Commit Graph

310 Commits

Author SHA1 Message Date
Duncan Brown
2966502806 feat: appends the global ID or node name of the item/player to any warning messages 2022-07-16 00:24:01 -04:00
Duncan Brown
db85689668 feat: performs basic validation for ESCAnimationResource in-editor and in-game 2022-07-16 00:24:01 -04:00
Matteo Piovanelli
324ef5f5e6 fix: Correctly get inventory objects registered in other rooms (#608) 2022-07-14 17:21:24 +02:00
balloonpopper
036246436a issue 283 - make inventory appear when running via f5. Hide options menu when pausing game. (#603)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-07-12 15:13:48 +02:00
Julian Murgia
492f735b9e Fix: escoria-core warning plugin has godot editor style (#607)
Downside: is now displayed UNDER project settings window
2022-07-12 15:11:57 +02:00
Julian Murgia
23bec3dfe8 Remove some trace log happening too often (#606) 2022-07-12 15:11:07 +02:00
StraToN
d7b8c893af chore: storing version and changelog 2022-07-11 21:04:09 +00:00
Julian Murgia
833f9bb503 Fix a typo in a log call (#604) 2022-07-11 23:03:45 +02:00
StraToN
2e67aa9973 chore: storing version and changelog 2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1 Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-07-10 20:40:08 +02:00
StraToN
dfbceadd1c chore: storing version and changelog 2022-06-23 09:27:38 +00:00
Duncan Brown
653e336383 fix: handles translation keys that have only one word (i.e. no spaces… (#596)
* fix: handles translation keys that have only one word (i.e. no spaces) in the actual dialogue

* fix: fixes dialogue that starts with a space

* fix: issues warning if translation key cannot be found (same for a voice file that can't be found) and uses the untranslated text in this case
2022-06-23 11:27:04 +02:00
StraToN
f8c8fc16d1 chore: storing version and changelog 2022-05-19 12:29:00 +00:00
StraToN
4f77309e5d chore: storing version and changelog 2022-05-13 08:54:51 +00:00
StraToN
689600d2dc chore: storing version and changelog 2022-05-13 08:49:39 +00:00
Duncan Brown
0fd0ba45ae fix: prevents duplicate item registration (#587)
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN
3304d11579 chore: storing version and changelog 2022-05-11 17:19:59 +00:00
Balloonpopper
152d92372e feature: Added ability to use Escoria variables with the custom command 2022-05-11 19:19:36 +02:00
StraToN
44425a3f92 chore: storing version and changelog 2022-05-11 17:18:33 +00:00
Duncan Brown
f7c8b98f3b chore: changing logging level of this message to something more appropriate 2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34 fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu 2022-05-11 19:18:05 +02:00
Duncan Brown
ff178541fc fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future 2022-05-11 19:18:05 +02:00
Duncan Brown
9e247a9218 fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events 2022-05-11 19:18:05 +02:00
Duncan Brown
954e014cbf feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) 2022-05-11 19:18:05 +02:00
Duncan Brown
85947794b9 fix: necessary guard in case 'run' hasn't been executed yet 2022-05-11 19:18:05 +02:00
Duncan Brown
c9c7cd2dfa feat: disallows user input during scene changes 2022-05-11 19:18:05 +02:00
Duncan Brown
acfb3d9ddd fix: iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room 2022-05-11 19:18:05 +02:00
Duncan Brown
64ac7654f4 fix: repeating fix from another branch; these will be merged anyway 2022-05-11 19:18:05 +02:00
Duncan Brown
05ca4c1795 wip: initial implementation, but has issues with interrupting other running events like play_snd 2022-05-11 19:18:05 +02:00
StraToN
2c5c4004dd chore: storing version and changelog 2022-05-02 20:51:19 +00:00
Duncan Brown
738ce0debc fix: implement varargs for ESC commands. 'custom' makes use of this #592 2022-05-02 22:50:57 +02:00
StraToN
ba5be04565 chore: storing version and changelog 2022-05-02 20:49:30 +00:00
Duncan Brown
0468817812 fix: prevents the same event from being queued multiple times in a row 2022-05-02 22:49:06 +02:00
StraToN
ccfcf54a03 chore: storing version and changelog 2022-05-01 10:48:24 +00:00
Julian Murgia
b8983b8b42 fix: manage clearing of current_action when action is interrupted (#584)
* fix: manage clearing of current_action when action is interrupted
* fix: repairs change_scene, add comments and new RC_INTERRUPTED code
* fix: manage ESC commands interruptions, even if running
2022-05-01 12:48:02 +02:00
Julian Murgia
d255f781ec Prefixed all Escoria console output with 'ESC' (#591)
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-05-01 12:45:44 +02:00
StraToN
7aeb8ca95f chore: storing version and changelog 2022-04-30 20:05:45 +00:00
balloonpopper
357799cc4d docs: Updated say command docs for audio and translations (#589)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-30 22:05:21 +02:00
StraToN
63e22e5fb9 chore: storing version and changelog 2022-04-30 19:51:16 +00:00
Duncan Brown
f9e39af798 fix: avoids crashing when selected_action is null (#586)
* fix: avoids crashing when selected_action is null
* fix: more robust handling suggested by @straton
2022-04-30 21:50:55 +02:00
StraToN
422db46f87 chore: storing version and changelog 2022-04-30 18:10:36 +00:00
Julian Murgia
8a58aa7efc Fix: disable ESCGame inputs until signal room_ready is emitted (#582)
* Fix: disable ESCGame inputs until signal room_ready is emitted
* fix: add a new function to use in _input() to check for inputs

* Apply suggestions from code review
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-04-30 20:10:14 +02:00
StraToN
0414833c6d chore: storing version and changelog 2022-04-30 18:06:34 +00:00
Duncan Brown
5d23bb1af1 fix: avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul 2022-04-30 20:06:13 +02:00
Duncan Brown
f69b29da29 fix: eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events 2022-04-30 20:06:13 +02:00
Duncan Brown
eeb7042d11 fix: adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup 2022-04-30 20:06:13 +02:00
Duncan Brown
6afff99e7c fix: allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second 2022-04-30 20:06:13 +02:00
StraToN
4c39e47d38 chore: storing version and changelog 2022-04-30 18:04:13 +00:00
balloonpopper
bb594deab4 fix:removed debug.gd after it was accidently readded with PR569 (#590)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-30 20:03:49 +02:00
StraToN
08dd74cf55 chore: storing version and changelog 2022-04-27 16:42:41 +00:00