Balloonpopper
1709a25452
fix: Debug message for when an item has no ESCLocation
2023-01-19 15:09:55 +01:00
Duncan Brown
327b72f67b
fix: uses proper casting and updates validation checks
2023-01-19 14:34:37 +01:00
balloonpopper
53c900b36e
Simplemouse fixes ( #669 )
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* fix: Simplemouse bounding box size fix
* fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad
* fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems
* fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind.
* chore: decouple further by using a signal
* fix: Correct action getting randomly lost with simplemouse
* fix: deleted objects aren't always equated to null.
* fix: clear the tooltip when an action is finished.
* fix: clears tooltip only on successful event completion; debug code cleanup.
* Broken room 5
* fix: Item collisions correctly determined when game resolution = screen resolution
* Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
* Update addons/escoria-ui-simplemouse/game.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
* fix: Reverted default UI to 9 verbs
Co-authored-by: Balloonpopper <balloonpopper@git.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2023-01-12 22:38:06 +11:00
Duncan Brown
68220ced91
fix: ensures proper number of interpolation placeholders
2023-01-10 16:46:43 +01:00
balloonpopper
da4dd67157
Merge pull request #663 from godot-escoria/turn_to_fix
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Fix: wrong argument passed in turn_to error message
2023-01-10 14:49:11 +11:00
Balloonpopper
6692953385
fix: Remove call to stop dialog to correct player mirroring
2023-01-09 21:20:16 +01:00
Balloonpopper
5f78c026da
fix: Corrected error message for angle in esc_movable
2023-01-09 21:02:13 +01:00
Balloonpopper
0ea7b285b7
fix: Movable commands on non-movable items will be handled gracefully.
2022-12-29 23:47:08 +01:00
Balloonpopper
4e146ae78c
Fix: wrong argument passed in turn_to error message
2022-12-29 12:37:04 +11:00
Balloonpopper
82ebdc2d6e
fix: Correct error message for missing animation player
2022-12-28 13:09:34 -05:00
Duncan Brown
6842ed48ea
fix: necessary in order to prevent error message from printing out
2022-12-28 00:10:59 -05:00
Duncan Brown
7f1add6505
fix: missing this check to see if the item needs to be combined with something or not
2022-12-28 00:04:16 -05:00
Balloonpopper
4604e00648
fix: Fix p_child is null exit on quit
2022-12-27 23:56:08 +01:00
Duncan Brown
2db581861a
fix: changes the registering of items already in a room from ERROR to WARN.
2022-12-15 17:14:40 -05:00
Duncan Brown
9398ce96c3
fix: restores state on returning; for some reason, previously state was modified but never restored.
2022-12-09 10:43:15 +01:00
Duncan Brown
328e5efdd9
fix: returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options.
2022-12-09 10:43:15 +01:00
Duncan Brown
0ff35136ba
fix: disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing.
2022-12-09 10:41:11 +01:00
StraToN
8cd61cdd2b
chore: storing version and changelog
2022-12-04 17:36:23 +00:00
Duncan Brown
13a600598f
feat: adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering.
2022-12-04 18:36:00 +01:00
Duncan Brown
d676e50284
feat: adds additional options to dialog manager, including a left-click action option and a text skipping option
2022-12-04 18:36:00 +01:00
Duncan Brown
bd2f28214b
feat: allows for the skipping of dialogue after the text is fully visible; still need to look at integrating with user options
2022-12-04 18:36:00 +01:00
Duncan Brown
064973f0a9
fix: allows for colons to be placed anywhere in the dialogue being spoken.
2022-12-04 17:45:30 +01:00
BHSDuncan
f64b7d5186
chore: storing version and changelog
2022-12-04 01:27:54 +00:00
Julian Murgia
29371ef936
Fix: discard non interactive items from hovering when they are hidden
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Change: set default debug level to DEBUG (was TRACE previously)
2022-12-03 20:27:26 -05:00
balloonpopper
70dd91c35d
chore: storing version and changelog
2022-11-28 23:41:38 +00:00
Balloonpopper
028de087fd
fix: Removing dialog settings from core
2022-11-29 10:40:31 +11:00
balloonpopper
62f48621a4
chore: storing version and changelog
2022-11-28 07:17:47 +00:00
StraToN
0377cabce9
chore: storing version and changelog
2022-11-21 19:40:32 +00:00
Julian Murgia
a131efcfc2
Fix when ESCPlayer is not selectable or interactive manage click through
2022-11-21 20:40:04 +01:00
Duncan Brown
a3da01e4cc
feat: adds adjustable reading speed/display time
2022-11-13 16:38:45 +01:00
StraToN
42e22f579b
chore: storing version and changelog
2022-11-13 15:38:38 +00:00
Duncan Brown
9f2cfd0dd0
fix: yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition.
2022-11-13 16:38:15 +01:00
Duncan Brown
20f1aee6c2
feat: adds blocking versions of camera commands that can tween/transition.
2022-11-13 16:38:15 +01:00
Duncan Brown
0a0a57bd02
First pass at blocking camera command.
2022-11-13 16:38:15 +01:00
BHSDuncan
998c9e2535
chore: storing version and changelog
2022-11-09 15:39:00 +00:00
Julian Murgia
7dcd1fdd67
Checked whether multiple enabled navpolys upon adding and deleting
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Impossible to check upon navpoly enabling without creating a new script/custom node.
2022-11-09 10:38:26 -05:00
Julian Murgia
056db75929
Fix: unwanted error messages when opening a room in editor
2022-11-09 10:38:26 -05:00
Balloonpopper
0e397c4667
fix: interrupt not implemented messages changed to debug from warn
2022-11-08 20:43:31 +01:00
balloonpopper
54bfcc7640
chore: storing version and changelog
2022-11-08 00:06:59 +00:00
BHSDuncan
fed2a98270
chore: storing version and changelog
2022-10-31 20:45:30 +00:00
Duncan Brown
d5b15b3f5c
chore: fills in missing docstrings; adds new base class for cameras to avoid duplication of viewport warnings.
2022-10-31 16:44:53 -04:00
Duncan Brown
3009fe1242
fix: camera_push now validates against camera_node like ESCCamera.
2022-10-31 16:44:53 -04:00
Duncan Brown
e807044e45
fix: cleaning up and updating validation code.
2022-10-31 16:44:53 -04:00
Duncan Brown
3673977d5c
Start of cleanup. Previous changes look to be holding up according to testing.
2022-10-31 16:44:53 -04:00
Duncan Brown
6d0e9e5326
WIP: Iterating on warning message. Clamping set_target target in case of target being too close to limits.
2022-10-31 16:44:53 -04:00
Duncan Brown
ec33580d73
WIP: Correcting for switched camera limits. Updating validation for camera methods, although this is a WIP.
2022-10-31 16:44:53 -04:00
Duncan Brown
d95d26ff5f
fix: updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation.
2022-10-31 16:44:53 -04:00
Duncan Brown
9842feea33
Fixed up math for compensation. It looks as though no other limit clamping or checking should be needed.
2022-10-31 16:44:53 -04:00
Duncan Brown
cc74206e6c
fix: Updates those camera commands that make use of translation to compensate for drag margins.
2022-10-31 16:44:53 -04:00
Duncan Brown
b11e196d4b
feat: adds in additional information concerning failed statement.
2022-10-31 16:17:15 -04:00