## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`
## Changes (gymkhana)
- Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.
## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`
## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.
Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>
* fix: Simplemouse bounding box size fix
* fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad
* fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems
* fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind.
* chore: decouple further by using a signal
* fix: Correct action getting randomly lost with simplemouse
* fix: deleted objects aren't always equated to null.
* fix: clear the tooltip when an action is finished.
* fix: clears tooltip only on successful event completion; debug code cleanup.
* Broken room 5
* fix: Item collisions correctly determined when game resolution = screen resolution
* Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* Update addons/escoria-ui-simplemouse/game.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* fix: Reverted default UI to 9 verbs
Co-authored-by: Balloonpopper <balloonpopper@git.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>