StraToN
f8c8fc16d1
chore: storing version and changelog
2022-05-19 12:29:00 +00:00
StraToN
4f77309e5d
chore: storing version and changelog
2022-05-13 08:54:51 +00:00
StraToN
689600d2dc
chore: storing version and changelog
2022-05-13 08:49:39 +00:00
Duncan Brown
0fd0ba45ae
fix: prevents duplicate item registration ( #587 )
...
* fix: prevents duplicate item registration and also ensures that the player is forcibly registered
* updates ESCLocation to respect duplicate registration rules
2022-05-13 10:49:14 +02:00
StraToN
3304d11579
chore: storing version and changelog
2022-05-11 17:19:59 +00:00
Balloonpopper
152d92372e
feature: Added ability to use Escoria variables with the custom command
2022-05-11 19:19:36 +02:00
StraToN
44425a3f92
chore: storing version and changelog
2022-05-11 17:18:33 +00:00
Duncan Brown
f7c8b98f3b
chore: changing logging level of this message to something more appropriate
2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34
fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
2022-05-11 19:18:05 +02:00
Duncan Brown
ff178541fc
fix: avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future
2022-05-11 19:18:05 +02:00
Duncan Brown
9e247a9218
fix: checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events
2022-05-11 19:18:05 +02:00
Duncan Brown
954e014cbf
feat: changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one)
2022-05-11 19:18:05 +02:00
Duncan Brown
85947794b9
fix: necessary guard in case 'run' hasn't been executed yet
2022-05-11 19:18:05 +02:00
Duncan Brown
c9c7cd2dfa
feat: disallows user input during scene changes
2022-05-11 19:18:05 +02:00
Duncan Brown
acfb3d9ddd
fix: iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room
2022-05-11 19:18:05 +02:00
Duncan Brown
64ac7654f4
fix: repeating fix from another branch; these will be merged anyway
2022-05-11 19:18:05 +02:00
Duncan Brown
05ca4c1795
wip: initial implementation, but has issues with interrupting other running events like play_snd
2022-05-11 19:18:05 +02:00
StraToN
2c5c4004dd
chore: storing version and changelog
2022-05-02 20:51:19 +00:00
Duncan Brown
738ce0debc
fix: implement varargs for ESC commands. 'custom' makes use of this #592
2022-05-02 22:50:57 +02:00
StraToN
ba5be04565
chore: storing version and changelog
2022-05-02 20:49:30 +00:00
Duncan Brown
0468817812
fix: prevents the same event from being queued multiple times in a row
2022-05-02 22:49:06 +02:00
StraToN
ccfcf54a03
chore: storing version and changelog
2022-05-01 10:48:24 +00:00
Julian Murgia
b8983b8b42
fix: manage clearing of current_action when action is interrupted ( #584 )
...
* fix: manage clearing of current_action when action is interrupted
* fix: repairs change_scene, add comments and new RC_INTERRUPTED code
* fix: manage ESC commands interruptions, even if running
2022-05-01 12:48:02 +02:00
Julian Murgia
d255f781ec
Prefixed all Escoria console output with 'ESC' ( #591 )
...
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com >
2022-05-01 12:45:44 +02:00
StraToN
7aeb8ca95f
chore: storing version and changelog
2022-04-30 20:05:45 +00:00
balloonpopper
357799cc4d
docs: Updated say command docs for audio and translations ( #589 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-30 22:05:21 +02:00
StraToN
63e22e5fb9
chore: storing version and changelog
2022-04-30 19:51:16 +00:00
Duncan Brown
f9e39af798
fix: avoids crashing when selected_action is null ( #586 )
...
* fix: avoids crashing when selected_action is null
* fix: more robust handling suggested by @straton
2022-04-30 21:50:55 +02:00
StraToN
422db46f87
chore: storing version and changelog
2022-04-30 18:10:36 +00:00
Julian Murgia
8a58aa7efc
Fix: disable ESCGame inputs until signal room_ready is emitted ( #582 )
...
* Fix: disable ESCGame inputs until signal room_ready is emitted
* fix: add a new function to use in _input() to check for inputs
* Apply suggestions from code review
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-04-30 20:10:14 +02:00
StraToN
0414833c6d
chore: storing version and changelog
2022-04-30 18:06:34 +00:00
Duncan Brown
5d23bb1af1
fix: avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul
2022-04-30 20:06:13 +02:00
Duncan Brown
f69b29da29
fix: eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events
2022-04-30 20:06:13 +02:00
Duncan Brown
eeb7042d11
fix: adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup
2022-04-30 20:06:13 +02:00
Duncan Brown
6afff99e7c
fix: allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second
2022-04-30 20:06:13 +02:00
StraToN
4c39e47d38
chore: storing version and changelog
2022-04-30 18:04:13 +00:00
balloonpopper
bb594deab4
fix:removed debug.gd after it was accidently readded with PR569 ( #590 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-30 20:03:49 +02:00
StraToN
08dd74cf55
chore: storing version and changelog
2022-04-27 16:42:41 +00:00
balloonpopper
72e6517a35
fix: Enforce rooms to be located at (0,0) ( #576 )
...
Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-27 18:42:18 +02:00
StraToN
c302b7e75f
chore: storing version and changelog
2022-04-24 13:31:21 +00:00
Julian Murgia
b23adae360
Fix: removed calls to inexisting "escoria" singleton after plugin disbld ( #578 )
...
* Fix: removed calls to inexisting "escoria" singleton after plugin disabled
* review: added a factory-like function to get the escoria singleton
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
* Keep a reference of escoria singleton in plugin.gd
2022-04-24 15:30:57 +02:00
monsieur xx
ad96ff4177
fix : crash when current scene is null ( #583 )
...
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com >
2022-04-23 19:09:12 +02:00
StraToN
371197423b
chore: storing version and changelog
2022-04-23 16:55:44 +00:00
Julian Murgia
4b2b6f516e
feat: Save objects states in Obj Manager to keep them btwn rooms ( #554 )
2022-04-23 18:55:21 +02:00
StraToN
3bde47b3e9
chore: storing version and changelog
2022-04-21 07:56:19 +00:00
monsieur xx
c4296a17a1
fix: fixes incorrect date formatting ( #577 )
...
* fixed incorrect date formatting
* de-aligned assignments, as per PR review comment
Co-authored-by: Mathieu Bergounioux <Mathieu.Bergounioux@sectra.com >
2022-04-21 09:55:55 +02:00
Balloonpopper
584b81a496
fix: Corrected wether to whether
2022-04-21 09:55:00 +02:00
StraToN
3b47a93a9e
chore: storing version and changelog
2022-04-21 07:54:26 +00:00
Balloonpopper
eeea2d0e5a
refactor: remove deprecated debug command
2022-04-21 09:54:02 +02:00
StraToN
9f4a5d53c6
chore: storing version and changelog
2022-04-19 14:26:27 +00:00