapped to X and Y
on an XBox controller, respectively.

Note that `game.gd` is also updated to implement `_process()` such that
moving `JOY_AXIS_0` and `JOY_AXIS_1` on "gamepad 0" will move the
cursor around on the screen as the mouse would.

Overall, this makes the game fairly playable with a gamepad, though
admittedly a mouse is still currently required to click the "New game"
button on the initial menu because `BaseButton::gui_input()` appears to
be hardcoded to check for mouse events exclusively:

godotengine/godot@a09814e/scene/gui/base_button.cpp#L55-L81
2022-03-14 22:15:01 +01:00
StraToN
8adc164254 chore: storing version and changelog 2022-03-10 22:42:08 +00:00
Julian Murgia
cb538edb01 fix: Wrong variable used causing a crash on UI de-registering 2022-03-10 23:41:46 +01:00
StraToN
4042ea81af chore: storing version and changelog 2022-03-10 22:07:27 +00:00
Balloonpopper
9037e160c2 fix: Fix issue #166 2022-03-10 23:07:04 +01:00
StraToN
a20932a8e4 chore: storing version and changelog 2022-03-10 22:05:52 +00:00
balloonpopper
0a45140fad documentation: Fixes to command descriptions (#506)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-10 23:05:27 +01:00
Balloonpopper
b05be369b2 fix: Automatically remove trailing whitespace when parsing scripts to avoid needing to change all regular expressions separately 2022-03-09 07:40:43 +01:00
Michael Bolin
14cf1327fe feat: register_custom_input_handler() API
This introduces a new API on `ESCInputsManager` that makes it
possible to inject custom logic for processing input events.

An example of how to use this API will be introduced in a
separate commit as part of
https://github.com/godot-escoria/escoria-demo-game/pull/503
via a new plugin, `addons/escoria-ui-keyboard-9verbs/`,
which shows how this can be used to add support for keyboard shortcuts
to select a specific verb.
2022-03-08 14:06:18 +01:00
StraToN
58476828c6 chore: storing version and changelog 2022-03-07 16:28:18 +00:00
Julian Murgia
ac2e7ba20e Fix wrong (old) documentation about setup and ready events (#524)
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-03-07 17:27:55 +01:00
StraToN
19272ffeb2 chore: storing version and changelog 2022-03-07 08:44:59 +00:00
Michael Bolin
f21ec15560 fix: early return for mouse_in_shape 2022-03-03 21:50:47 +01:00
Balloonpopper
10f770855f refactor: remove redundant check for camera node 2022-03-03 21:49:20 +01:00
Balloonpopper
4fbe3527e8 fix: parameter validation function cant print arrays 2022-03-03 18:41:52 +01:00
Balloonpopper
5bdd519d67 feat: more useful error messages 2022-03-03 18:30:49 +01:00
bolinfest
0570edc3ff fix: ESCItem that is a trigger should not capture input events (#516)
Fixes https://github.com/godot-escoria/escoria-issues/issues/147
2022-03-01 20:48:59 +01:00
balloonpopper
02a66fecda fix: add validates to camera commands missing them (#508)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-27 17:05:24 +01:00
balloonpopper
deac3df61d fix: fix error message - bug 143 (#513)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:17:01 +01:00
balloonpopper
348a2b697c fix: check to see if requested camera limit is invalid. (#512)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:13:09 +01:00
balloonpopper
5adf5b8d49 fix: stops negative numbers being interpreted as strings (#511)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:12:20 +01:00
balloonpopper
d3f1b8b6e2 fix: camera commands to use time instead of speed (#509)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:06:18 +01:00
bolinfest
282ea24b7d fix: enable transition to ESCRoom even if esc_script is not set (#502) 2022-02-24 16:35:32 +01:00
Balloonpopper
166414098a fix: animations doesnt have a speaks parameter when it is null 2022-02-19 14:08:29 +11:00
balloonpopper
21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger
b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Julian Murgia
bb4d218277 Fix crash when save folder is empty and manage corrupted savegame file (#497) 2022-02-17 22:23:41 +01:00
Duncan Brown
d41f647a11 Merge branch 'develop' into issue-98 2022-02-16 10:59:03 -05:00
Duncan Brown
ea3543b5ee fix: guard for cases where no animations are set. 2022-02-16 10:57:21 -05:00
balloonpopper
5e0e83f23e feat: Debug set state animations (#495)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-15 18:24:08 +01:00
Julian Murgia
2384127ca4 Fix: use Escoria plugin version from plugin.cfg in savegames (#489) 2022-02-15 18:21:19 +01:00
Duncan Brown
326618df18 fix: set a proper guard in case of no speaking animations (#488)
+ correct the upper limit check for the speaking index
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-06 11:24:55 +01:00
Duncan Brown
9d16122d1a Also need this here. 2022-02-05 13:08:20 -05:00
Duncan Brown
31b57505b5 fix: set a proper guard in case of no speaking animations and correct the upper limit check for the speaking index 2022-02-04 17:10:23 -05:00
Duncan Brown
99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia
353b349d1b Set a default implementation for ESCGame._on_event_done() (#486) 2022-02-04 16:27:21 +01:00
Julian Murgia
3e6db46ec6 Fix transitions not happening if the ESCRoom has no ESC script (#485)
Fixes godot-escoria/escoria-issues#95
2022-01-17 09:48:25 +01:00
Julian Murgia
2179b803e0 Implement custom data save in settings and savegames (#484) 2022-01-13 11:09:06 +01:00
Julian Murgia
ba0b66656d Fix initial value of globals in signals emissions (#483) 2021-12-31 16:57:10 +01:00
Julian Murgia
3e4d936007 Fix "global_changed" signal arguments order (#482) 2021-12-15 08:49:36 +01:00
Julian Murgia
92e38b245e Fix input being blocked when item is not interactive #91 (#481) 2021-12-14 07:23:37 +01:00