Commit Graph

297 Commits

Author SHA1 Message Date
Balloonpopper
fd6142c7c2 fix: Support for both int and real for set_angle command 2022-10-24 23:42:40 +02:00
StraToN
d6158b375e chore: storing version and changelog 2022-09-14 06:50:54 +00:00
BHSDuncan
e07c4043ad chore: storing version and changelog 2022-09-13 23:27:23 +00:00
Duncan Brown
7201f02304 fix: adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order 2022-09-13 19:27:03 -04:00
Duncan Brown
5f4c97ca99 feat: allows for command to specify the currently active player for saying things 2022-09-13 19:27:03 -04:00
Julian Murgia
d28118f567 fix: Interrupts player's simple walk on any new action 2022-09-13 19:27:03 -04:00
Duncan Brown
895700870d feat: allows for default/fallback actions to be specified 2022-09-13 19:27:03 -04:00
Duncan Brown
6e220e7e64 fix: clears tooltip after any action has finished regardless of success 2022-09-13 19:27:03 -04:00
BHSDuncan
99c274f00d chore: storing version and changelog 2022-09-12 20:19:49 +00:00
Balloonpopper
ad445cd43b fix: fixes inconsistent return type from queue_event_from_esc 2022-09-12 16:19:24 -04:00
Balloonpopper
aedc3773d1 fix: walk error message missing a parameter 2022-09-11 22:50:34 +02:00
StraToN
1390e43c73 chore: storing version and changelog 2022-09-04 21:29:13 +00:00
Balloonpopper
382536b149 Fix: get_simple_path not working properly in Godot 3.5 2022-09-04 23:28:51 +02:00
BHSDuncan
bc244d5c05 chore: storing version and changelog 2022-09-01 18:48:19 +00:00
Julian Murgia
238b1d28f1 Fix call to interrupt method after acfb3d9ddd 2022-09-01 14:47:53 -04:00
Julian Murgia
04348147b9 Unified settings management and sound fixes
- fix: speech was not paused during pause menu
- fix: allow sound levels to reach min value 0.0 (=muted)
- fix: crash was happening when switch language during the game
2022-09-01 14:47:53 -04:00
Duncan Brown
d04c46c14d fix: guards against scenes with no player set or loaded 2022-08-26 13:44:41 -04:00
StraToN
6c4b2618a5 chore: storing version and changelog 2022-08-24 20:36:37 +00:00
Duncan Brown
5be887cdf5 fix: disallows the use of specified strings in the name argument for these commands 2022-08-24 22:36:15 +02:00
BHSDuncan
57f7d945ce chore: storing version and changelog 2022-08-23 22:48:40 +00:00
Duncan Brown
813495051b fix: blocks actions on inputs for non-interactive and/or non-active items/objects 2022-08-23 18:48:16 -04:00
Julian Murgia
7c00f1dd37 Adds a small fix on walking interruption to avoid freed reference 2022-08-16 23:56:39 -04:00
Balloonpopper
9de6c1fe62 Warning message added when location cant be reached. 2022-08-12 16:58:33 +02:00
Duncan Brown
e633966727 fix: prevents a channel from being cleared out when there are event exceptions 2022-08-09 18:14:55 -04:00
Duncan Brown
4a6f02b7ae fix: has_point() is exclusive of right-/bottom-edge, so we need to account for that 2022-08-09 22:10:35 +02:00
Duncan Brown
e4bb111cb9 fix: changes camera target vs limit errors to warnings and makes sure they're in the right places 2022-08-09 22:10:35 +02:00
Duncan Brown
abb01b7f0b feat: validates updated camera position against current camera limits; also some messaging updates 2022-08-09 22:10:35 +02:00
Duncan Brown
6a223ca199 fix: prevents changing scenes to the same scene as is current (#619) 2022-08-09 21:48:57 +02:00
Duncan Brown
c30d109645 fix: forces immediate animation start in order to avoid 'flashing' or delayed start 2022-07-19 18:32:50 -04:00
BHSDuncan
d5fce7b7d3 chore: storing version and changelog 2022-07-16 04:24:21 +00:00
Duncan Brown
2966502806 feat: appends the global ID or node name of the item/player to any warning messages 2022-07-16 00:24:01 -04:00
Duncan Brown
db85689668 feat: performs basic validation for ESCAnimationResource in-editor and in-game 2022-07-16 00:24:01 -04:00
Matteo Piovanelli
324ef5f5e6 fix: Correctly get inventory objects registered in other rooms (#608) 2022-07-14 17:21:24 +02:00
Julian Murgia
23bec3dfe8 Remove some trace log happening too often (#606) 2022-07-12 15:11:07 +02:00
Julian Murgia
833f9bb503 Fix a typo in a log call (#604) 2022-07-11 23:03:45 +02:00
StraToN
2e67aa9973 chore: storing version and changelog 2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1 Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
2022-07-10 20:40:08 +02:00
Duncan Brown
653e336383 fix: handles translation keys that have only one word (i.e. no spaces… (#596)
* fix: handles translation keys that have only one word (i.e. no spaces) in the actual dialogue

* fix: fixes dialogue that starts with a space

* fix: issues warning if translation key cannot be found (same for a voice file that can't be found) and uses the untranslated text in this case
2022-06-23 11:27:04 +02:00
StraToN
f8c8fc16d1 chore: storing version and changelog 2022-05-19 12:29:00 +00:00
StraToN
4f77309e5d chore: storing version and changelog 2022-05-13 08:54:51 +00:00
StraToN
689600d2dc chore: storing version and changelog 2022-05-13 08:49:39 +00:00
Duncan Brown
0fd0ba45ae fix: prevents duplicate item registration (#587)
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN
3304d11579 chore: storing version and changelog 2022-05-11 17:19:59 +00:00
Balloonpopper
152d92372e feature: Added ability to use Escoria variables with the custom command 2022-05-11 19:19:36 +02:00
StraToN
44425a3f92 chore: storing version and changelog 2022-05-11 17:18:33 +00:00
Duncan Brown
f7c8b98f3b chore: changing logging level of this message to something more appropriate 2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34 fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu 2022-05-11 19:18:05 +02:00
Duncan Brown
ff178541fc fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future 2022-05-11 19:18:05 +02:00
Duncan Brown
9e247a9218 fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events 2022-05-11 19:18:05 +02:00
Duncan Brown
954e014cbf feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) 2022-05-11 19:18:05 +02:00