StraToN
2e67aa9973
chore: storing version and changelog
2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1
Big refactor: Fix plugin issues when disabling/reenabling plugins ( #598 )
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Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-07-10 20:40:08 +02:00
Duncan Brown
aeffe09e34
fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
2022-05-11 19:18:05 +02:00
StraToN
63e22e5fb9
chore: storing version and changelog
2022-04-30 19:51:16 +00:00
Duncan Brown
f9e39af798
fix: avoids crashing when selected_action is null ( #586 )
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* fix: avoids crashing when selected_action is null
* fix: more robust handling suggested by @straton
2022-04-30 21:50:55 +02:00
Duncan Brown
eeb7042d11
fix: adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup
2022-04-30 20:06:13 +02:00
Duncan Brown
6afff99e7c
fix: allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second
2022-04-30 20:06:13 +02:00
Duncan Brown
0175342a61
wip: splits out camera from UI game scene; makes camera a per-room thing; updated check for running rooms directly; corrected timing issue w/ updating state immediately by ensuring animation player does seek with immediate animation update
2022-04-19 16:25:26 +02:00
Michael Bolin
7bf3e9f276
refactor: remove trailing whitespace from all .gd files
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Not sure why these files were not included in
https://github.com/godot-escoria/escoria-demo-game/pull/494 .
Created this diff by running the following on Linux:
```
find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g"
```
2022-03-07 22:01:59 +01:00
StraToN
58476828c6
chore: storing version and changelog
2022-03-07 16:28:18 +00:00
StraToN
19272ffeb2
chore: storing version and changelog
2022-03-07 08:44:59 +00:00
Duncan Brown
99dc1e0110
feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs ( #487 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2022-02-04 17:10:40 +01:00
Julian Murgia
353b349d1b
Set a default implementation for ESCGame._on_event_done() ( #486 )
2022-02-04 16:27:21 +01:00
Julian Murgia
2179b803e0
Implement custom data save in settings and savegames ( #484 )
2022-01-13 11:09:06 +01:00
Julian Murgia
a0f15af10b
Removed ESCController and greatly reworked ESCActionManager ( #480 )
2021-12-13 14:06:43 +01:00
Julian Murgia
b4d5e380e6
Fix: makes dialog players pausable by removing yields ( #472 )
2021-12-01 09:39:24 +01:00
Julian Murgia
b031d69cd9
Save and load game fixes (and some other small fixes) ( #466 )
2021-11-29 14:21:29 +01:00
Dennis Ploeger
47fe4df841
feat: Several fixes and optimizations ( #467 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-27 20:10:16 +01:00
Dennis Ploeger
8c9ee734fd
fix: Fixes smaller things ( #465 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-26 08:06:20 +01:00
Julian Murgia
43f06e38c2
Adds default crash popup, if game.gd doesn't reimplement it ( #449 )
2021-11-18 21:41:27 +01:00
Julian Murgia
6393a7edd8
Adds a popup on crash, wait for it to close to quit the game ( #447 )
2021-11-18 20:52:54 +01:00
Dennis Ploeger
37b0c6c0f1
Support fixes ( #445 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-17 22:27:57 +01:00
Julian Murgia
c86b802cbb
Add show_menu and hide_menu ESC commands
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Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
57ce7fbcae
feat: Made dialogs pluggable ( #424 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-27 08:34:13 +02:00
Dennis Ploeger
94d86d24d5
fix: Huge cleanup ( #420 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-25 08:59:07 +02:00
Julian Murgia
b3cd9abe21
Fix a wrong validation check in camera_set_limits ( #418 )
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Events interruption should now work at all time (added interruption in room_selector scene)
Fixed missing test in game.gd for when the player is not set
Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
2021-10-22 09:17:03 +02:00
Dennis Ploeger
af26521d3d
feat: Rewrote inventory handling basing on ESCItems ( #417 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-21 21:56:25 +02:00
Julian Murgia
89da6924a3
Clean after change room: game scene is cleanly removed from prev room ( #416 )
2021-10-19 15:48:26 +02:00
Julian Murgia
00de7fcc4d
Removed hardcoded "camera" name reference and manual tween node camera ( #411 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:27 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Dennis Ploeger
a639ad5f32
Issue 343 ( #379 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-28 22:29:04 +02:00
Julian Murgia
711cfe9888
Added a method to interrupt a running event in ESCEventManager. ( #375 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-27 08:16:12 +02:00
Julian Murgia
fc3ea147a7
Implement save overwrite confirmation ( #368 )
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* Implement save overwrite confirmation + fixed pause game not pausing game execution.
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-13 09:28:38 +02:00
Julian Murgia
cbb64df969
Removed hardcoded global_id "player" ( #359 )
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* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-08 12:10:46 +02:00
Julian Murgia
a0218e2998
Add default behaviors in ESCGame click handlers on BG and items. ( #356 )
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If ESCGame functions concerned by this PR are not overridden in user's game.gd script, the default behavior will be used.
NB: if these function are overridden in user's game.gd script, these default behaviors will not be called (unless explicitly called using parent script call by adding a dot before the function: .left_click_on_bg())
2021-08-04 12:57:42 +02:00
Julian Murgia
dc4cda82ab
Moved UI scenes and resources to their own plugin.
2021-07-05 14:34:44 +02:00