Commit Graph

340 Commits

Author SHA1 Message Date
Duncan Brown
0ba6c3782a fix: forces current_state updates as options don't always yield 2023-01-26 17:25:46 -05:00
balloonpopper
29c38e7e30 Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Julian Murgia <the.straton@gmail.com>
2023-01-19 15:09:55 +01:00
Balloonpopper
1709a25452 fix: Debug message for when an item has no ESCLocation 2023-01-19 15:09:55 +01:00
Duncan Brown
327b72f67b fix: uses proper casting and updates validation checks 2023-01-19 14:34:37 +01:00
balloonpopper
53c900b36e Simplemouse fixes (#669)
* fix: Simplemouse bounding box size fix
* fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad
* fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems
* fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind.
* chore: decouple further by using a signal
* fix: Correct action getting randomly lost with simplemouse
* fix: deleted objects aren't always equated to null.
* fix: clear the tooltip when an action is finished.
* fix: clears tooltip only on successful event completion; debug code cleanup.
* Broken room 5
* fix: Item collisions correctly determined when game resolution = screen resolution
* Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* Update addons/escoria-ui-simplemouse/game.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* fix: Reverted default UI to 9 verbs
Co-authored-by: Balloonpopper <balloonpopper@git.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2023-01-12 22:38:06 +11:00
Duncan Brown
68220ced91 fix: ensures proper number of interpolation placeholders 2023-01-10 16:46:43 +01:00
balloonpopper
da4dd67157 Merge pull request #663 from godot-escoria/turn_to_fix
Fix: wrong argument passed in turn_to error message
2023-01-10 14:49:11 +11:00
Balloonpopper
6692953385 fix: Remove call to stop dialog to correct player mirroring 2023-01-09 21:20:16 +01:00
Balloonpopper
5f78c026da fix: Corrected error message for angle in esc_movable 2023-01-09 21:02:13 +01:00
Balloonpopper
0ea7b285b7 fix: Movable commands on non-movable items will be handled gracefully. 2022-12-29 23:47:08 +01:00
Balloonpopper
4e146ae78c Fix: wrong argument passed in turn_to error message 2022-12-29 12:37:04 +11:00
Balloonpopper
82ebdc2d6e fix: Correct error message for missing animation player 2022-12-28 13:09:34 -05:00
Duncan Brown
7f1add6505 fix: missing this check to see if the item needs to be combined with something or not 2022-12-28 00:04:16 -05:00
Duncan Brown
2db581861a fix: changes the registering of items already in a room from ERROR to WARN. 2022-12-15 17:14:40 -05:00
Duncan Brown
9398ce96c3 fix: restores state on returning; for some reason, previously state was modified but never restored. 2022-12-09 10:43:15 +01:00
Duncan Brown
328e5efdd9 fix: returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options. 2022-12-09 10:43:15 +01:00
Duncan Brown
0ff35136ba fix: disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing. 2022-12-09 10:41:11 +01:00
Duncan Brown
064973f0a9 fix: allows for colons to be placed anywhere in the dialogue being spoken. 2022-12-04 17:45:30 +01:00
balloonpopper
70dd91c35d chore: storing version and changelog 2022-11-28 23:41:38 +00:00
Balloonpopper
028de087fd fix: Removing dialog settings from core 2022-11-29 10:40:31 +11:00
balloonpopper
62f48621a4 chore: storing version and changelog 2022-11-28 07:17:47 +00:00
StraToN
0377cabce9 chore: storing version and changelog 2022-11-21 19:40:32 +00:00
Julian Murgia
a131efcfc2 Fix when ESCPlayer is not selectable or interactive manage click through 2022-11-21 20:40:04 +01:00
StraToN
42e22f579b chore: storing version and changelog 2022-11-13 15:38:38 +00:00
Duncan Brown
9f2cfd0dd0 fix: yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition. 2022-11-13 16:38:15 +01:00
Duncan Brown
20f1aee6c2 feat: adds blocking versions of camera commands that can tween/transition. 2022-11-13 16:38:15 +01:00
Duncan Brown
0a0a57bd02 First pass at blocking camera command. 2022-11-13 16:38:15 +01:00
BHSDuncan
998c9e2535 chore: storing version and changelog 2022-11-09 15:39:00 +00:00
Julian Murgia
7dcd1fdd67 Checked whether multiple enabled navpolys upon adding and deleting
Impossible to check upon navpoly enabling without creating a new script/custom node.
2022-11-09 10:38:26 -05:00
Julian Murgia
056db75929 Fix: unwanted error messages when opening a room in editor 2022-11-09 10:38:26 -05:00
Balloonpopper
0e397c4667 fix: interrupt not implemented messages changed to debug from warn 2022-11-08 20:43:31 +01:00
BHSDuncan
fed2a98270 chore: storing version and changelog 2022-10-31 20:45:30 +00:00
Duncan Brown
d5b15b3f5c chore: fills in missing docstrings; adds new base class for cameras to avoid duplication of viewport warnings. 2022-10-31 16:44:53 -04:00
Duncan Brown
3009fe1242 fix: camera_push now validates against camera_node like ESCCamera. 2022-10-31 16:44:53 -04:00
Duncan Brown
e807044e45 fix: cleaning up and updating validation code. 2022-10-31 16:44:53 -04:00
Duncan Brown
6d0e9e5326 WIP: Iterating on warning message. Clamping set_target target in case of target being too close to limits. 2022-10-31 16:44:53 -04:00
Duncan Brown
ec33580d73 WIP: Correcting for switched camera limits. Updating validation for camera methods, although this is a WIP. 2022-10-31 16:44:53 -04:00
Duncan Brown
d95d26ff5f fix: updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation. 2022-10-31 16:44:53 -04:00
Duncan Brown
b11e196d4b feat: adds in additional information concerning failed statement. 2022-10-31 16:17:15 -04:00
Duncan Brown
4065b5c83e feat: includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages 2022-10-31 16:17:15 -04:00
Duncan Brown
88214e4611 fix: ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. 2022-10-30 19:10:39 +01:00
StraToN
a53637fac1 chore: storing version and changelog 2022-10-24 21:49:30 +00:00
Balloonpopper
6ea0c29234 fix: Documentation clarifications 2022-10-24 23:49:07 +02:00
Balloonpopper
fd6142c7c2 fix: Support for both int and real for set_angle command 2022-10-24 23:42:40 +02:00
StraToN
d6158b375e chore: storing version and changelog 2022-09-14 06:50:54 +00:00
BHSDuncan
e07c4043ad chore: storing version and changelog 2022-09-13 23:27:23 +00:00
Duncan Brown
7201f02304 fix: adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order 2022-09-13 19:27:03 -04:00
Duncan Brown
5f4c97ca99 feat: allows for command to specify the currently active player for saying things 2022-09-13 19:27:03 -04:00
Julian Murgia
d28118f567 fix: Interrupts player's simple walk on any new action 2022-09-13 19:27:03 -04:00
Duncan Brown
895700870d feat: allows for default/fallback actions to be specified 2022-09-13 19:27:03 -04:00