balloonpopper
c9e785142f
chore: renames items_autoregister_path to inventory_items_path ( #620 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-08-09 08:11:36 +02:00
Duncan Brown
0944f601f4
fix: changes 'scenery' node from Node to Node2D so it will respect the visibility of the root (i.e. the room).
2022-07-19 18:32:50 -04:00
balloonpopper
73891443ad
Issue 272 - fixes buttons in room 11 and Escoria icon being wrong ( #612 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-07-18 21:32:27 +02:00
Julian Murgia
ad79aa69d1
Big refactor: Fix plugin issues when disabling/reenabling plugins ( #598 )
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Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca >
2022-07-10 20:40:08 +02:00
Matteo Piovanelli
245e9fa826
fix: Fixes typo in say statement ( #600 )
2022-06-10 07:22:52 +02:00
balloonpopper
641cd9f7cb
feat: room6 New graphics ( #532 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-05-19 14:28:36 +02:00
balloonpopper
fa5e57aa4e
fix: Fix #168 as turn to in room 10 didn't work correctly ( #597 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-05-13 10:54:20 +02:00
Balloonpopper
152d92372e
feature: Added ability to use Escoria variables with the custom command
2022-05-11 19:19:36 +02:00
Duncan Brown
77ba581398
fix: room breaks since it wasn't positioned correctly
2022-05-11 19:18:05 +02:00
Duncan Brown
aeffe09e34
fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
2022-05-11 19:18:05 +02:00
Duncan Brown
738ce0debc
fix: implement varargs for ESC commands. 'custom' makes use of this #592
2022-05-02 22:50:57 +02:00
Duncan Brown
f69b29da29
fix: eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events
2022-04-30 20:06:13 +02:00
balloonpopper
72e6517a35
fix: Enforce rooms to be located at (0,0) ( #576 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-27 18:42:18 +02:00
Duncan Brown
3acf5ebe2a
fix: incorrect dialog player type
2022-04-23 19:19:53 +02:00
balloonpopper
488b20656d
feat: New room 15 files ( #575 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-23 18:55:57 +02:00
Balloonpopper
eeea2d0e5a
refactor: remove deprecated debug command
2022-04-21 09:54:02 +02:00
Balloonpopper
1db0bc4a39
fix: correct change nodes of node type to node2d type to fix transition bug
2022-04-19 16:26:03 +02:00
Duncan Brown
9db27c6a74
fix: fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering
2022-04-19 16:25:26 +02:00
Duncan Brown
b985c42e08
fix: change hotspots Node to Node2D to allow for proper room visibility swapping
2022-04-19 16:25:26 +02:00
Duncan Brown
6d98e7bdce
fix: should now also prevent areas from spawning events; also removes a superfluous variable
2022-04-08 21:18:57 +02:00
Duncan Brown
503d6134dd
fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup
2022-04-08 21:18:57 +02:00
Duncan Brown
114ef2fc55
wip: rough attempt at properly incorporating existing coroutines to correctly place room swapping.
2022-04-08 21:18:57 +02:00
Duncan Brown
0556ccbf32
fix: we now need to transition in from :ready in the case of manual transitions
2022-04-08 21:18:57 +02:00
Duncan Brown
82acf8374d
feat: adds instant transitions with an object manager rework, along with
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something missed from PR #487
2022-04-08 21:18:57 +02:00
balloonpopper
3e80abf322
feat: Added print command to print output at any debug level ( #564 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:02:49 +02:00
balloonpopper
167e06bfd5
feat: Add global interpolation for say command ( #562 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:02:17 +02:00
balloonpopper
aa6a4c4d50
feat: Added ability to print globals as part of debug messages ( #561 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-04-05 08:01:40 +02:00
Balloonpopper
dd4b120289
feat: intro cutscene
2022-03-24 07:28:34 +01:00
Balloonpopper
3c74e18119
fix: Added animations for the worker character
2022-03-24 07:27:50 +01:00
Balloonpopper
061ff9193c
fix: player_start needed to be where the level description is
2022-03-10 23:03:49 +01:00
balloonpopper
21ebb017e6
fix: Updated camera x limit to 1280 to match the background graphics ( #535 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-09 11:57:19 +01:00
Balloonpopper
587b3b316b
fix: room text is readable again
2022-03-09 08:51:18 +01:00
Balloonpopper
7e3688fa63
feat: Updated room 9 graphics
2022-03-09 08:02:23 +01:00
Balloonpopper
3a2913f6a5
feature: Updated room 4 graphics
2022-03-09 07:56:30 +01:00
Balloonpopper
a3d531c89b
feat: New graphics room 12
2022-03-09 07:56:08 +01:00
Balloonpopper
7a64c7707f
Feat: New graphics for room 8
2022-03-08 14:33:02 +01:00
StraToN
19272ffeb2
chore: storing version and changelog
2022-03-07 08:44:59 +00:00
balloonpopper
eea74ff828
fix: New graphics for room 10 ( #529 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-07 09:05:57 +01:00
balloonpopper
b70c52edda
feat: Made room 5's background more interesting ( #530 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-07 08:53:49 +01:00
balloonpopper
bcb366c6af
feat: Graphics update for room 5 ( #525 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-03-04 14:49:15 +01:00
Balloonpopper
3fd481df32
Fix room3 logic issues
2022-03-03 19:08:11 +01:00
Balloonpopper
75a78f63e1
feat: New graphics for room 7
2022-03-03 18:43:59 +01:00
balloonpopper
09ab75a913
feat: Updated room 2 and 3 graphics ( #492 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-02-15 18:21:42 +01:00
balloonpopper
5005267e0d
feat: Updated room 1 graphics ( #491 )
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Co-authored-by: Balloonpopper <balloonpopper@git.com >
2022-02-12 21:09:48 +01:00
Duncan Brown
99dc1e0110
feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs ( #487 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2022-02-04 17:10:40 +01:00
Julian Murgia
353b349d1b
Set a default implementation for ESCGame._on_event_done() ( #486 )
2022-02-04 16:27:21 +01:00
Julian Murgia
3e6db46ec6
Fix transitions not happening if the ESCRoom has no ESC script ( #485 )
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Fixes godot-escoria/escoria-issues#95
2022-01-17 09:48:25 +01:00
Duncan Brown
391bf08f21
feat: add esc_current_scene reserved global ( #474 )
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Co-authored-by: Duncan Brown <duncan@bhs-consultants.com >
2021-12-03 08:45:02 +01:00
Dennis Ploeger
0e295f0ebb
feat: Support WAV files as well ( #469 )
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Co-authored-by: Dennis Ploeger <develop@dieploegers.de >
2021-11-28 15:36:50 +01:00
Julian Murgia
a49e5a2690
Fix auto transition when changing room without exit_scene event ( #462 )
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Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).
Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00