Dennis Ploeger
f4c5803646
fix: Safety guard for characters without speaking animations ( #457 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 15:09:37 +01:00
Dennis Ploeger
e14373b179
feat: New streamlined exit item ( #455 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 13:08:10 +01:00
Dennis Ploeger
9adc7bbade
feat: This introduces background events queue in Escoria ( #444 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-22 11:04:35 +01:00
Dennis Ploeger
c2bbefedd3
Issue 58 ( #453 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-21 22:18:15 +01:00
Dennis Ploeger
012d978d66
fix: Optimized ESC command docs ( #450 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2021-11-21 21:10:56 +01:00
Dennis Ploeger
dbc7415aaf
fix: Say command fixes ( #452 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-21 21:10:22 +01:00
Dennis Ploeger
c9a6f802c7
feat: Optimizes animation commands ( #446 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-18 20:01:03 +01:00
Julian Murgia
c4d1432d66
fix: Fixed input problems ( #440 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-14 13:36:59 +01:00
Dennis Ploeger
15b3e30e28
feat: Optimized ESCCamera ( #434 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-12 16:55:26 +01:00
Dennis Ploeger
1823845141
Makes ESCDialog and ESCDialogOption instantiable without an ESC string
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and other dialog optimizations
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-11 22:55:35 +01:00
Julian Murgia
c86b802cbb
Add show_menu and hide_menu ESC commands
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Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting
Fix: reload locale from settings in ESCGame
Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game
But save and load are broken at the moment...
Fix: check save and load after main menu changes
Required fixes
Fix: manage the game scene better in show and hide_menu
Enh: transition back in to the previous room if there was one
Fix a bug occurring where change_scene awaits forever for setup to end
Reworked change_scene and esc_room implementation to avoid yielding
Added a controller variable to allow new event run in events_manager
Don't empty the events queue if the running_event was interrupted
Fixed transitions and automatic transitions in change_scene
Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking
Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set
Inverted parameter "disable_automatic_transitions"
for change_scene, hide_menu, show_menu commands
Fix broken sched_event
Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
57ce7fbcae
feat: Made dialogs pluggable ( #424 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-27 08:34:13 +02:00
Julian Murgia
9dbcf2b58b
Make ESCLocation is_start_location work ( #421 )
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Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00
Dennis Ploeger
94d86d24d5
fix: Huge cleanup ( #420 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-25 08:59:07 +02:00
Dennis Ploeger
af26521d3d
feat: Rewrote inventory handling basing on ESCItems ( #417 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-10-21 21:56:25 +02:00
Julian Murgia
4fd1d72993
Fix crashes in rooms 9 and 13 ( #415 )
2021-10-19 15:48:13 +02:00
Julian Murgia
41902b5791
Adds "name" parameter to ESC spawn command ( #410 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-07 08:22:11 +02:00
Julian Murgia
ae34094196
Enhancement: load game scene once to allow run scene directly ( #406 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a
feat: This enables user-defined transition and uses a tween to animate the transitions ( #405 )
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* feat: This enables user-defined transition and uses a tween to animate the transitions
fixes #344
* docs: Automatic update of API docs
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-28 11:30:40 +02:00
Dennis Ploeger
60ea4d851b
Issue 320 ( #396 ) - Mobile fixes
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-23 08:32:08 +02:00
Julian Murgia
b4bf5b82d6
Event flags implementation ( #382 )
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* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-09-07 09:13:09 +02:00
Dennis Ploeger
903422960a
Small fixes and issue 386 ( #387 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-07 08:07:10 +02:00
Dennis Ploeger
c8958e7454
Issue 377 ( #383 )
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* feat: Implements speech fixes #377
* docs: Automatic update of API docs
* chore: Updated speech translation.
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-09-06 08:52:16 +02:00
Dennis Ploeger
3dc779311c
Issue 336 ( #380 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-30 20:57:25 +02:00
Dennis Ploeger
a639ad5f32
Issue 343 ( #379 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-28 22:29:04 +02:00
Dennis Ploeger
1f28fdc8f3
feat: Implemented all dialog features. Fixes #345 ( #376 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-27 08:15:52 +02:00
Julian Murgia
b230966fc6
Moved and split escoria._ev_left_click_on_item() function into ESCController ( #371 )
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* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-24 08:19:55 +02:00
Dennis Ploeger
15bf1a8c81
Stable interface for both Animation player and Animated Sprite ( #363 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-08-10 21:35:01 +02:00
Julian Murgia
51e1cfa92b
Some fixes in mark_animations and span command ( #355 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-08-04 11:02:48 +02:00
Julian Murgia
392dc2d607
Add ESCAnimationResource to hold characters animations. ( #342 )
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Co-authored-by: StraToN <StraToN@users.noreply.github.com >
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-03 17:48:55 +02:00
Dennis Ploeger
56bf96da8c
Checked all FIXMEs and TODOs ( #353 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090
Issue 315 ( #341 )
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* feat: accept_input implemented
* feat: More fixes for accept_input and tests for it
* feat: play_snd implemented
* fix: Removed game_over and queue_animation commands
* docs: Automatic update of API docs
* fix: FIxes schedule_event command
* feat: Implemented slide and slide_block
* feat: Implemented turn_to
* docs: Automatic update of API docs
Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
Co-authored-by: dploeger <dploeger@users.noreply.github.com >
2021-07-29 23:05:24 +02:00
Julian Murgia
2c8107964c
Fix tooltip_node wrong references ( #332 )
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* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready.
Fixes #302
* docs: Automatic update of API docs
Co-authored-by: StraToN <StraToN@users.noreply.github.com >
2021-07-29 07:53:44 +02:00
Julian Murgia
43dc217359
Add ESCLocation node ( #323 )
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Fixes #306
2021-07-15 09:42:22 +02:00
Julian Murgia
dc4cda82ab
Moved UI scenes and resources to their own plugin.
2021-07-05 14:34:44 +02:00
Julian Murgia
e0de1de1ce
Fix bug in a warning not correctly formatted.
2021-07-05 11:23:00 +02:00
Julian Murgia
bd4c33cf77
Implement save and loading games ( #8 )
2021-07-02 23:08:43 +02:00
Dennis Ploeger
d5a0022b7b
Optimization Part 2 ( #6 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-20 18:19:42 +02:00
Dennis Ploeger
4e09f522ff
Documentation and Optimization Part 1 ( #2 )
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Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-16 10:12:51 +02:00
Dennis Ploeger
746a724f5a
ESC compiler rewrite
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Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers.
Authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-06-04 16:12:42 +02:00
Julian Murgia
5d1df7aaa9
Add sound volume management and language selection
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Not all translated yet though
2021-06-01 07:35:50 +02:00
Julian Murgia
909031f536
Added translations management
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Prepares work for line voiceovers management.
2021-04-07 08:39:59 +02:00
Julian Murgia
40dd4a6718
Added bg_sound manager and according ESC command.
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Started transitions scene.
2021-04-01 08:15:28 +02:00
Julian Murgia
4acb971d54
Added a default action used when item is in inventory.
2021-03-02 07:39:00 +01:00
Julian Murgia
b8f668df0a
Fixed a bug where bottle in magical closet room 9 had wrong interaction position.
2021-02-26 21:31:50 +01:00
Julian Murgia
38f554b496
Implemented tooltip follows mouse (not perfect).
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Fixed bug when using mousewheel action on inventory items.
Added a debug mode for tooltip following mouse
2021-02-19 07:53:45 +01:00
Julian Murgia
52d19c34bd
Created ESCGame class to force game.tscn scene to have empty functions by inheritance.
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Also continued some tests about tooltip following mouse.
Fixed project settings wrongly set.
2021-02-11 13:40:23 +01:00
Julian Murgia
6aa466d6d2
Finished ESC camera commands reimplementation.
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Some cleaning done, and all logging commands put in escoria.logger script.
2021-02-09 08:56:30 +01:00
Julian Murgia
89d52c32f8
Added Escoria logo by Livio Fania
2021-02-03 18:19:52 +01:00
Julian Murgia
ff56816205
Deleted ESCHotspot (use ESCItem instead)
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Moved duplicated movement code from ESCPlayer and ESCItem/ESCHotspot to its own script.
Added talking animations management.
Fixed bug: character was turning to last_direction after talking, if coming from another direction than speaking direction.
Continued removing unfree stuff.
2021-01-13 23:23:04 +01:00