Balloonpopper
0e397c4667
fix: interrupt not implemented messages changed to debug from warn
2022-11-08 20:43:31 +01:00
StraToN
3fd339c089
chore: storing version and changelog
2022-11-08 19:43:13 +00:00
balloonpopper
54bfcc7640
chore: storing version and changelog
2022-11-08 00:06:59 +00:00
Balloonpopper
e551e365ac
fix: Move wizard path to rooms to its own Godot setting
2022-11-01 16:40:44 +11:00
BHSDuncan
fed2a98270
chore: storing version and changelog
2022-10-31 20:45:30 +00:00
Duncan Brown
d5b15b3f5c
chore: fills in missing docstrings; adds new base class for cameras to avoid duplication of viewport warnings.
2022-10-31 16:44:53 -04:00
Duncan Brown
3009fe1242
fix: camera_push now validates against camera_node like ESCCamera.
2022-10-31 16:44:53 -04:00
Duncan Brown
e807044e45
fix: cleaning up and updating validation code.
2022-10-31 16:44:53 -04:00
Duncan Brown
3673977d5c
Start of cleanup. Previous changes look to be holding up according to testing.
2022-10-31 16:44:53 -04:00
Duncan Brown
6d0e9e5326
WIP: Iterating on warning message. Clamping set_target target in case of target being too close to limits.
2022-10-31 16:44:53 -04:00
Duncan Brown
ec33580d73
WIP: Correcting for switched camera limits. Updating validation for camera methods, although this is a WIP.
2022-10-31 16:44:53 -04:00
Duncan Brown
d95d26ff5f
fix: updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation.
2022-10-31 16:44:53 -04:00
Duncan Brown
9842feea33
Fixed up math for compensation. It looks as though no other limit clamping or checking should be needed.
2022-10-31 16:44:53 -04:00
Duncan Brown
cc74206e6c
fix: Updates those camera commands that make use of translation to compensate for drag margins.
2022-10-31 16:44:53 -04:00
BHSDuncan
164d094b63
chore: storing version and changelog
2022-10-31 20:17:39 +00:00
Duncan Brown
b11e196d4b
feat: adds in additional information concerning failed statement.
2022-10-31 16:17:15 -04:00
Duncan Brown
4065b5c83e
feat: includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages
2022-10-31 16:17:15 -04:00
StraToN
ce7d20e61e
chore: storing version and changelog
2022-10-30 18:11:01 +00:00
Duncan Brown
88214e4611
fix: ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs.
2022-10-30 19:10:39 +01:00
StraToN
17d127b0f2
chore: storing version and changelog
2022-10-24 22:00:53 +00:00
Duncan Brown
950ee463d8
fix: fixes background image blowing up to 1:1 size; also small cleanup
2022-10-25 00:00:34 +02:00
Balloonpopper
c660e2d51c
Correct bug with 2nd loaded image in item creator showing at the wrong size
2022-10-25 00:00:34 +02:00
Duncan Brown
f74cb48b3d
fix: small UI touchups/fixes
2022-10-25 00:00:34 +02:00
Balloonpopper
faab5ba808
feat: escoria-wizard
2022-10-25 00:00:34 +02:00
StraToN
a53637fac1
chore: storing version and changelog
2022-10-24 21:49:30 +00:00
Balloonpopper
6ea0c29234
fix: Documentation clarifications
2022-10-24 23:49:07 +02:00
StraToN
287c61c1a3
chore: storing version and changelog
2022-10-24 21:42:59 +00:00
Balloonpopper
fd6142c7c2
fix: Support for both int and real for set_angle command
2022-10-24 23:42:40 +02:00
StraToN
d6158b375e
chore: storing version and changelog
2022-09-14 06:50:54 +00:00
Duncan Brown
62c2920439
fix: UI should now highlight proper verb instead of always going back to an item's default action
2022-09-14 08:50:36 +02:00
BHSDuncan
e07c4043ad
chore: storing version and changelog
2022-09-13 23:27:23 +00:00
Duncan Brown
7201f02304
fix: adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order
2022-09-13 19:27:03 -04:00
Duncan Brown
169a5b501a
fix: focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is
2022-09-13 19:27:03 -04:00
Duncan Brown
5f4c97ca99
feat: allows for command to specify the currently active player for saying things
2022-09-13 19:27:03 -04:00
Julian Murgia
d28118f567
fix: Interrupts player's simple walk on any new action
2022-09-13 19:27:03 -04:00
Duncan Brown
895700870d
feat: allows for default/fallback actions to be specified
2022-09-13 19:27:03 -04:00
Duncan Brown
6e220e7e64
fix: clears tooltip after any action has finished regardless of success
2022-09-13 19:27:03 -04:00
BHSDuncan
99c274f00d
chore: storing version and changelog
2022-09-12 20:19:49 +00:00
Balloonpopper
ad445cd43b
fix: fixes inconsistent return type from queue_event_from_esc
2022-09-12 16:19:24 -04:00
Balloonpopper
aedc3773d1
fix: walk error message missing a parameter
2022-09-11 22:50:34 +02:00
StraToN
1390e43c73
chore: storing version and changelog
2022-09-04 21:29:13 +00:00
Balloonpopper
382536b149
Fix: get_simple_path not working properly in Godot 3.5
2022-09-04 23:28:51 +02:00
BHSDuncan
bc244d5c05
chore: storing version and changelog
2022-09-01 18:48:19 +00:00
Julian Murgia
238b1d28f1
Fix call to interrupt method after acfb3d9ddd
2022-09-01 14:47:53 -04:00
Julian Murgia
04348147b9
Unified settings management and sound fixes
...
- fix: speech was not paused during pause menu
- fix: allow sound levels to reach min value 0.0 (=muted)
- fix: crash was happening when switch language during the game
2022-09-01 14:47:53 -04:00
Duncan Brown
d04c46c14d
fix: guards against scenes with no player set or loaded
2022-08-26 13:44:41 -04:00
Duncan Brown
210f0d25e4
fix: ignores mouse enter events for non-actionable items (i.e. non-interactive or not active)
2022-08-24 22:37:34 +02:00
StraToN
6c4b2618a5
chore: storing version and changelog
2022-08-24 20:36:37 +00:00
Duncan Brown
5be887cdf5
fix: disallows the use of specified strings in the name argument for these commands
2022-08-24 22:36:15 +02:00
BHSDuncan
57f7d945ce
chore: storing version and changelog
2022-08-23 22:48:40 +00:00