2d32f4b312
Localization ( #15 )
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## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`
## Changes (gymkhana)
- Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.
## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`
## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.
Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com >
Co-committed-by: oier <oierbravo@gmail.com >
2023-09-26 00:13:55 +02:00
0d5c490a9f
more changes to the dialog manager
2023-08-28 22:29:35 +02:00
73b2a8be5d
bol+lentejas
2023-08-27 02:19:04 +02:00
0d38a8646a
Updated escoria-demo-game
2023-06-06 19:28:49 +02:00
cdaba3a055
Fullscreen in optionsgit pull
2023-03-09 00:28:33 +01:00
0380acc353
RESTORED ORIGINAL addons/escoria-core/game/escoria.gd
2023-03-07 23:41:30 +01:00
50ad55ce14
MODIFIED escoria.gdgit add . Action manager extended to apply needed changes for monkey UI
2023-03-07 00:29:46 +01:00
b4c2806cce
Merge branch 'gymkhana/main' of git.fosil.eu:gymkhana/gymkhana into gymkhana/main
2023-02-24 18:22:04 +01:00
caa8b348bf
CHANGES TO CORE: comments on action_manager
2023-02-19 23:18:10 +01:00
143086c4f3
UNDO CHANGES IN escoria-core
2023-02-13 18:20:52 +01:00
761cb7fcb8
MODIFIED addons/escoria-core/game/core-scripts/esc_game.gd
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Created tooltip2_target
2023-02-13 13:40:53 +01:00
91faea0a6e
CHANGE TO escoria-core. Added ESCItem.tooltip2_name
2023-02-10 20:08:10 +01:00
8c1e59a40c
CHANGE TO escoria-core. action1 and action2 in tooltip
2023-02-10 20:01:48 +01:00
eb3399736d
Moved escoria-ui-return-monkey-island to gymkhana
2023-02-08 13:41:08 +01:00
db2fd69441
Cloned escoria-ui-simplemouse as escoria-ui-return-monkey-island
2023-02-08 13:37:09 +01:00
c5a1583220
file & folder cleanup
2023-02-07 23:10:49 +01:00
Duncan Brown
0ba6c3782a
fix: forces current_state updates as options don't always yield
2023-01-26 17:25:46 -05:00
Balloonpopper
c597414659
fix: Fix bug where inventory is invisible by default
2023-01-26 16:39:18 -05:00
balloonpopper
29c38e7e30
Update addons/escoria-core/game/core-scripts/esc_item.gd
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Co-authored-by: Julian Murgia <the.straton@gmail.com >
2023-01-19 15:09:55 +01:00
Balloonpopper
1709a25452
fix: Debug message for when an item has no ESCLocation
2023-01-19 15:09:55 +01:00
Duncan Brown
327b72f67b
fix: uses proper casting and updates validation checks
2023-01-19 14:34:37 +01:00
balloonpopper
53c900b36e
Simplemouse fixes ( #669 )
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* fix: Simplemouse bounding box size fix
* fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad
* fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems
* fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind.
* chore: decouple further by using a signal
* fix: Correct action getting randomly lost with simplemouse
* fix: deleted objects aren't always equated to null.
* fix: clear the tooltip when an action is finished.
* fix: clears tooltip only on successful event completion; debug code cleanup.
* Broken room 5
* fix: Item collisions correctly determined when game resolution = screen resolution
* Update addons/escoria-core/game/core-scripts/esc_item.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
* Update addons/escoria-ui-simplemouse/game.gd
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
* fix: Reverted default UI to 9 verbs
Co-authored-by: Balloonpopper <balloonpopper@git.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2023-01-12 22:38:06 +11:00
Duncan Brown
68220ced91
fix: ensures proper number of interpolation placeholders
2023-01-10 16:46:43 +01:00
balloonpopper
da4dd67157
Merge pull request #663 from godot-escoria/turn_to_fix
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Fix: wrong argument passed in turn_to error message
2023-01-10 14:49:11 +11:00
Balloonpopper
dc4b6c24fe
feat: Wizard - set up combine when selected for inventory items
2023-01-10 13:20:21 +11:00
Balloonpopper
cc0a067b18
fix: Enabled playing of animated sprite by default
2023-01-10 13:20:21 +11:00
Balloonpopper
b0c0c5d61b
fix: Wizard - NPCs have to be ESCItems instead of ESCPlayers
2023-01-10 13:20:21 +11:00
Balloonpopper
0610449dbf
fix: Populate default animation as the object manager expects it
2023-01-10 13:20:21 +11:00
Balloonpopper
b47e65345f
fix: Character creator - add tooltip, fix 8 dir angles, and make character selectable by default
2023-01-10 13:20:21 +11:00
Balloonpopper
6692953385
fix: Remove call to stop dialog to correct player mirroring
2023-01-09 21:20:16 +01:00
Balloonpopper
5f78c026da
fix: Corrected error message for angle in esc_movable
2023-01-09 21:02:13 +01:00
Balloonpopper
0ea7b285b7
fix: Movable commands on non-movable items will be handled gracefully.
2022-12-29 23:47:08 +01:00
Balloonpopper
4e146ae78c
Fix: wrong argument passed in turn_to error message
2022-12-29 12:37:04 +11:00
Balloonpopper
82ebdc2d6e
fix: Correct error message for missing animation player
2022-12-28 13:09:34 -05:00
Duncan Brown
3727f82fbf
fix: allows for string joining that's compatible with pre-3.5 Godot
2022-12-28 18:35:45 +01:00
Duncan Brown
6842ed48ea
fix: necessary in order to prevent error message from printing out
2022-12-28 00:10:59 -05:00
Duncan Brown
7f1add6505
fix: missing this check to see if the item needs to be combined with something or not
2022-12-28 00:04:16 -05:00
Duncan Brown
b827092176
fix: clears tooltip when event is finished
2022-12-28 00:04:16 -05:00
Balloonpopper
4604e00648
fix: Fix p_child is null exit on quit
2022-12-27 23:56:08 +01:00
Balloonpopper
2a55da5067
feat: Add thinking avatar scene for Mark
2022-12-15 17:14:40 -05:00
Duncan Brown
2db581861a
fix: changes the registering of items already in a room from ERROR to WARN.
2022-12-15 17:14:40 -05:00
StraToN
ac3a52b6ee
chore: storing version and changelog
2022-12-09 09:43:34 +00:00
Duncan Brown
9398ce96c3
fix: restores state on returning; for some reason, previously state was modified but never restored.
2022-12-09 10:43:15 +01:00
Duncan Brown
328e5efdd9
fix: returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options.
2022-12-09 10:43:15 +01:00
StraToN
9b27bc4b24
chore: storing version and changelog
2022-12-09 09:41:33 +00:00
Duncan Brown
0ff35136ba
fix: disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing.
2022-12-09 10:41:11 +01:00
StraToN
8cd61cdd2b
chore: storing version and changelog
2022-12-04 17:36:23 +00:00
Balloonpopper
f12d78ba51
feat: Added 1 and 2 direction animations to wizard character creator
2022-12-04 18:36:14 +01:00
Duncan Brown
13a600598f
feat: adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering.
2022-12-04 18:36:00 +01:00
Duncan Brown
f64b59621d
feat: adds warnings w/ defaults when using settings; uses same calculation basis for text speeds/times; changes time units to ms
2022-12-04 18:36:00 +01:00