Commit Graph

168 Commits

Author SHA1 Message Date
balloonpopper
d3f1b8b6e2 fix: camera commands to use time instead of speed (#509)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-25 08:06:18 +01:00
bolinfest
282ea24b7d fix: enable transition to ESCRoom even if esc_script is not set (#502) 2022-02-24 16:35:32 +01:00
Dennis Ploeger
93926390b3 Merge pull request #501 from bolinfest/remove-action-to-string 2022-02-19 18:19:19 +01:00
Michael Bolin
045cf9a05e Remove non-existent escoria.action_to_string() function.
Apparently this was accidentally introduced in
99dc1e0110. This commit
removes it and consolidates one clause into the existing
conditional check.
2022-02-19 09:08:24 -08:00
Balloonpopper
166414098a fix: animations doesnt have a speaks parameter when it is null 2022-02-19 14:08:29 +11:00
balloonpopper
21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Dennis Ploeger
b40c0a241c feat: Removed obsolete code. Fixes godot-escoria/escoria-issues#99 (#499) 2022-02-17 22:25:13 +01:00
Julian Murgia
bb4d218277 Fix crash when save folder is empty and manage corrupted savegame file (#497) 2022-02-17 22:23:41 +01:00
Duncan Brown
d41f647a11 Merge branch 'develop' into issue-98 2022-02-16 10:59:03 -05:00
Duncan Brown
ea3543b5ee fix: guard for cases where no animations are set. 2022-02-16 10:57:21 -05:00
balloonpopper
5e0e83f23e feat: Debug set state animations (#495)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-15 18:24:08 +01:00
Julian Murgia
2384127ca4 Fix: use Escoria plugin version from plugin.cfg in savegames (#489) 2022-02-15 18:21:19 +01:00
Duncan Brown
326618df18 fix: set a proper guard in case of no speaking animations (#488)
+ correct the upper limit check for the speaking index
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-06 11:24:55 +01:00
Duncan Brown
9d16122d1a Also need this here. 2022-02-05 13:08:20 -05:00
Duncan Brown
31b57505b5 fix: set a proper guard in case of no speaking animations and correct the upper limit check for the speaking index 2022-02-04 17:10:23 -05:00
Duncan Brown
99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia
353b349d1b Set a default implementation for ESCGame._on_event_done() (#486) 2022-02-04 16:27:21 +01:00
Julian Murgia
3e6db46ec6 Fix transitions not happening if the ESCRoom has no ESC script (#485)
Fixes godot-escoria/escoria-issues#95
2022-01-17 09:48:25 +01:00
Julian Murgia
2179b803e0 Implement custom data save in settings and savegames (#484) 2022-01-13 11:09:06 +01:00
Julian Murgia
ba0b66656d Fix initial value of globals in signals emissions (#483) 2021-12-31 16:57:10 +01:00
Julian Murgia
3e4d936007 Fix "global_changed" signal arguments order (#482) 2021-12-15 08:49:36 +01:00
Julian Murgia
92e38b245e Fix input being blocked when item is not interactive #91 (#481) 2021-12-14 07:23:37 +01:00
Julian Murgia
a0f15af10b Removed ESCController and greatly reworked ESCActionManager (#480) 2021-12-13 14:06:43 +01:00
Duncan Brown
e9d63e94b0 feat: move room initialization code into manager (#479)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-13 07:35:38 +01:00
Dennis Ploeger
84adc0ac9b fix: Support Godot 3.4 (#478) 2021-12-06 15:12:52 +01:00
Duncan Brown
fd47499fed feat: add options menu to pause menu (#477)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-06 07:56:31 +01:00
Duncan Brown
9fbf0c254c fix: correct data type and update missed constant references (#476)
fix: correct data type and update missed constant references
2021-12-03 23:30:19 +01:00
Duncan Brown
391bf08f21 feat: add esc_current_scene reserved global (#474)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-03 08:45:02 +01:00
Dennis Ploeger
b5d5217aa4 feat: Support for Escoria and Game migrations (#473)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-12-01 15:00:19 +01:00
Julian Murgia
8e043f56a6 Fix a bug where player angle was wrongly tested around 360 (#471)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: Dennis Ploeger <github.dennis@dieploegers.de>
2021-12-01 13:37:28 +01:00
Julian Murgia
b4d5e380e6 Fix: makes dialog players pausable by removing yields (#472) 2021-12-01 09:39:24 +01:00
Julian Murgia
44056673c9 Fixed dialogs pause mode 2021-11-29 23:26:41 +01:00
Julian Murgia
b031d69cd9 Save and load game fixes (and some other small fixes) (#466) 2021-11-29 14:21:29 +01:00
Dennis Ploeger
14887c711b fix: Safety guards for disconnects (#470)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:38:02 +01:00
Dennis Ploeger
0e295f0ebb feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:36:50 +01:00
Dennis Ploeger
84fe9b64af fix: Fixes from the ETF release day (#468)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:33:38 +01:00
Dennis Ploeger
47fe4df841 feat: Several fixes and optimizations (#467)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-27 20:10:16 +01:00
Dennis Ploeger
8c9ee734fd fix: Fixes smaller things (#465)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-26 08:06:20 +01:00
Julian Murgia
3a43bac46e Reverted setting ESC_LAST_SCENE too early in ESCRoom (#464) 2021-11-25 23:44:20 +01:00
Dennis Ploeger
75c00b4993 feat: Optimized animation handler and crashing (#463)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-25 23:05:17 +01:00
Julian Murgia
a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00
Dennis Ploeger
87ef9708de feat: Fix set_interactive command (#461)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-25 07:26:11 +01:00
Dennis Ploeger
16510dde51 Update accept_input.gd (#460) 2021-11-23 22:23:35 +01:00
Dennis Ploeger
7963f03087 feat: Keep current animations resource (#459)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-23 22:19:24 +01:00
Dennis Ploeger
860c6adc20 fix: Fixes signal handling on AnimationPlayer nodes. (#458)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-23 22:11:58 +01:00
Dennis Ploeger
f4c5803646 fix: Safety guard for characters without speaking animations (#457)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-22 15:09:37 +01:00
Julian Murgia
5a94d9be73 Check that ending animation is not looping before resetting it (#456) 2021-11-22 13:08:47 +01:00
Dennis Ploeger
e14373b179 feat: New streamlined exit item (#455)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-22 13:08:10 +01:00
Dennis Ploeger
9adc7bbade feat: This introduces background events queue in Escoria (#444)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-22 11:04:35 +01:00
Julian Murgia
c9cbd2db80 Fixes ESCMoving angles calculation to make it work with 2-dir animations (#454) 2021-11-21 22:21:30 +01:00