Commit Graph

60 Commits

Author SHA1 Message Date
Julian Murgia
41902b5791 Adds "name" parameter to ESC spawn command (#410)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:11 +02:00
Julian Murgia
ae34094196 Enhancement: load game scene once to allow run scene directly (#406)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-01 07:53:44 +02:00
Dennis Ploeger
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
Dennis Ploeger
b710def99d fix: Fixes for when the player scene isn't used in a room. (#404)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-09-28 10:08:03 +02:00
Dennis Ploeger
09ef9e89fe feat: Use wait parameter instead of immediate for turn_to and set_angle (#403)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-09-27 15:33:51 +02:00
Julian Murgia
527fe84d3c Changed dialog cursor (#398)
- some modifications in android exports presets
- commented out jump command in worker.esc as not implemented
2021-09-23 12:39:24 +02:00
Dennis Ploeger
60ea4d851b Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-23 08:32:08 +02:00
Julian Murgia
bb93dc1ef3 Fixed escoria.current_state when dialog line finishes (#391)
- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00
Julian Murgia
0e6e8aa161 Re-implemented turn_to command (#390)
* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-09 22:57:03 +02:00
Julian Murgia
cb711b329b Fix inverted transitions in/out (#388) 2021-09-09 08:23:03 +02:00
Julian Murgia
b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00
Dennis Ploeger
3ee46f4977 Issue 335 (#384)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-06 08:57:45 +02:00
Dennis Ploeger
c8958e7454 Issue 377 (#383)
* feat: Implements speech fixes #377

* docs: Automatic update of API docs

* chore: Updated speech translation.

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-06 08:52:16 +02:00
Dennis Ploeger
3dc779311c Issue 336 (#380)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-30 20:57:25 +02:00
Dennis Ploeger
1f28fdc8f3 feat: Implemented all dialog features. Fixes #345 (#376)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-27 08:15:52 +02:00
Julian Murgia
b230966fc6 Moved and split escoria._ev_left_click_on_item() function into ESCController (#371)
* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-24 08:19:55 +02:00
Julian Murgia
fc3ea147a7 Implement save overwrite confirmation (#368)
* Implement save overwrite confirmation + fixed pause game not pausing game execution.

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-13 09:28:38 +02:00
Dennis Ploeger
712083d126 fix: FIxed non-editor call to _set_animation_player (#369)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-12 23:22:09 +02:00
Dennis Ploeger
15bf1a8c81 Stable interface for both Animation player and Animated Sprite (#363)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-08-10 21:35:01 +02:00
Julian Murgia
61726bca81 :setup action is not managed only once anymore (#358)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 23:23:11 +02:00
Julian Murgia
cbb64df969 Removed hardcoded global_id "player" (#359)
* Removed hardcoded global_id "player"
Removed hardcoded node name "start_position"

* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:46 +02:00
Julian Murgia
c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00
Julian Murgia
51e1cfa92b Some fixes in mark_animations and span command (#355)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-04 11:02:48 +02:00
Julian Murgia
392dc2d607 Add ESCAnimationResource to hold characters animations. (#342)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-03 17:48:55 +02:00
Dennis Ploeger
56bf96da8c Checked all FIXMEs and TODOs (#353)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-02 21:23:57 +02:00
Dennis Ploeger
90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00
Julian Murgia
f2991c30c7 Added sound management in savegames and load games. (#337)
Fixes #300
Fix crash on loading game when the saved position was a float while teleport_pos command needs integers.
Fix pause menu missing in simplemouse-ui, causing a crash when calling pause menu.
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-07-29 14:22:42 +02:00
Julian Murgia
43dc217359 Add ESCLocation node (#323)
Fixes #306
2021-07-15 09:42:22 +02:00
Julian Murgia
958c8b441b Fix settings being applied a second time with wrong data (#308) 2021-07-15 09:41:29 +02:00
Julian Murgia
f84d1be741 Fix bug when leaving a room after a item was picked up 2021-07-06 12:59:46 +02:00
Julian Murgia
7de969d75e Renamed all room folders to use 2 digits. 2021-07-06 10:25:09 +02:00
Julian Murgia
dc4cda82ab Moved UI scenes and resources to their own plugin. 2021-07-05 14:34:44 +02:00
Julian Murgia
e0de1de1ce Fix bug in a warning not correctly formatted. 2021-07-05 11:23:00 +02:00
Julian Murgia
bd4c33cf77 Implement save and loading games (#8) 2021-07-02 23:08:43 +02:00
Dennis Ploeger
d5a0022b7b Optimization Part 2 (#6)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-20 18:19:42 +02:00
Dennis Ploeger
4e09f522ff Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-16 10:12:51 +02:00
Dennis Ploeger
d8c9bc5f8d fix: ESC script workaround for compiler rewrite 2021-06-06 13:10:22 +02:00
Dennis Ploeger
746a724f5a ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-04 16:12:42 +02:00
Julian Murgia
5d1df7aaa9 Add sound volume management and language selection
Not all translated yet though
2021-06-01 07:35:50 +02:00
Julian Murgia
909031f536 Added translations management
Prepares work for line voiceovers management.
2021-04-07 08:39:59 +02:00
Julian Murgia
40dd4a6718 Added bg_sound manager and according ESC command.
Started transitions scene.
2021-04-01 08:15:28 +02:00
Julian Murgia
4acb971d54 Added a default action used when item is in inventory. 2021-03-02 07:39:00 +01:00
Julian Murgia
b8f668df0a Fixed a bug where bottle in magical closet room 9 had wrong interaction position. 2021-02-26 21:31:50 +01:00
Julian Murgia
f743d1089c Added "label" command.
Continued room9 puzzle (not finished)
2021-02-23 23:10:24 +01:00
Julian Murgia
38f554b496 Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items.
Added a debug mode for tooltip following mouse
2021-02-19 07:53:45 +01:00
Julian Murgia
52d19c34bd Created ESCGame class to force game.tscn scene to have empty functions by inheritance.
Also continued some tests about tooltip following mouse.
Fixed project settings wrongly set.
2021-02-11 13:40:23 +01:00
Julian Murgia
6aa466d6d2 Finished ESC camera commands reimplementation.
Some cleaning done, and all logging commands put in escoria.logger script.
2021-02-09 08:56:30 +01:00
Julian Murgia
4f2977ea98 Added management of overlapped item in room 9. 2021-02-03 22:40:50 +01:00
Julian Murgia
bd3ef71c80 Added hover stack to manage overlapping Area2Ds
Added room selector in demo scenes
Modified dialogues in room 1, fixed bug in room 8 and 9
2021-02-03 18:19:40 +01:00
Julian Murgia
b789490f63 Attempt to fix dialogs "finish_fast" action. 2021-01-30 14:00:23 +01:00