StraToN
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42e22f579b
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chore: storing version and changelog
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2022-11-13 15:38:38 +00:00 |
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Duncan Brown
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9f2cfd0dd0
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fix: yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition.
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2022-11-13 16:38:15 +01:00 |
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Duncan Brown
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20f1aee6c2
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feat: adds blocking versions of camera commands that can tween/transition.
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2022-11-13 16:38:15 +01:00 |
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Duncan Brown
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0a0a57bd02
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First pass at blocking camera command.
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2022-11-13 16:38:15 +01:00 |
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BHSDuncan
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998c9e2535
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chore: storing version and changelog
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2022-11-09 15:39:00 +00:00 |
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Julian Murgia
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7dcd1fdd67
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Checked whether multiple enabled navpolys upon adding and deleting
Impossible to check upon navpoly enabling without creating a new script/custom node.
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2022-11-09 10:38:26 -05:00 |
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Julian Murgia
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056db75929
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Fix: unwanted error messages when opening a room in editor
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2022-11-09 10:38:26 -05:00 |
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Balloonpopper
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0e397c4667
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fix: interrupt not implemented messages changed to debug from warn
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2022-11-08 20:43:31 +01:00 |
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StraToN
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3fd339c089
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chore: storing version and changelog
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2022-11-08 19:43:13 +00:00 |
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balloonpopper
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54bfcc7640
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chore: storing version and changelog
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2022-11-08 00:06:59 +00:00 |
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Balloonpopper
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e551e365ac
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fix: Move wizard path to rooms to its own Godot setting
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2022-11-01 16:40:44 +11:00 |
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BHSDuncan
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fed2a98270
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chore: storing version and changelog
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2022-10-31 20:45:30 +00:00 |
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Duncan Brown
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d5b15b3f5c
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chore: fills in missing docstrings; adds new base class for cameras to avoid duplication of viewport warnings.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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3009fe1242
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fix: camera_push now validates against camera_node like ESCCamera.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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e807044e45
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fix: cleaning up and updating validation code.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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3673977d5c
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Start of cleanup. Previous changes look to be holding up according to testing.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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6d0e9e5326
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WIP: Iterating on warning message. Clamping set_target target in case of target being too close to limits.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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ec33580d73
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WIP: Correcting for switched camera limits. Updating validation for camera methods, although this is a WIP.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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d95d26ff5f
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fix: updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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9842feea33
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Fixed up math for compensation. It looks as though no other limit clamping or checking should be needed.
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2022-10-31 16:44:53 -04:00 |
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Duncan Brown
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cc74206e6c
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fix: Updates those camera commands that make use of translation to compensate for drag margins.
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2022-10-31 16:44:53 -04:00 |
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BHSDuncan
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164d094b63
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chore: storing version and changelog
|
2022-10-31 20:17:39 +00:00 |
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Duncan Brown
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b11e196d4b
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feat: adds in additional information concerning failed statement.
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2022-10-31 16:17:15 -04:00 |
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Duncan Brown
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4065b5c83e
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feat: includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages
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2022-10-31 16:17:15 -04:00 |
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StraToN
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ce7d20e61e
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chore: storing version and changelog
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2022-10-30 18:11:01 +00:00 |
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Duncan Brown
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88214e4611
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fix: ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs.
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2022-10-30 19:10:39 +01:00 |
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StraToN
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17d127b0f2
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chore: storing version and changelog
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2022-10-24 22:00:53 +00:00 |
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Duncan Brown
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950ee463d8
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fix: fixes background image blowing up to 1:1 size; also small cleanup
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2022-10-25 00:00:34 +02:00 |
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Balloonpopper
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c660e2d51c
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Correct bug with 2nd loaded image in item creator showing at the wrong size
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2022-10-25 00:00:34 +02:00 |
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Duncan Brown
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f74cb48b3d
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fix: small UI touchups/fixes
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2022-10-25 00:00:34 +02:00 |
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Balloonpopper
|
faab5ba808
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feat: escoria-wizard
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2022-10-25 00:00:34 +02:00 |
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StraToN
|
a53637fac1
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chore: storing version and changelog
|
2022-10-24 21:49:30 +00:00 |
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Balloonpopper
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6ea0c29234
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fix: Documentation clarifications
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2022-10-24 23:49:07 +02:00 |
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StraToN
|
287c61c1a3
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chore: storing version and changelog
|
2022-10-24 21:42:59 +00:00 |
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Balloonpopper
|
fd6142c7c2
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fix: Support for both int and real for set_angle command
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2022-10-24 23:42:40 +02:00 |
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StraToN
|
d6158b375e
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chore: storing version and changelog
|
2022-09-14 06:50:54 +00:00 |
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Duncan Brown
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62c2920439
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fix: UI should now highlight proper verb instead of always going back to an item's default action
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2022-09-14 08:50:36 +02:00 |
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BHSDuncan
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e07c4043ad
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chore: storing version and changelog
|
2022-09-13 23:27:23 +00:00 |
|
Duncan Brown
|
7201f02304
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fix: adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order
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2022-09-13 19:27:03 -04:00 |
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Duncan Brown
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169a5b501a
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fix: focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is
|
2022-09-13 19:27:03 -04:00 |
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Duncan Brown
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5f4c97ca99
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feat: allows for command to specify the currently active player for saying things
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2022-09-13 19:27:03 -04:00 |
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Julian Murgia
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d28118f567
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fix: Interrupts player's simple walk on any new action
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2022-09-13 19:27:03 -04:00 |
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Duncan Brown
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895700870d
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feat: allows for default/fallback actions to be specified
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2022-09-13 19:27:03 -04:00 |
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Duncan Brown
|
6e220e7e64
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fix: clears tooltip after any action has finished regardless of success
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2022-09-13 19:27:03 -04:00 |
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BHSDuncan
|
99c274f00d
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chore: storing version and changelog
|
2022-09-12 20:19:49 +00:00 |
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Balloonpopper
|
ad445cd43b
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fix: fixes inconsistent return type from queue_event_from_esc
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2022-09-12 16:19:24 -04:00 |
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Balloonpopper
|
aedc3773d1
|
fix: walk error message missing a parameter
|
2022-09-11 22:50:34 +02:00 |
|
StraToN
|
1390e43c73
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chore: storing version and changelog
|
2022-09-04 21:29:13 +00:00 |
|
Balloonpopper
|
382536b149
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Fix: get_simple_path not working properly in Godot 3.5
|
2022-09-04 23:28:51 +02:00 |
|
BHSDuncan
|
bc244d5c05
|
chore: storing version and changelog
|
2022-09-01 18:48:19 +00:00 |
|