Commit Graph

567 Commits

Author SHA1 Message Date
StraToN
e0155c6097 chore: storing version and changelog 2022-08-09 19:49:23 +00:00
Duncan Brown
6a223ca199 fix: prevents changing scenes to the same scene as is current (#619) 2022-08-09 21:48:57 +02:00
StraToN
6ccede06a4 chore: storing version and changelog 2022-08-09 06:12:01 +00:00
balloonpopper
c9e785142f chore: renames items_autoregister_path to inventory_items_path (#620)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-08-09 08:11:36 +02:00
BHSDuncan
0b7f1b4564 chore: storing version and changelog 2022-07-19 22:33:15 +00:00
Duncan Brown
c30d109645 fix: forces immediate animation start in order to avoid 'flashing' or delayed start 2022-07-19 18:32:50 -04:00
Duncan Brown
0944f601f4 fix: changes 'scenery' node from Node to Node2D so it will respect the visibility of the root (i.e. the room). 2022-07-19 18:32:50 -04:00
BHSDuncan
6cf08a607f chore: storing version and changelog 2022-07-18 23:29:43 +00:00
Duncan Brown
4991ff3423 fix: logs a warning if the avatar path isn't set or if the avatar itself can't be found 2022-07-18 19:29:22 -04:00
Duncan Brown
c4afb59121 fix: puts a default avatar path back as it had gone missing for some reason 2022-07-18 19:29:22 -04:00
StraToN
dd2732d28d chore: storing version and changelog 2022-07-18 19:32:51 +00:00
balloonpopper
73891443ad Issue 272 - fixes buttons in room 11 and Escoria icon being wrong (#612)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-07-18 21:32:27 +02:00
BHSDuncan
d5fce7b7d3 chore: storing version and changelog 2022-07-16 04:24:21 +00:00
Duncan Brown
2966502806 feat: appends the global ID or node name of the item/player to any warning messages 2022-07-16 00:24:01 -04:00
Duncan Brown
db85689668 feat: performs basic validation for ESCAnimationResource in-editor and in-game 2022-07-16 00:24:01 -04:00
StraToN
306facd85f chore: storing version and changelog 2022-07-14 15:21:57 +00:00
Matteo Piovanelli
324ef5f5e6 fix: Correctly get inventory objects registered in other rooms (#608) 2022-07-14 17:21:24 +02:00
StraToN
2a85e04f33 chore: storing version and changelog 2022-07-12 13:14:20 +00:00
balloonpopper
036246436a issue 283 - make inventory appear when running via f5. Hide options menu when pausing game. (#603)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-07-12 15:13:48 +02:00
StraToN
d874c73336 chore: storing version and changelog 2022-07-12 13:12:24 +00:00
Julian Murgia
492f735b9e Fix: escoria-core warning plugin has godot editor style (#607)
Downside: is now displayed UNDER project settings window
2022-07-12 15:11:57 +02:00
StraToN
052d87bb86 chore: storing version and changelog 2022-07-12 13:11:39 +00:00
Julian Murgia
23bec3dfe8 Remove some trace log happening too often (#606) 2022-07-12 15:11:07 +02:00
StraToN
d7b8c893af chore: storing version and changelog 2022-07-11 21:04:09 +00:00
Julian Murgia
833f9bb503 Fix a typo in a log call (#604) 2022-07-11 23:03:45 +02:00
StraToN
2e67aa9973 chore: storing version and changelog 2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1 Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-07-10 20:40:08 +02:00
StraToN
dfbceadd1c chore: storing version and changelog 2022-06-23 09:27:38 +00:00
Duncan Brown
653e336383 fix: handles translation keys that have only one word (i.e. no spaces… (#596)
* fix: handles translation keys that have only one word (i.e. no spaces) in the actual dialogue

* fix: fixes dialogue that starts with a space

* fix: issues warning if translation key cannot be found (same for a voice file that can't be found) and uses the untranslated text in this case
2022-06-23 11:27:04 +02:00
StraToN
b634de542d chore: storing version and changelog 2022-06-10 05:23:16 +00:00
Matteo Piovanelli
245e9fa826 fix: Fixes typo in say statement (#600) 2022-06-10 07:22:52 +02:00
StraToN
f8c8fc16d1 chore: storing version and changelog 2022-05-19 12:29:00 +00:00
balloonpopper
641cd9f7cb feat: room6 New graphics (#532)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-05-19 14:28:36 +02:00
StraToN
4f77309e5d chore: storing version and changelog 2022-05-13 08:54:51 +00:00
balloonpopper
fa5e57aa4e fix: Fix #168 as turn to in room 10 didn't work correctly (#597)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-05-13 10:54:20 +02:00
StraToN
689600d2dc chore: storing version and changelog 2022-05-13 08:49:39 +00:00
Duncan Brown
0fd0ba45ae fix: prevents duplicate item registration (#587)
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN
3304d11579 chore: storing version and changelog 2022-05-11 17:19:59 +00:00
Balloonpopper
152d92372e feature: Added ability to use Escoria variables with the custom command 2022-05-11 19:19:36 +02:00
StraToN
44425a3f92 chore: storing version and changelog 2022-05-11 17:18:33 +00:00
Duncan Brown
77ba581398 fix: room breaks since it wasn't positioned correctly 2022-05-11 19:18:05 +02:00
Duncan Brown
f7c8b98f3b chore: changing logging level of this message to something more appropriate 2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34 fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu 2022-05-11 19:18:05 +02:00
Duncan Brown
ff178541fc fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future 2022-05-11 19:18:05 +02:00
Duncan Brown
9e247a9218 fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events 2022-05-11 19:18:05 +02:00
Duncan Brown
954e014cbf feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) 2022-05-11 19:18:05 +02:00
Duncan Brown
85947794b9 fix: necessary guard in case 'run' hasn't been executed yet 2022-05-11 19:18:05 +02:00
Duncan Brown
c9c7cd2dfa feat: disallows user input during scene changes 2022-05-11 19:18:05 +02:00
Duncan Brown
acfb3d9ddd fix: iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room 2022-05-11 19:18:05 +02:00
Duncan Brown
64ac7654f4 fix: repeating fix from another branch; these will be merged anyway 2022-05-11 19:18:05 +02:00