Commit Graph
285 Commits
Author SHA1 Message Date
StraToN 4f77309e5d chore: storing version and changelog 2022-05-13 08:54:51 +00:00
StraToN 689600d2dc chore: storing version and changelog 2022-05-13 08:49:39 +00:00
Duncan Brown 0fd0ba45ae fix: prevents duplicate item registration (#587)
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN 3304d11579 chore: storing version and changelog 2022-05-11 17:19:59 +00:00
Balloonpopper 152d92372e feature: Added ability to use Escoria variables with the custom command 2022-05-11 19:19:36 +02:00
StraToN 44425a3f92 chore: storing version and changelog 2022-05-11 17:18:33 +00:00
Duncan Brown f7c8b98f3b chore: changing logging level of this message to something more appropriate 2022-05-11 19:18:05 +02:00
Duncan Brown aeffe09e34 fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu 2022-05-11 19:18:05 +02:00
Duncan Brown ff178541fc fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future 2022-05-11 19:18:05 +02:00
Duncan Brown 9e247a9218 fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events 2022-05-11 19:18:05 +02:00
Duncan Brown 954e014cbf feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) 2022-05-11 19:18:05 +02:00
Duncan Brown 85947794b9 fix: necessary guard in case 'run' hasn't been executed yet 2022-05-11 19:18:05 +02:00
Duncan Brown c9c7cd2dfa feat: disallows user input during scene changes 2022-05-11 19:18:05 +02:00
Duncan Brown acfb3d9ddd fix: iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room 2022-05-11 19:18:05 +02:00
Duncan Brown 64ac7654f4 fix: repeating fix from another branch; these will be merged anyway 2022-05-11 19:18:05 +02:00
Duncan Brown 05ca4c1795 wip: initial implementation, but has issues with interrupting other running events like play_snd 2022-05-11 19:18:05 +02:00
StraToN 2c5c4004dd chore: storing version and changelog 2022-05-02 20:51:19 +00:00
Duncan Brown 738ce0debc fix: implement varargs for ESC commands. 'custom' makes use of this #592 2022-05-02 22:50:57 +02:00
StraToN ba5be04565 chore: storing version and changelog 2022-05-02 20:49:30 +00:00
Duncan Brown 0468817812 fix: prevents the same event from being queued multiple times in a row 2022-05-02 22:49:06 +02:00
StraToN ccfcf54a03 chore: storing version and changelog 2022-05-01 10:48:24 +00:00
Julian Murgia b8983b8b42 fix: manage clearing of current_action when action is interrupted (#584)
* fix: manage clearing of current_action when action is interrupted
* fix: repairs change_scene, add comments and new RC_INTERRUPTED code
* fix: manage ESC commands interruptions, even if running
2022-05-01 12:48:02 +02:00
Julian MurgiaandMathieu Bergounioux d255f781ec Prefixed all Escoria console output with 'ESC' (#591)
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-05-01 12:45:44 +02:00
StraToN 7aeb8ca95f chore: storing version and changelog 2022-04-30 20:05:45 +00:00
balloonpopperandBalloonpopper 357799cc4d docs: Updated say command docs for audio and translations (#589)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-30 22:05:21 +02:00
StraToN 422db46f87 chore: storing version and changelog 2022-04-30 18:10:36 +00:00
Julian Murgia 8a58aa7efc Fix: disable ESCGame inputs until signal room_ready is emitted (#582)
* Fix: disable ESCGame inputs until signal room_ready is emitted
* fix: add a new function to use in _input() to check for inputs

* Apply suggestions from code review
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-04-30 20:10:14 +02:00
StraToN 0414833c6d chore: storing version and changelog 2022-04-30 18:06:34 +00:00
Duncan Brown 5d23bb1af1 fix: avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul 2022-04-30 20:06:13 +02:00
Duncan Brown f69b29da29 fix: eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events 2022-04-30 20:06:13 +02:00
Duncan Brown eeb7042d11 fix: adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup 2022-04-30 20:06:13 +02:00
Duncan Brown 6afff99e7c fix: allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second 2022-04-30 20:06:13 +02:00
StraToN 4c39e47d38 chore: storing version and changelog 2022-04-30 18:04:13 +00:00
balloonpopperandBalloonpopper bb594deab4 fix:removed debug.gd after it was accidently readded with PR569 (#590)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-30 20:03:49 +02:00
StraToN 08dd74cf55 chore: storing version and changelog 2022-04-27 16:42:41 +00:00
balloonpopperandBalloonpopper 72e6517a35 fix: Enforce rooms to be located at (0,0) (#576)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-27 18:42:18 +02:00
StraToN c302b7e75f chore: storing version and changelog 2022-04-24 13:31:21 +00:00
Julian Murgia b23adae360 Fix: removed calls to inexisting "escoria" singleton after plugin disbld (#578)
* Fix: removed calls to inexisting "escoria" singleton after plugin disabled
* review: added a factory-like function to get the escoria singleton

Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* Keep a reference of escoria singleton in plugin.gd
2022-04-24 15:30:57 +02:00
monsieur xxandMathieu Bergounioux ad96ff4177 fix : crash when current scene is null (#583)
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-04-23 19:09:12 +02:00
StraToN 371197423b chore: storing version and changelog 2022-04-23 16:55:44 +00:00
Julian Murgia 4b2b6f516e feat: Save objects states in Obj Manager to keep them btwn rooms (#554) 2022-04-23 18:55:21 +02:00
StraToN 3bde47b3e9 chore: storing version and changelog 2022-04-21 07:56:19 +00:00
monsieur xxandMathieu Bergounioux c4296a17a1 fix: fixes incorrect date formatting (#577)
* fixed incorrect date formatting

* de-aligned assignments, as per PR review comment

Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com>
2022-04-21 09:55:55 +02:00
Balloonpopper 584b81a496 fix: Corrected wether to whether 2022-04-21 09:55:00 +02:00
StraToN 3b47a93a9e chore: storing version and changelog 2022-04-21 07:54:26 +00:00
Balloonpopper eeea2d0e5a refactor: remove deprecated debug command 2022-04-21 09:54:02 +02:00
StraToN 9f4a5d53c6 chore: storing version and changelog 2022-04-19 14:26:27 +00:00
StraToN 59aff141a3 chore: storing version and changelog 2022-04-19 14:25:52 +00:00
Duncan Brown 0cf4672161 fix: needs instantiation; also small cleanup 2022-04-19 16:25:26 +02:00
Duncan Brown 0175342a61 wip: splits out camera from UI game scene; makes camera a per-room thing; updated check for running rooms directly; corrected timing issue w/ updating state immediately by ensuring animation player does seek with immediate animation update 2022-04-19 16:25:26 +02:00