Commit Graph
152 Commits
Author SHA1 Message Date
balloonpopperandBalloonpopper aa6a4c4d50 feat: Added ability to print globals as part of debug messages (#561)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-04-05 08:01:40 +02:00
Balloonpopper dd4b120289 feat: intro cutscene 2022-03-24 07:28:34 +01:00
Balloonpopper 3c74e18119 fix: Added animations for the worker character 2022-03-24 07:27:50 +01:00
Balloonpopper 061ff9193c fix: player_start needed to be where the level description is 2022-03-10 23:03:49 +01:00
balloonpopperandBalloonpopper 21ebb017e6 fix: Updated camera x limit to 1280 to match the background graphics (#535)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-09 11:57:19 +01:00
Balloonpopper 587b3b316b fix: room text is readable again 2022-03-09 08:51:18 +01:00
Balloonpopper 7e3688fa63 feat: Updated room 9 graphics 2022-03-09 08:02:23 +01:00
Balloonpopper 3a2913f6a5 feature: Updated room 4 graphics 2022-03-09 07:56:30 +01:00
Balloonpopper a3d531c89b feat: New graphics room 12 2022-03-09 07:56:08 +01:00
Balloonpopper 7a64c7707f Feat: New graphics for room 8 2022-03-08 14:33:02 +01:00
StraToN 19272ffeb2 chore: storing version and changelog 2022-03-07 08:44:59 +00:00
balloonpopperandBalloonpopper eea74ff828 fix: New graphics for room 10 (#529)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-07 09:05:57 +01:00
balloonpopperandBalloonpopper b70c52edda feat: Made room 5's background more interesting (#530)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-07 08:53:49 +01:00
balloonpopperandBalloonpopper bcb366c6af feat: Graphics update for room 5 (#525)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-03-04 14:49:15 +01:00
Balloonpopper 3fd481df32 Fix room3 logic issues 2022-03-03 19:08:11 +01:00
Balloonpopper 75a78f63e1 feat: New graphics for room 7 2022-03-03 18:43:59 +01:00
balloonpopperandBalloonpopper 09ab75a913 feat: Updated room 2 and 3 graphics (#492)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-15 18:21:42 +01:00
balloonpopperandBalloonpopper 5005267e0d feat: Updated room 1 graphics (#491)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-12 21:09:48 +01:00
Duncan BrownandDuncan Brown 99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia 353b349d1b Set a default implementation for ESCGame._on_event_done() (#486) 2022-02-04 16:27:21 +01:00
Julian Murgia 3e6db46ec6 Fix transitions not happening if the ESCRoom has no ESC script (#485)
Fixes godot-escoria/escoria-issues#95
2022-01-17 09:48:25 +01:00
Duncan BrownandDuncan Brown 391bf08f21 feat: add esc_current_scene reserved global (#474)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-12-03 08:45:02 +01:00
Dennis PloegerandDennis Ploeger 0e295f0ebb feat: Support WAV files as well (#469)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-28 15:36:50 +01:00
Julian Murgia a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00
Dennis PloegerandDennis Ploeger 7963f03087 feat: Keep current animations resource (#459)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-23 22:19:24 +01:00
Dennis PloegerandDennis Ploeger e14373b179 feat: New streamlined exit item (#455)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-22 13:08:10 +01:00
Dennis PloegerandDennis Ploeger 9adc7bbade feat: This introduces background events queue in Escoria (#444)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-22 11:04:35 +01:00
Julian Murgia c9cbd2db80 Fixes ESCMoving angles calculation to make it work with 2-dir animations (#454) 2021-11-21 22:21:30 +01:00
012d978d66 fix: Optimized ESC command docs (#450)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2021-11-21 21:10:56 +01:00
Dennis PloegerandDennis Ploeger dbc7415aaf fix: Say command fixes (#452)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-21 21:10:22 +01:00
Julian Murgia 555f820254 Fix broken room camera (#437) 2021-11-13 10:14:18 +01:00
Julian Murgia d55c1394fd Fix missing file error (#436) 2021-11-12 23:49:59 +01:00
Julian Murgia bbe885edc2 Ensure player is set at start location if there is one (#435)
This is done even if there is no ESC script attached to the room.
First default position will then be the start ESCLocation if there is one.
Else, fallback to origin (0,0).
2021-11-12 22:57:44 +01:00
Dennis PloegerandDennis Ploeger 15b3e30e28 feat: Optimized ESCCamera (#434)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-12 16:55:26 +01:00
Julian Murgia e4bc9ecccf Rename flag NO_HUD to NO_UI (code) (#432) 2021-11-11 22:46:00 +01:00
Julian Murgia c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis PloegerandDennis Ploeger d42c973369 fix: Corrected variable name (#428)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-11-02 16:32:46 +01:00
Dennis PloegerandDennis Ploeger 57ce7fbcae feat: Made dialogs pluggable (#424)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-27 08:34:13 +02:00
Julian Murgia 9dbcf2b58b Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00
Dennis PloegerandDennis Ploeger 94d86d24d5 fix: Huge cleanup (#420)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-25 08:59:07 +02:00
Julian Murgia b3cd9abe21 Fix a wrong validation check in camera_set_limits (#418)
Events interruption should now work at all time (added interruption in room_selector scene)
Fixed missing test in game.gd for when the player is not set
Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
2021-10-22 09:17:03 +02:00
Dennis PloegerandDennis Ploeger af26521d3d feat: Rewrote inventory handling basing on ESCItems (#417)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-10-21 21:56:25 +02:00
Julian MurgiaandStraToN 41902b5791 Adds "name" parameter to ESC spawn command (#410)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-07 08:22:11 +02:00
Julian MurgiaandStraToN ae34094196 Enhancement: load game scene once to allow run scene directly (#406)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-10-01 07:53:44 +02:00
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
Dennis PloegerandDennis Ploeger b710def99d fix: Fixes for when the player scene isn't used in a room. (#404)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-09-28 10:08:03 +02:00
Dennis PloegerandDennis Ploeger 09ef9e89fe feat: Use wait parameter instead of immediate for turn_to and set_angle (#403)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-09-27 15:33:51 +02:00
Julian Murgia 527fe84d3c Changed dialog cursor (#398)
- some modifications in android exports presets
- commented out jump command in worker.esc as not implemented
2021-09-23 12:39:24 +02:00
60ea4d851b Issue 320 (#396) - Mobile fixes
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-23 08:32:08 +02:00
Julian Murgia bb93dc1ef3 Fixed escoria.current_state when dialog line finishes (#391)
- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00