Balloonpopper
fd6142c7c2
fix: Support for both int and real for set_angle command
2022-10-24 23:42:40 +02:00
StraToN
d6158b375e
chore: storing version and changelog
2022-09-14 06:50:54 +00:00
BHSDuncan
e07c4043ad
chore: storing version and changelog
2022-09-13 23:27:23 +00:00
Duncan Brown
7201f02304
fix: adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order
2022-09-13 19:27:03 -04:00
Duncan Brown
5f4c97ca99
feat: allows for command to specify the currently active player for saying things
2022-09-13 19:27:03 -04:00
Julian Murgia
d28118f567
fix: Interrupts player's simple walk on any new action
2022-09-13 19:27:03 -04:00
Duncan Brown
895700870d
feat: allows for default/fallback actions to be specified
2022-09-13 19:27:03 -04:00
Duncan Brown
6e220e7e64
fix: clears tooltip after any action has finished regardless of success
2022-09-13 19:27:03 -04:00
BHSDuncan
99c274f00d
chore: storing version and changelog
2022-09-12 20:19:49 +00:00
Balloonpopper
ad445cd43b
fix: fixes inconsistent return type from queue_event_from_esc
2022-09-12 16:19:24 -04:00
Balloonpopper
aedc3773d1
fix: walk error message missing a parameter
2022-09-11 22:50:34 +02:00
StraToN
1390e43c73
chore: storing version and changelog
2022-09-04 21:29:13 +00:00
Balloonpopper
382536b149
Fix: get_simple_path not working properly in Godot 3.5
2022-09-04 23:28:51 +02:00
BHSDuncan
bc244d5c05
chore: storing version and changelog
2022-09-01 18:48:19 +00:00
Julian Murgia
238b1d28f1
Fix call to interrupt method after acfb3d9ddd
2022-09-01 14:47:53 -04:00
Julian Murgia
04348147b9
Unified settings management and sound fixes
...
- fix: speech was not paused during pause menu
- fix: allow sound levels to reach min value 0.0 (=muted)
- fix: crash was happening when switch language during the game
2022-09-01 14:47:53 -04:00
Duncan Brown
d04c46c14d
fix: guards against scenes with no player set or loaded
2022-08-26 13:44:41 -04:00
StraToN
6c4b2618a5
chore: storing version and changelog
2022-08-24 20:36:37 +00:00
Duncan Brown
5be887cdf5
fix: disallows the use of specified strings in the name argument for these commands
2022-08-24 22:36:15 +02:00
BHSDuncan
57f7d945ce
chore: storing version and changelog
2022-08-23 22:48:40 +00:00
Duncan Brown
813495051b
fix: blocks actions on inputs for non-interactive and/or non-active items/objects
2022-08-23 18:48:16 -04:00
Julian Murgia
7c00f1dd37
Adds a small fix on walking interruption to avoid freed reference
2022-08-16 23:56:39 -04:00
Balloonpopper
9de6c1fe62
Warning message added when location cant be reached.
2022-08-12 16:58:33 +02:00
Duncan Brown
e633966727
fix: prevents a channel from being cleared out when there are event exceptions
2022-08-09 18:14:55 -04:00
Duncan Brown
4a6f02b7ae
fix: has_point() is exclusive of right-/bottom-edge, so we need to account for that
2022-08-09 22:10:35 +02:00
Duncan Brown
e4bb111cb9
fix: changes camera target vs limit errors to warnings and makes sure they're in the right places
2022-08-09 22:10:35 +02:00
Duncan Brown
abb01b7f0b
feat: validates updated camera position against current camera limits; also some messaging updates
2022-08-09 22:10:35 +02:00
Duncan Brown
6a223ca199
fix: prevents changing scenes to the same scene as is current ( #619 )
2022-08-09 21:48:57 +02:00
Duncan Brown
c30d109645
fix: forces immediate animation start in order to avoid 'flashing' or delayed start
2022-07-19 18:32:50 -04:00
BHSDuncan
d5fce7b7d3
chore: storing version and changelog
2022-07-16 04:24:21 +00:00
Duncan Brown
2966502806
feat: appends the global ID or node name of the item/player to any warning messages
2022-07-16 00:24:01 -04:00
Duncan Brown
db85689668
feat: performs basic validation for ESCAnimationResource in-editor and in-game
2022-07-16 00:24:01 -04:00
Matteo Piovanelli
324ef5f5e6
fix: Correctly get inventory objects registered in other rooms ( #608 )
2022-07-14 17:21:24 +02:00
Julian Murgia
23bec3dfe8
Remove some trace log happening too often ( #606 )
2022-07-12 15:11:07 +02:00
Julian Murgia
833f9bb503
Fix a typo in a log call ( #604 )
2022-07-11 23:03:45 +02:00
StraToN
2e67aa9973
chore: storing version and changelog
2022-07-10 18:40:30 +00:00
Julian Murgia
ad79aa69d1
Big refactor: Fix plugin issues when disabling/reenabling plugins ( #598 )
...
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-07-10 20:40:08 +02:00
Duncan Brown
653e336383
fix: handles translation keys that have only one word (i.e. no spaces… ( #596 )
...
* fix: handles translation keys that have only one word (i.e. no spaces) in the actual dialogue
* fix: fixes dialogue that starts with a space
* fix: issues warning if translation key cannot be found (same for a voice file that can't be found) and uses the untranslated text in this case
2022-06-23 11:27:04 +02:00
StraToN
f8c8fc16d1
chore: storing version and changelog
2022-05-19 12:29:00 +00:00
StraToN
4f77309e5d
chore: storing version and changelog
2022-05-13 08:54:51 +00:00
StraToN
689600d2dc
chore: storing version and changelog
2022-05-13 08:49:39 +00:00
Duncan Brown
0fd0ba45ae
fix: prevents duplicate item registration ( #587 )
...
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN
3304d11579
chore: storing version and changelog
2022-05-11 17:19:59 +00:00
Balloonpopper
152d92372e
feature: Added ability to use Escoria variables with the custom command
2022-05-11 19:19:36 +02:00
StraToN
44425a3f92
chore: storing version and changelog
2022-05-11 17:18:33 +00:00
Duncan Brown
f7c8b98f3b
chore: changing logging level of this message to something more appropriate
2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34
fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
2022-05-11 19:18:05 +02:00
Duncan Brown
ff178541fc
fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future
2022-05-11 19:18:05 +02:00
Duncan Brown
9e247a9218
fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events
2022-05-11 19:18:05 +02:00
Duncan Brown
954e014cbf
feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one)
2022-05-11 19:18:05 +02:00