* fix: Simplemouse bounding box size fix
* fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad
* fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems
* fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind.
* chore: decouple further by using a signal
* fix: Correct action getting randomly lost with simplemouse
* fix: deleted objects aren't always equated to null.
* fix: clear the tooltip when an action is finished.
* fix: clears tooltip only on successful event completion; debug code cleanup.
* Broken room 5
* fix: Item collisions correctly determined when game resolution = screen resolution
* Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* Update addons/escoria-ui-simplemouse/game.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
* fix: Reverted default UI to 9 verbs
Co-authored-by: Balloonpopper <balloonpopper@git.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
It appears that the settings `escoria/esc/command_paths` and
`escoria/main/command_directories` have duplicate purposes.
Unfortunately, they are read in different places, so if you add a
directory to one setting, it will not be present in the other.
Specifically, `ESCCompiler` read from `escoria/esc/command_paths`
while `ESCCommand` and `ESCCommandRegistry` read from
`escoria/main/command_directories`.
As the `COMMAND_PATHS` constant had no references, it seemed more
appropriate to delete.
The `escoria/esc/command_paths` appears to have been set initially in
`project.godot` as part of:
https://github.com/godot-escoria/escoria-demo-game/pull/467
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).
Also removed some unused files, many others remain.
And fixed some bugs here and there.